Fix missing asset handler error on EditorSCComponent load from pre SourceHandle files

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
This commit is contained in:
carlitosan
2021-12-09 18:58:47 -08:00
parent 837e532ad7
commit 0a1dc3c4bd
3 changed files with 65 additions and 14 deletions
@@ -30,7 +30,6 @@
#include <ScriptCanvas/Components/EditorGraph.h>
#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
#include <ScriptCanvas/Components/EditorScriptCanvasComponentSerializer.h>
#include <ScriptCanvas/Components/EditorUtils.h>
#include <ScriptCanvas/Core/Node.h>
#include <ScriptCanvas/PerformanceStatisticsBus.h>
@@ -317,6 +316,7 @@ namespace ScriptCanvasEditor
void EditorScriptCanvasComponent::BuildGameEntityData()
{
using namespace ScriptCanvasBuilder;
CompleteDescriptionInPlace(m_sourceHandle);
m_runtimeDataIsValid = false;