Fix missing asset handler error on EditorSCComponent load from pre SourceHandle files
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
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@@ -30,7 +30,6 @@
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#include <ScriptCanvas/Components/EditorGraph.h>
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#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
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#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
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#include <ScriptCanvas/Components/EditorScriptCanvasComponentSerializer.h>
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#include <ScriptCanvas/Components/EditorUtils.h>
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#include <ScriptCanvas/Core/Node.h>
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#include <ScriptCanvas/PerformanceStatisticsBus.h>
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@@ -317,6 +316,7 @@ namespace ScriptCanvasEditor
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void EditorScriptCanvasComponent::BuildGameEntityData()
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{
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using namespace ScriptCanvasBuilder;
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CompleteDescriptionInPlace(m_sourceHandle);
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m_runtimeDataIsValid = false;
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