Merging latest development

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-09-27 15:50:22 -07:00
482 changed files with 10637 additions and 2735 deletions
@@ -8,6 +8,8 @@
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Components/TransformComponent.h>
#include <Multiplayer/IMultiplayer.h>
namespace Multiplayer
{
@@ -22,16 +24,42 @@ namespace Multiplayer
}
}
void NetworkSpawnableHolderComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
// TransformService isn't strictly required in this component (Identity transform will be used by default)
// However we need to make sure if there's a component providing TransformService it is activated first.
dependent.push_back(AZ_CRC_CE("TransformService"));
}
NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
{
}
void NetworkSpawnableHolderComponent::Activate()
{
IMultiplayer* multiplayer = GetMultiplayer();
const bool shouldSpawnNetEntities = multiplayer->GetShouldSpawnNetworkEntities();
if (shouldSpawnNetEntities)
{
AZ::Transform rootEntityTransform = AZ::Transform::CreateIdentity();
if (auto* transformInterface = GetEntity()->GetTransform())
{
rootEntityTransform = transformInterface->GetWorldTM();
}
INetworkEntityManager* networkEntityManager = multiplayer->GetNetworkEntityManager();
AZ_Assert(networkEntityManager != nullptr,
"Network Entity Manager must be initialized before NetworkSpawnableHolderComponent is activated");
m_netSpawnableTicket = networkEntityManager->RequestNetSpawnableInstantiation(m_networkSpawnableAsset, rootEntityTransform);
}
}
void NetworkSpawnableHolderComponent::Deactivate()
{
m_netSpawnableTicket.reset();
}
void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
@@ -39,7 +67,7 @@ namespace Multiplayer
m_networkSpawnableAsset = networkSpawnableAsset;
}
AZ::Data::Asset<AzFramework::Spawnable> NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset()
AZ::Data::Asset<AzFramework::Spawnable> NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset() const
{
return m_networkSpawnableAsset;
}