Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller
NOTE: The memory driller is still intact for now to avoid needing to modify allocators, but the frame/cpu portions of driller and the standalone executable are now gone. Signed-off-by: Jeremy Ong <jcong@amazon.com>
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@@ -394,8 +394,6 @@ void EditorViewportWidget::UpdateContent(int flags)
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//////////////////////////////////////////////////////////////////////////
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void EditorViewportWidget::Update()
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{
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FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
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if (Editor::EditorQtApplication::instance()->isMovingOrResizing())
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{
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return;
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@@ -957,15 +955,11 @@ AzFramework::CameraState EditorViewportWidget::GetCameraState()
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AZ::Vector3 EditorViewportWidget::PickTerrain(const AzFramework::ScreenPoint& point)
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{
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FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
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return LYVec3ToAZVec3(ViewToWorld(AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(point), nullptr, true));
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}
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AZ::EntityId EditorViewportWidget::PickEntity(const AzFramework::ScreenPoint& point)
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{
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FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
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PreWidgetRendering();
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AZ::EntityId entityId;
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@@ -992,8 +986,6 @@ float EditorViewportWidget::TerrainHeight(const AZ::Vector2& position)
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void EditorViewportWidget::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
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{
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FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
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visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
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}
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