Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller
NOTE: The memory driller is still intact for now to avoid needing to modify allocators, but the frame/cpu portions of driller and the standalone executable are now gone. Signed-off-by: Jeremy Ong <jcong@amazon.com>
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@@ -96,7 +96,7 @@ namespace AZ
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const AZ::Vector3& rayStart, const AZ::Vector3& rayDir, bool allowBruteForce,
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float& distanceNormalized, AZ::Vector3& normal) const
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{
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AZ_PROFILE_FUNCTION(AzRender);
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AZ_PROFILE_FUNCTION(RPI);
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if (!m_modelTriangleCount)
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{
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