Merge stabilization/2110 as of dcc2890da3 into development
This commit is contained in:
@@ -13,9 +13,32 @@
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzFramework/Render/IntersectorInterface.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
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#include <EditorViewportSettings.h>
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AZ_CVAR(
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bool,
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ed_cameraPinDefaultOrbit,
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true,
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nullptr,
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AZ::ConsoleFunctorFlags::Null,
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"Sets whether the default orbit point moves with the camera or not");
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AZ_CVAR(
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bool,
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ed_cameraDefaultOrbitAxesOrtho,
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true,
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nullptr,
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AZ::ConsoleFunctorFlags::Null,
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"Sets whether to draw the default orbit point as orthographic or not");
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AZ_CVAR(
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float,
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ed_cameraDefaultOrbitFadeDuration,
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0.5f,
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nullptr,
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AZ::ConsoleFunctorFlags::Null,
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"Sets how long the default orbit point should take to appear and disappear");
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namespace SandboxEditor
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{
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static AzFramework::TranslateCameraInputChannelIds BuildTranslateCameraInputChannelIds()
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@@ -174,7 +197,7 @@ namespace SandboxEditor
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return SandboxEditor::CameraScrollSpeed();
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};
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const auto pivotFn = []
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const auto pivotFn = []() -> AZStd::optional<AZ::Vector3>
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{
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// use the manipulator transform as the pivot point
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AZStd::optional<AZ::Transform> entityPivot;
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@@ -187,8 +210,7 @@ namespace SandboxEditor
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return entityPivot->GetTranslation();
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}
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// otherwise just use the identity
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return AZ::Vector3::CreateZero();
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return AZStd::nullopt;
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};
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m_firstPersonFocusCamera =
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@@ -199,9 +221,26 @@ namespace SandboxEditor
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m_orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>(SandboxEditor::CameraOrbitChannelId());
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m_orbitCamera->SetPivotFn(
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[pivotFn]([[maybe_unused]] const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
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[this, pivotFn](const AZ::Vector3& position, const AZ::Vector3& direction)
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{
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return pivotFn();
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// return the pivot
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if (auto pivot = pivotFn())
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{
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return pivot.value();
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}
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// start ticking and drawing (for the default pivot)
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AZ::TickBus::Handler::BusConnect();
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AzFramework::ViewportDebugDisplayEventBus::Handler::BusConnect(AzToolsFramework::GetEntityContextId());
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m_defaultOrbiting = true;
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// calculate the default orbit point
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if (!ed_cameraPinDefaultOrbit || m_orbitCamera->Beginning())
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{
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m_defaultOrbitPoint = position + direction * SandboxEditor::CameraDefaultOrbitDistance();
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}
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return m_defaultOrbitPoint;
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});
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m_orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraOrbitLookChannelId());
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@@ -306,4 +345,67 @@ namespace SandboxEditor
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m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::ClearReferenceFrame);
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}
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}
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void EditorModularViewportCameraComposer::OnTick(const float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
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{
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const float delta = [duration = &ed_cameraDefaultOrbitFadeDuration, deltaTime] {
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if (*duration == 0.0f) {
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return 1.0f;
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}
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return deltaTime / *duration;
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}();
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if (m_defaultOrbiting)
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{
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m_defaultOrbitOpacity = AZStd::min(m_defaultOrbitOpacity + delta, 1.0f);
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}
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else
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{
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m_defaultOrbitOpacity = AZStd::max(m_defaultOrbitOpacity - delta, 0.0f);
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if (m_defaultOrbitOpacity == 0.0f)
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{
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AZ::TickBus::Handler::BusDisconnect();
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AzFramework::ViewportDebugDisplayEventBus::Handler::BusDisconnect();
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}
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}
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m_defaultOrbiting = false;
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}
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static void DrawTransformAxis(
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AzFramework::DebugDisplayRequests& display,
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const AzFramework::CameraState& cameraState,
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const AZ::Vector3& pivot,
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const float axisLength,
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const float alpha)
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{
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const int prevState = display.GetState();
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display.DepthWriteOff();
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display.DepthTestOff();
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display.CullOff();
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const float orthoScale =
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ed_cameraDefaultOrbitAxesOrtho ? AzToolsFramework::CalculateScreenToWorldMultiplier(pivot, cameraState) : 1.0f;
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display.SetColor(AZ::Color::CreateFromVector3AndFloat(AZ::Colors::Red.GetAsVector3(), alpha));
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display.DrawLine(pivot, pivot + AZ::Vector3::CreateAxisX() * axisLength * orthoScale);
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display.SetColor(AZ::Color::CreateFromVector3AndFloat(AZ::Colors::LawnGreen.GetAsVector3(), alpha));
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display.DrawLine(pivot, pivot + AZ::Vector3::CreateAxisY() * axisLength * orthoScale);
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display.SetColor(AZ::Color::CreateFromVector3AndFloat(AZ::Colors::Blue.GetAsVector3(), alpha));
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display.DrawLine(pivot, pivot + AZ::Vector3::CreateAxisZ() * axisLength * orthoScale);
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display.DepthWriteOn();
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display.DepthTestOn();
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display.CullOn();
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display.SetState(prevState);
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}
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void EditorModularViewportCameraComposer::DisplayViewport(
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[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay)
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{
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DrawTransformAxis(
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debugDisplay, AzToolsFramework::GetCameraState(viewportInfo.m_viewportId), m_defaultOrbitPoint, 1.0f, m_defaultOrbitOpacity);
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}
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} // namespace SandboxEditor
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@@ -9,6 +9,8 @@
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#pragma once
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#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
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#include <AzCore/Component/TickBus.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <AzFramework/Viewport/CameraInput.h>
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#include <AzToolsFramework/API/EditorCameraBus.h>
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#include <EditorModularViewportCameraComposerBus.h>
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@@ -20,6 +22,8 @@ namespace SandboxEditor
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class EditorModularViewportCameraComposer
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: private EditorModularViewportCameraComposerNotificationBus::Handler
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, private Camera::EditorCameraNotificationBus::Handler
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, private AzFramework::ViewportDebugDisplayEventBus::Handler
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, private AZ::TickBus::Handler
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{
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public:
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SANDBOX_API explicit EditorModularViewportCameraComposer(AzFramework::ViewportId viewportId);
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@@ -29,6 +33,12 @@ namespace SandboxEditor
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SANDBOX_API AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> CreateModularViewportCameraController();
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private:
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// AzFramework::ViewportDebugDisplayEventBus overrides ...
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void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
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// AZ::TickBus overrides ...
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void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
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//! Setup all internal camera inputs.
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void SetupCameras();
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@@ -52,5 +62,9 @@ namespace SandboxEditor
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AZStd::shared_ptr<AzFramework::FocusCameraInput> m_orbitFocusCamera;
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AzFramework::ViewportId m_viewportId;
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float m_defaultOrbitOpacity = 0.0f; //!< The default orbit axes opacity (to fade in and out).
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AZ::Vector3 m_defaultOrbitPoint = AZ::Vector3::CreateZero(); //!< The orbit point to use when no entity is selected.
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bool m_defaultOrbiting = false; //!< Is the camera default orbiting (orbiting when there's no selected entity).
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};
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} // namespace SandboxEditor
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@@ -61,7 +61,7 @@ static AZStd::vector<AZStd::string> GetEditorInputNames()
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void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serialize)
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{
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serialize.Class<CameraMovementSettings>()
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->Version(3)
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->Version(4)
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->Field("TranslateSpeed", &CameraMovementSettings::m_translateSpeed)
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->Field("RotateSpeed", &CameraMovementSettings::m_rotateSpeed)
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->Field("BoostMultiplier", &CameraMovementSettings::m_boostMultiplier)
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@@ -76,9 +76,8 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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->Field("OrbitYawRotationInverted", &CameraMovementSettings::m_orbitYawRotationInverted)
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->Field("PanInvertedX", &CameraMovementSettings::m_panInvertedX)
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->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY)
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->Field("DefaultPositionX", &CameraMovementSettings::m_defaultCameraPositionX)
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->Field("DefaultPositionY", &CameraMovementSettings::m_defaultCameraPositionY)
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->Field("DefaultPositionZ", &CameraMovementSettings::m_defaultCameraPositionZ);
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->Field("DefaultPosition", &CameraMovementSettings::m_defaultPosition)
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->Field("DefaultOrbitDistance", &CameraMovementSettings::m_defaultOrbitDistance);
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serialize.Class<CameraInputSettings>()
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->Version(2)
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@@ -159,14 +158,12 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_captureCursorLook, "Camera Capture Look Cursor",
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"Should the cursor be captured (hidden) while performing free look")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionX, "Default X Camera Position",
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"Default X Camera Position when a level is opened")
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AZ::Edit::UIHandlers::Vector3, &CameraMovementSettings::m_defaultPosition, "Default Camera Position",
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"Default Camera Position when a level is first opened")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionY, "Default Y Camera Position",
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"Default Y Camera Position when a level is opened")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionZ, "Default Z Camera Position",
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"Default Z Camera Position when a level is opened");
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultOrbitDistance, "Default Orbit Distance",
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"The default distance to orbit about when there is no entity selected")
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->Attribute(AZ::Edit::Attributes::Min, minValue);
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editContext->Class<CameraInputSettings>("Camera Input Settings", "")
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->DataElement(
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@@ -283,12 +280,8 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
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SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_orbitYawRotationInverted);
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SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_panInvertedX);
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SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_panInvertedY);
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SandboxEditor::SetDefaultCameraEditorPosition(
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AZ::Vector3(
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m_cameraMovementSettings.m_defaultCameraPositionX,
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m_cameraMovementSettings.m_defaultCameraPositionY,
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m_cameraMovementSettings.m_defaultCameraPositionZ
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));
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SandboxEditor::SetCameraDefaultEditorPosition(m_cameraMovementSettings.m_defaultPosition);
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SandboxEditor::SetCameraDefaultOrbitDistance(m_cameraMovementSettings.m_defaultOrbitDistance);
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SandboxEditor::SetCameraTranslateForwardChannelId(m_cameraInputSettings.m_translateForwardChannelId);
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SandboxEditor::SetCameraTranslateBackwardChannelId(m_cameraInputSettings.m_translateBackwardChannelId);
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@@ -325,11 +318,8 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
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m_cameraMovementSettings.m_orbitYawRotationInverted = SandboxEditor::CameraOrbitYawRotationInverted();
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m_cameraMovementSettings.m_panInvertedX = SandboxEditor::CameraPanInvertedX();
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m_cameraMovementSettings.m_panInvertedY = SandboxEditor::CameraPanInvertedY();
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AZ::Vector3 defaultCameraPosition = SandboxEditor::DefaultEditorCameraPosition();
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m_cameraMovementSettings.m_defaultCameraPositionX = defaultCameraPosition.GetX();
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m_cameraMovementSettings.m_defaultCameraPositionY = defaultCameraPosition.GetY();
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m_cameraMovementSettings.m_defaultCameraPositionZ = defaultCameraPosition.GetZ();
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m_cameraMovementSettings.m_defaultPosition = SandboxEditor::CameraDefaultEditorPosition();
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m_cameraMovementSettings.m_defaultOrbitDistance = SandboxEditor::CameraDefaultOrbitDistance();
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m_cameraInputSettings.m_translateForwardChannelId = SandboxEditor::CameraTranslateForwardChannelId().GetName();
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m_cameraInputSettings.m_translateBackwardChannelId = SandboxEditor::CameraTranslateBackwardChannelId().GetName();
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@@ -9,9 +9,12 @@
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#pragma once
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#include "Include/IPreferencesPage.h"
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <QIcon>
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inline AZ::Crc32 EditorPropertyVisibility(const bool enabled)
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@@ -43,6 +46,7 @@ private:
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{
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AZ_TYPE_INFO(CameraMovementSettings, "{60B8C07E-5F48-4171-A50B-F45558B5CCA1}")
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AZ::Vector3 m_defaultPosition;
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float m_translateSpeed;
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float m_rotateSpeed;
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float m_scrollSpeed;
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@@ -50,16 +54,14 @@ private:
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float m_panSpeed;
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float m_boostMultiplier;
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float m_rotateSmoothness;
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bool m_rotateSmoothing;
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float m_translateSmoothness;
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bool m_translateSmoothing;
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float m_defaultOrbitDistance;
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bool m_captureCursorLook;
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bool m_orbitYawRotationInverted;
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bool m_panInvertedX;
|
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bool m_panInvertedY;
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float m_defaultCameraPositionX;
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float m_defaultCameraPositionY;
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float m_defaultCameraPositionZ;
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bool m_rotateSmoothing;
|
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bool m_translateSmoothing;
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|
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AZ::Crc32 RotateSmoothingVisibility() const
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{
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@@ -38,6 +38,7 @@ namespace SandboxEditor
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constexpr AZStd::string_view CameraTranslateSmoothingSetting = "/Amazon/Preferences/Editor/Camera/TranslateSmoothing";
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constexpr AZStd::string_view CameraRotateSmoothingSetting = "/Amazon/Preferences/Editor/Camera/RotateSmoothing";
|
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constexpr AZStd::string_view CameraCaptureCursorLookSetting = "/Amazon/Preferences/Editor/Camera/CaptureCursorLook";
|
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constexpr AZStd::string_view CameraDefaultOrbitDistanceSetting = "/Amazon/Preferences/Editor/Camera/DefaultOrbitDistance";
|
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constexpr AZStd::string_view CameraTranslateForwardIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateForwardId";
|
||||
constexpr AZStd::string_view CameraTranslateBackwardIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateBackwardId";
|
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constexpr AZStd::string_view CameraTranslateLeftIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateLeftId";
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@@ -114,15 +115,15 @@ namespace SandboxEditor
|
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return AZStd::make_unique<EditorViewportSettingsCallbacksImpl>();
|
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}
|
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|
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AZ::Vector3 DefaultEditorCameraPosition()
|
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AZ::Vector3 CameraDefaultEditorPosition()
|
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{
|
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float xPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0));
|
||||
float yPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0));
|
||||
float zPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0));
|
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return AZ::Vector3(xPosition, yPosition, zPosition);
|
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return AZ::Vector3(
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aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0)),
|
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aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0)),
|
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aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0)));
|
||||
}
|
||||
|
||||
void SetDefaultCameraEditorPosition(const AZ::Vector3 defaultCameraPosition)
|
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void SetCameraDefaultEditorPosition(const AZ::Vector3& defaultCameraPosition)
|
||||
{
|
||||
SetRegistry(CameraDefaultStartingPositionX, defaultCameraPosition.GetX());
|
||||
SetRegistry(CameraDefaultStartingPositionY, defaultCameraPosition.GetY());
|
||||
@@ -359,6 +360,16 @@ namespace SandboxEditor
|
||||
SetRegistry(CameraCaptureCursorLookSetting, capture);
|
||||
}
|
||||
|
||||
float CameraDefaultOrbitDistance()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraDefaultOrbitDistanceSetting, 20.0));
|
||||
}
|
||||
|
||||
void SetCameraDefaultOrbitDistance(const float distance)
|
||||
{
|
||||
SetRegistry(CameraDefaultOrbitDistanceSetting, distance);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraTranslateForwardChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(
|
||||
|
||||
@@ -33,9 +33,6 @@ namespace SandboxEditor
|
||||
//! event will fire when a value in the settings registry (editorpreferences.setreg) is modified.
|
||||
SANDBOX_API AZStd::unique_ptr<EditorViewportSettingsCallbacks> CreateEditorViewportSettingsCallbacks();
|
||||
|
||||
SANDBOX_API AZ::Vector3 DefaultEditorCameraPosition();
|
||||
SANDBOX_API void SetDefaultCameraEditorPosition(AZ::Vector3 defaultCameraPosition);
|
||||
|
||||
SANDBOX_API AZ::u64 MaxItemsShownInAssetBrowserSearch();
|
||||
SANDBOX_API void SetMaxItemsShownInAssetBrowserSearch(AZ::u64 numberOfItemsShown);
|
||||
|
||||
@@ -105,6 +102,12 @@ namespace SandboxEditor
|
||||
SANDBOX_API bool CameraCaptureCursorForLook();
|
||||
SANDBOX_API void SetCameraCaptureCursorForLook(bool capture);
|
||||
|
||||
SANDBOX_API AZ::Vector3 CameraDefaultEditorPosition();
|
||||
SANDBOX_API void SetCameraDefaultEditorPosition(const AZ::Vector3& position);
|
||||
|
||||
SANDBOX_API float CameraDefaultOrbitDistance();
|
||||
SANDBOX_API void SetCameraDefaultOrbitDistance(float distance);
|
||||
|
||||
SANDBOX_API AzFramework::InputChannelId CameraTranslateForwardChannelId();
|
||||
SANDBOX_API void SetCameraTranslateForwardChannelId(AZStd::string_view cameraTranslateForwardId);
|
||||
|
||||
|
||||
@@ -620,9 +620,9 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
|
||||
break;
|
||||
|
||||
case eNotify_OnEndNewScene:
|
||||
PopDisableRendering();
|
||||
|
||||
{
|
||||
PopDisableRendering();
|
||||
|
||||
Matrix34 viewTM;
|
||||
viewTM.SetIdentity();
|
||||
|
||||
@@ -638,9 +638,9 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
|
||||
break;
|
||||
|
||||
case eNotify_OnEndTerrainCreate:
|
||||
PopDisableRendering();
|
||||
|
||||
{
|
||||
PopDisableRendering();
|
||||
|
||||
Matrix34 viewTM;
|
||||
viewTM.SetIdentity();
|
||||
|
||||
@@ -2021,10 +2021,6 @@ void EditorViewportWidget::SetDefaultCamera()
|
||||
GetViewManager()->SetCameraObjectId(GUID_NULL);
|
||||
SetName(m_defaultViewName);
|
||||
|
||||
// Set the default Editor Camera position.
|
||||
m_defaultViewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
|
||||
SetViewTM(m_defaultViewTM);
|
||||
|
||||
// Synchronize the configured editor viewport FOV to the default camera
|
||||
if (m_viewPane)
|
||||
{
|
||||
@@ -2041,6 +2037,10 @@ void EditorViewportWidget::SetDefaultCamera()
|
||||
atomViewportRequests->PushView(contextName, m_defaultView);
|
||||
}
|
||||
|
||||
// Set the default Editor Camera position.
|
||||
m_defaultViewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
|
||||
SetViewTM(m_defaultViewTM);
|
||||
|
||||
PostCameraSet();
|
||||
}
|
||||
|
||||
@@ -2527,7 +2527,7 @@ bool EditorViewportSettings::StickySelectEnabled() const
|
||||
|
||||
AZ::Vector3 EditorViewportSettings::DefaultEditorCameraPosition() const
|
||||
{
|
||||
return SandboxEditor::DefaultEditorCameraPosition();
|
||||
return SandboxEditor::CameraDefaultEditorPosition();
|
||||
}
|
||||
|
||||
AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);
|
||||
|
||||
Reference in New Issue
Block a user