FBX to Scene part 3, tangent generation rule FBX -> SourceScene (#1747)

* Tangent space FromFBX -> FromSourceScene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-02 07:56:54 -07:00
committed by GitHub
parent 6459375b4e
commit 0c43493e29
12 changed files with 26 additions and 26 deletions
@@ -86,7 +86,7 @@ namespace AZ
// AssImp only has one bitangentStream per mesh.
bitangentStream->SetBitangentSetIndex(0);
bitangentStream->SetTangentSpace(AZ::SceneAPI::DataTypes::TangentSpace::FromFbx);
bitangentStream->SetTangentSpace(AZ::SceneAPI::DataTypes::TangentSpace::FromSourceScene);
bitangentStream->ReserveContainerSpace(vertexCount);
for (int sdkMeshIndex = 0; sdkMeshIndex < currentNode->mNumMeshes; ++sdkMeshIndex)
{
@@ -88,7 +88,7 @@ namespace AZ
// AssImp only has one tangentStream per mesh.
tangentStream->SetTangentSetIndex(0);
tangentStream->SetTangentSpace(AZ::SceneAPI::DataTypes::TangentSpace::FromFbx);
tangentStream->SetTangentSpace(AZ::SceneAPI::DataTypes::TangentSpace::FromSourceScene);
tangentStream->ReserveContainerSpace(vertexCount);
for (int sdkMeshIndex = 0; sdkMeshIndex < currentNode->mNumMeshes; ++sdkMeshIndex)
{