fix various issues with collider manipulators and non-uniform scale
Signed-off-by: greerdv <greerdv@amazon.com>
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@@ -10,6 +10,7 @@
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#include <PhysX/EditorColliderComponentRequestBus.h>
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzCore/Component/NonUniformScaleBus.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Component/ComponentBus.h>
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@@ -28,10 +29,14 @@ namespace PhysX
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AZ::Transform worldTransform;
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AZ::TransformBus::EventResult(worldTransform, idPair.GetEntityId(), &AZ::TransformInterface::GetWorldTM);
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AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
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AZ::NonUniformScaleRequestBus::EventResult(nonUniformScale, idPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
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AZ::Vector3 colliderOffset;
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PhysX::EditorColliderComponentRequestBus::EventResult(colliderOffset, idPair, &PhysX::EditorColliderComponentRequests::GetColliderOffset);
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m_translationManipulators.SetSpace(worldTransform);
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m_translationManipulators.SetNonUniformScale(nonUniformScale);
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m_translationManipulators.SetLocalPosition(colliderOffset);
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m_translationManipulators.AddEntityComponentIdPair(idPair);
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m_translationManipulators.Register(AzToolsFramework::g_mainManipulatorManagerId);
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