Fix several viewport issues (#1045)

* Fix some FOV calculation viewport issues:
-Avoid calculating FOV if we've got an invalid viewport
-Don't override game mode FOV, let the active camera components manage it instead

* Fix viewport font positioning

This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into

* Don't activate CameraComponentController when in the Editor / not in game mode
This commit is contained in:
Nicholas Van Sickle
2021-06-01 12:20:15 -07:00
committed by GitHub
parent 853cf291be
commit 087677b326
6 changed files with 28 additions and 29 deletions
@@ -1328,7 +1328,7 @@ namespace AZ::AtomBridge
params.m_hAlign = center ? AzFramework::TextHorizontalAlignment::Center : AzFramework::TextHorizontalAlignment::Left; //! Horizontal text alignment
params.m_monospace = false; //! disable character proportional spacing
params.m_depthTest = false; //! Test character against the depth buffer
params.m_virtual800x600ScreenSize = true; //! Text placement and size are scaled relative to a virtual 800x600 resolution
params.m_virtual800x600ScreenSize = false; //! Text placement and size are scaled in viewport pixel coordinates
params.m_scaleWithWindow = false; //! Font gets bigger as the window gets bigger
params.m_multiline = true; //! text respects ascii newline characters
@@ -1364,7 +1364,7 @@ namespace AZ::AtomBridge
params.m_hAlign = center ? AzFramework::TextHorizontalAlignment::Center : AzFramework::TextHorizontalAlignment::Left; //! Horizontal text alignment
params.m_monospace = false; //! disable character proportional spacing
params.m_depthTest = false; //! Test character against the depth buffer
params.m_virtual800x600ScreenSize = true; //! Text placement and size are scaled relative to a virtual 800x600 resolution
params.m_virtual800x600ScreenSize = false; //! Text placement and size are scaled in viewport pixel coordinates
params.m_scaleWithWindow = false; //! Font gets bigger as the window gets bigger
params.m_multiline = true; //! text respects ascii newline characters