Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller

NOTE: The memory driller is still intact for now to avoid needing to
modify allocators, but the frame/cpu portions of driller and the
standalone executable are now gone.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
This commit is contained in:
Jeremy Ong
2021-08-21 02:27:56 -06:00
parent b31d673de0
commit 07a14bdce1
293 changed files with 459 additions and 44183 deletions
@@ -42,7 +42,7 @@ namespace AZ
Data::Instance<Model> Model::CreateInternal(const Data::Asset<ModelAsset>& modelAsset)
{
AZ_PROFILE_FUNCTION(AzRender);
AZ_PROFILE_FUNCTION(RPI);
Data::Instance<Model> model = aznew Model();
const RHI::ResultCode resultCode = model->Init(modelAsset);
@@ -56,7 +56,7 @@ namespace AZ
RHI::ResultCode Model::Init(const Data::Asset<ModelAsset>& modelAsset)
{
AZ_PROFILE_FUNCTION(AzRender);
AZ_PROFILE_FUNCTION(RPI);
m_lods.resize(modelAsset->GetLodAssets().size());
@@ -107,7 +107,7 @@ namespace AZ
{
if (m_isUploadPending)
{
AZ_PROFILE_SCOPE(AzRender, "Model::WaitForUpload - %s", GetDatabaseName());
AZ_PROFILE_SCOPE(RPI, "Model::WaitForUpload - %s", GetDatabaseName());
for (const Data::Instance<ModelLod>& lod : m_lods)
{
lod->WaitForUpload();
@@ -128,7 +128,7 @@ namespace AZ
bool Model::LocalRayIntersection(const AZ::Vector3& rayStart, const AZ::Vector3& rayDir, float& distanceNormalized, AZ::Vector3& normal) const
{
AZ_PROFILE_FUNCTION(AzRender);
AZ_PROFILE_FUNCTION(RPI);
if (!GetModelAsset())
{
@@ -171,7 +171,7 @@ namespace AZ
float& distanceNormalized,
AZ::Vector3& normal) const
{
AZ_PROFILE_FUNCTION(AzRender);
AZ_PROFILE_FUNCTION(RPI);
const AZ::Vector3 clampedScale = nonUniformScale.GetMax(AZ::Vector3(AZ::MinTransformScale));
const AZ::Transform inverseTM = modelTransform.GetInverse();