Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization

Signed-off-by: pereslav <pereslav@amazon.com>
This commit is contained in:
pereslav
2021-10-08 21:19:22 +01:00
parent cb53389004
commit 0c2c042fde
6 changed files with 51 additions and 8 deletions
@@ -71,6 +71,8 @@ namespace Multiplayer
void UpdateAutonomous(AZ::TimeMs deltaTimeMs);
void UpdateBankedTime(AZ::TimeMs deltaTimeMs);
bool SerializeEntityCorrection(AzNetworking::ISerializer& serializer);
using StateHistoryItem = AZStd::unique_ptr<AzNetworking::StringifySerializer>;
AZStd::map<ClientInputId, StateHistoryItem> m_predictiveStateHistory;
@@ -59,6 +59,8 @@ namespace Multiplayer
void BindNetworkHierarchyLeaveEventHandler(NetworkHierarchyLeaveEvent::Handler& handler) override;
//! @}
bool SerializeEntityCorrection(AzNetworking::ISerializer& serializer);
protected:
void SetTopLevelHierarchyRootEntity(AZ::Entity* hierarchyRoot);