Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
Signed-off-by: pereslav <pereslav@amazon.com>
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@@ -32,8 +32,8 @@ namespace Multiplayer
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if (entity)
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{
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AZ_Assert(networkEntityTracker, "NetworkEntityTracker is not valid");
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m_netBindComponent = networkEntityTracker->GetNetBindComponent(entity);
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AZ_Assert(m_networkEntityTracker, "NetworkEntityTracker is not valid");
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m_netBindComponent = m_networkEntityTracker->GetNetBindComponent(entity);
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if (m_netBindComponent != nullptr)
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{
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m_netEntityId = m_netBindComponent->GetNetEntityId();
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