Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
Signed-off-by: pereslav <pereslav@amazon.com>
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+2
@@ -71,6 +71,8 @@ namespace Multiplayer
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void UpdateAutonomous(AZ::TimeMs deltaTimeMs);
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void UpdateBankedTime(AZ::TimeMs deltaTimeMs);
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bool SerializeEntityCorrection(AzNetworking::ISerializer& serializer);
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using StateHistoryItem = AZStd::unique_ptr<AzNetworking::StringifySerializer>;
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AZStd::map<ClientInputId, StateHistoryItem> m_predictiveStateHistory;
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@@ -59,6 +59,8 @@ namespace Multiplayer
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void BindNetworkHierarchyLeaveEventHandler(NetworkHierarchyLeaveEvent::Handler& handler) override;
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//! @}
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bool SerializeEntityCorrection(AzNetworking::ISerializer& serializer);
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protected:
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void SetTopLevelHierarchyRootEntity(AZ::Entity* hierarchyRoot);
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