fix various issues with collider manipulators and non-uniform scale
Signed-off-by: greerdv <greerdv@amazon.com>
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@@ -167,6 +167,11 @@ namespace LmbrCentral
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return AzToolsFramework::TransformNormalizedScale(m_boxShape.GetCurrentTransform());
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}
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AZ::Transform EditorBoxShapeComponent::GetCurrentLocalTransform()
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{
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return AZ::Transform::CreateIdentity();
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}
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AZ::Vector3 EditorBoxShapeComponent::GetBoxScale()
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{
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return AZ::Vector3(m_boxShape.GetCurrentTransform().GetUniformScale() * m_boxShape.GetCurrentNonUniformScale());
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