FBX to Scene part 3, tangent generation rule FBX -> SourceScene (#1747)
* Tangent space FromFBX -> FromSourceScene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -20,7 +20,7 @@ namespace AZ
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MeshVertexBitangentData>()->Version(1);
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serializeContext->Class<MeshVertexBitangentData>()->Version(2);
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}
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BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
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@@ -34,7 +34,7 @@ namespace AZ
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->Method("GetBitangentSetIndex", &MeshVertexBitangentData::GetBitangentSetIndex)
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->Method("GetTangentSpace", &MeshVertexBitangentData::GetTangentSpace)
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->Enum<(int)SceneAPI::DataTypes::TangentSpace::EMotionFX>("EMotionFX")
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->Enum<(int)SceneAPI::DataTypes::TangentSpace::FromFbx>("FromFbx")
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->Enum<(int)SceneAPI::DataTypes::TangentSpace::FromSourceScene>("FromSourceScene")
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->Enum<(int)SceneAPI::DataTypes::TangentSpace::MikkT>("MikkT");
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}
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}
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