Use a different fallback image depending on the status of the asset. Including a setting to use a friendly image that is less obnoxious for anything that might have been missed in a release build

Signed-off-by: Tommy Walton <waltont@amazon.com>
This commit is contained in:
Tommy Walton
2021-11-10 13:20:25 -08:00
parent 55ebc17b01
commit 09b9d371e0
3 changed files with 55 additions and 16 deletions
@@ -7,6 +7,7 @@
*/
#include <Atom/RPI.Reflect/Image/StreamingImageAssetHandler.h>
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzFramework/Asset/AssetSystemBus.h>
namespace AZ
@@ -44,30 +45,58 @@ namespace AZ
Data::AssetId StreamingImageAssetHandler::AssetMissingInCatalog(const Data::Asset<Data::AssetData>& asset)
{
// Escalate the asset to the top of the list
AzFramework::AssetSystemRequestBus::Broadcast(
&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetByUuid, asset.GetId().m_guid);
// Find out if the asset is missing completely, or just still processing
// and escalate the asset to the top of the list
AzFramework::AssetSystem::AssetStatus missingAssetStatus;
AzFramework::AssetSystemRequestBus::BroadcastResult(
missingAssetStatus, &AzFramework::AssetSystem::AssetSystemRequests::GetAssetStatusById, asset.GetId().m_guid);
// Make sure the default fallback image has been processed so that it is part of the asset catalog
// Generate asset info to use to register the fallback asset with the asset catalog
Data::AssetInfo assetInfo;
assetInfo.m_relativePath = "textures/defaults/defaultfallback.png.streamingimage";
assetInfo.m_assetType = azrtti_typeid<StreamingImageAsset>();
bool useDebugFallbackImages = true;
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
settingsRegistry->GetObject(useDebugFallbackImages, "/O3DE/Atom/RPI/UseDebugFallbackImages");
}
if (useDebugFallbackImages)
{
switch (missingAssetStatus)
{
case AzFramework::AssetSystem::AssetStatus::AssetStatus_Queued:
case AzFramework::AssetSystem::AssetStatus::AssetStatus_Compiling:
assetInfo.m_relativePath = "textures/defaults/processing.png.streamingimage";
break;
case AzFramework::AssetSystem::AssetStatus::AssetStatus_Failed:
assetInfo.m_relativePath = "textures/defaults/processingfailed.png.streamingimage";
break;
case AzFramework::AssetSystem::AssetStatus::AssetStatus_Missing:
case AzFramework::AssetSystem::AssetStatus::AssetStatus_Unknown:
case AzFramework::AssetSystem::AssetStatus::AssetStatus_Compiled:
assetInfo.m_relativePath = "textures/defaults/missing.png.streamingimage";
break;
}
}
// Make sure the fallback image has been processed
AzFramework::AssetSystem::AssetStatus status = AzFramework::AssetSystem::AssetStatus_Unknown;
AzFramework::AssetSystemRequestBus::BroadcastResult(
status, &AzFramework::AssetSystemRequestBus::Events::CompileAssetSync, "textures/defaults/defaultnouvs.tif.streamingimage");
// Get the id of the fallback image
Data::AssetInfo assetInfo;
assetInfo.m_relativePath = "textures/defaults/defaultnouvs.tif.streamingimage";
Data::AssetId assetId;
status, &AzFramework::AssetSystemRequestBus::Events::CompileAssetSync, assetInfo.m_relativePath);
// Generate the id of the fallback image
Data::AssetCatalogRequestBus::BroadcastResult(
assetId, &Data::AssetCatalogRequestBus::Events::GenerateAssetIdTEMP,
assetInfo.m_assetId, &Data::AssetCatalogRequestBus::Events::GenerateAssetIdTEMP,
assetInfo.m_relativePath.c_str());
assetInfo.m_assetId = Data::AssetId(assetId.m_guid, StreamingImageAsset::GetImageAssetSubId());
assetInfo.m_assetId.m_subId = StreamingImageAsset::GetImageAssetSubId();
// Register the fallback image with the asset catalog
Data::AssetCatalogRequestBus::Broadcast(
&Data::AssetCatalogRequestBus::Events::RegisterAsset, assetInfo.m_assetId, assetInfo);
Data::AssetCatalogRequestBus::Broadcast(&Data::AssetCatalogRequestBus::Events::RegisterAsset, assetInfo.m_assetId, assetInfo);
// Use a default Image as a fallback
// Return the asset id of the fallback image
return assetInfo.m_assetId;
}
}
@@ -0,0 +1,9 @@
{
"O3DE": {
"Atom": {
"RPI": {
"UseDebugFallbackImages": false
}
}
}
}
+2 -1
View File
@@ -17,7 +17,8 @@
"DynamicDrawSystemDescriptor": {
"DynamicBufferPoolSize": 50331648 // 3 * 16 * 1024 * 1024 (for 3 frames)
}
}
},
"UseDebugFallbackImages": true
}
}
}