FBX to Scene part 3, tangent generation rule FBX -> SourceScene (#1747)
* Tangent space FromFBX -> FromSourceScene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -86,7 +86,7 @@ namespace AZ
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// AssImp only has one bitangentStream per mesh.
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bitangentStream->SetBitangentSetIndex(0);
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bitangentStream->SetTangentSpace(AZ::SceneAPI::DataTypes::TangentSpace::FromFbx);
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bitangentStream->SetTangentSpace(AZ::SceneAPI::DataTypes::TangentSpace::FromSourceScene);
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bitangentStream->ReserveContainerSpace(vertexCount);
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for (int sdkMeshIndex = 0; sdkMeshIndex < currentNode->mNumMeshes; ++sdkMeshIndex)
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{
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@@ -88,7 +88,7 @@ namespace AZ
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// AssImp only has one tangentStream per mesh.
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tangentStream->SetTangentSetIndex(0);
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tangentStream->SetTangentSpace(AZ::SceneAPI::DataTypes::TangentSpace::FromFbx);
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tangentStream->SetTangentSpace(AZ::SceneAPI::DataTypes::TangentSpace::FromSourceScene);
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tangentStream->ReserveContainerSpace(vertexCount);
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for (int sdkMeshIndex = 0; sdkMeshIndex < currentNode->mNumMeshes; ++sdkMeshIndex)
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{
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