Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller
NOTE: The memory driller is still intact for now to avoid needing to modify allocators, but the frame/cpu portions of driller and the standalone executable are now gone. Signed-off-by: Jeremy Ong <jcong@amazon.com>
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@@ -405,8 +405,6 @@ void CEditorImpl::Update()
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// Make sure this is not called recursively
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m_bUpdates = false;
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FUNCTION_PROFILER(GetSystem(), PROFILE_EDITOR);
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//@FIXME: Restore this latter.
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//if (GetGameEngine() && GetGameEngine()->IsLevelLoaded())
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{
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