diff --git a/Gems/Multiplayer/Code/Source/Pipeline/NetworkPrefabProcessor.cpp b/Gems/Multiplayer/Code/Source/Pipeline/NetworkPrefabProcessor.cpp index 31884d4c94..ea966907d1 100644 --- a/Gems/Multiplayer/Code/Source/Pipeline/NetworkPrefabProcessor.cpp +++ b/Gems/Multiplayer/Code/Source/Pipeline/NetworkPrefabProcessor.cpp @@ -130,6 +130,7 @@ namespace Multiplayer // Instance container for net entities AZStd::unique_ptr networkInstance(aznew Instance()); + networkInstance->SetTemplateSourcePath(AZ::IO::PathView(uniqueName)); // Create an asset for our future network spawnable: this allows us to put references to the asset in the components AZ::Data::Asset networkSpawnableAsset;