Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller
NOTE: The memory driller is still intact for now to avoid needing to modify allocators, but the frame/cpu portions of driller and the standalone executable are now gone. Signed-off-by: Jeremy Ong <jcong@amazon.com>
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@@ -72,7 +72,7 @@ namespace AZ
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ShaderVariantSearchResult ShaderVariantTreeAsset::FindVariantStableId(const ShaderOptionGroupLayout* shaderOptionGroupLayout, const ShaderVariantId& shaderVariantId) const
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{
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AZ_PROFILE_FUNCTION(AzRender);
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AZ_PROFILE_FUNCTION(RPI);
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struct NodeToVisit
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{
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