Const some unit test values
Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
@@ -63,6 +63,9 @@ namespace Multiplayer
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AZStd::unique_ptr<EntityInfo> m_root;
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};
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constexpr float BLEND_FACTOR_SCALE = 1.1f;
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constexpr uint32_t TIME_SCALE = 10;
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TEST_F(NetworkInputTests, NetworkInputMembers)
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{
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const NetworkEntityHandle handle(m_root->m_entity.get(), m_networkEntityTracker.get());
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@@ -72,13 +75,13 @@ namespace Multiplayer
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{
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inArray[i].SetClientInputId(ClientInputId(i));
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inArray[i].SetHostFrameId(HostFrameId(i));
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inArray[i].SetHostBlendFactor(i * 1.1f);
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inArray[i].SetHostTimeMs(AZ::TimeMs(i * 10));
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inArray[i].SetHostBlendFactor(i * BLEND_FACTOR_SCALE);
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inArray[i].SetHostTimeMs(AZ::TimeMs(i * TIME_SCALE));
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EXPECT_EQ(inArray[i].GetClientInputId(), ClientInputId(i));
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EXPECT_EQ(inArray[i].GetHostFrameId(), HostFrameId(i));
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EXPECT_NEAR(inArray[i].GetHostBlendFactor(), i * 1.1f, 0.001f);
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EXPECT_EQ(inArray[i].GetHostTimeMs(), AZ::TimeMs(i * 10));
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EXPECT_NEAR(inArray[i].GetHostBlendFactor(), i * BLEND_FACTOR_SCALE, 0.001f);
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EXPECT_EQ(inArray[i].GetHostTimeMs(), AZ::TimeMs(i * TIME_SCALE));
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}
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for (uint32_t i = 0; i < NetworkInputArray::MaxElements; ++i)
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@@ -88,7 +91,7 @@ namespace Multiplayer
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HostFrameId& hid = inArray[i].ModifyHostFrameId();
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hid = HostFrameId(i * 2);
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AZ::TimeMs& time = inArray[i].ModifyHostTimeMs();
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time = AZ::TimeMs(i * 20);
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time = AZ::TimeMs(i * 2 * TIME_SCALE);
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EXPECT_EQ(inArray[i].GetClientInputId(), cid);
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EXPECT_EQ(inArray[i].GetHostFrameId(), hid);
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@@ -105,8 +108,8 @@ namespace Multiplayer
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{
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inArray[i].SetClientInputId(ClientInputId(i));
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inArray[i].SetHostFrameId(HostFrameId(i));
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inArray[i].SetHostBlendFactor(i * 1.1f);
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inArray[i].SetHostTimeMs(AZ::TimeMs(i * 10));
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inArray[i].SetHostBlendFactor(i * BLEND_FACTOR_SCALE);
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inArray[i].SetHostTimeMs(AZ::TimeMs(i * TIME_SCALE));
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}
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AZStd::array<uint8_t, 1024> buffer;
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@@ -139,8 +142,8 @@ namespace Multiplayer
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{
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inArray[i].SetClientInputId(ClientInputId(i));
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inArray[i].SetHostFrameId(HostFrameId(i));
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inArray[i].SetHostBlendFactor(i * 1.1f);
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inArray[i].SetHostTimeMs(AZ::TimeMs(i * 10));
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inArray[i].SetHostBlendFactor(i * BLEND_FACTOR_SCALE);
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inArray[i].SetHostTimeMs(AZ::TimeMs(i * TIME_SCALE));
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inHistory.PushBack(inArray[i]);
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}
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@@ -152,8 +155,8 @@ namespace Multiplayer
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NetworkInput input = inHistory.Front();
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EXPECT_EQ(input.GetClientInputId(), ClientInputId(i));
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EXPECT_EQ(input.GetHostFrameId(), HostFrameId(i));
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EXPECT_NEAR(input.GetHostBlendFactor(), i * 1.1f, 0.001f);
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EXPECT_EQ(input.GetHostTimeMs(), AZ::TimeMs(i * 10));
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EXPECT_NEAR(input.GetHostBlendFactor(), i * BLEND_FACTOR_SCALE, 0.001f);
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EXPECT_EQ(input.GetHostTimeMs(), AZ::TimeMs(i * TIME_SCALE));
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inHistory.PopFront();
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}
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@@ -170,8 +173,8 @@ namespace Multiplayer
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{
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inArray[i].SetClientInputId(ClientInputId(i));
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inArray[i].SetHostFrameId(HostFrameId(i));
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inArray[i].SetHostBlendFactor(i * 1.1f);
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inArray[i].SetHostTimeMs(AZ::TimeMs(i * 10));
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inArray[i].SetHostBlendFactor(i * BLEND_FACTOR_SCALE);
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inArray[i].SetHostTimeMs(AZ::TimeMs(i * TIME_SCALE));
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inVector.PushBack(inArray[i]);
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}
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