Merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
@@ -8,6 +8,8 @@
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#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <Multiplayer/IMultiplayer.h>
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namespace Multiplayer
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{
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@@ -22,16 +24,42 @@ namespace Multiplayer
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}
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}
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void NetworkSpawnableHolderComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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// TransformService isn't strictly required in this component (Identity transform will be used by default)
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// However we need to make sure if there's a component providing TransformService it is activated first.
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dependent.push_back(AZ_CRC_CE("TransformService"));
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}
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NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
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{
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}
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void NetworkSpawnableHolderComponent::Activate()
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{
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IMultiplayer* multiplayer = GetMultiplayer();
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const bool shouldSpawnNetEntities = multiplayer->GetShouldSpawnNetworkEntities();
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if (shouldSpawnNetEntities)
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{
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AZ::Transform rootEntityTransform = AZ::Transform::CreateIdentity();
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if (auto* transformInterface = GetEntity()->GetTransform())
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{
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rootEntityTransform = transformInterface->GetWorldTM();
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}
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INetworkEntityManager* networkEntityManager = multiplayer->GetNetworkEntityManager();
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AZ_Assert(networkEntityManager != nullptr,
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"Network Entity Manager must be initialized before NetworkSpawnableHolderComponent is activated");
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m_netSpawnableTicket = networkEntityManager->RequestNetSpawnableInstantiation(m_networkSpawnableAsset, rootEntityTransform);
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}
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}
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void NetworkSpawnableHolderComponent::Deactivate()
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{
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m_netSpawnableTicket.reset();
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}
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void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
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@@ -39,7 +67,7 @@ namespace Multiplayer
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m_networkSpawnableAsset = networkSpawnableAsset;
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}
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AZ::Data::Asset<AzFramework::Spawnable> NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset()
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AZ::Data::Asset<AzFramework::Spawnable> NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset() const
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{
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return m_networkSpawnableAsset;
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}
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