Merge remote-tracking branch 'upstream/development' into Atom/santorac/OptionalSceneApiMaterialConversion3

This commit is contained in:
santorac
2021-08-19 10:37:01 -07:00
2804 changed files with 58396 additions and 83254 deletions
@@ -250,7 +250,7 @@ namespace AZ::MeshBuilder
AZ::JobContext* jobContext = nullptr;
AZ::Job* job = AZ::CreateJobFunction([&subMesh]()
{
AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::Animation, "MeshBuilder::GenerateSubMeshVertexOrders::SubMeshJob");
AZ_PROFILE_SCOPE(Animation, "MeshBuilder::GenerateSubMeshVertexOrders::SubMeshJob");
subMesh->GenerateVertexOrder();
}, true, jobContext);
@@ -379,10 +379,12 @@ namespace AZ::SceneGenerationComponents
auto [optimizedMesh, optimizedUVs, optimizedTangents, optimizedBitangents, optimizedVertexColors, optimizedSkinWeights] = OptimizeMesh(mesh, mesh, uvDatas, tangentDatas, bitangentDatas, colorDatas, skinWeightDatas, meshGroup, hasBlendShapes);
AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "Base mesh: %zu vertices, optimized mesh: %zu vertices, %0.02f%% of the original",
AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "Optimized mesh '%s': Original: %zu vertices -> optimized: %zu vertices, %0.02f%% of the original (hasBlendShapes=%s)",
graph.GetNodeName(nodeIndex).GetName(),
mesh->GetUsedControlPointCount(),
optimizedMesh->GetUsedControlPointCount(),
((float)optimizedMesh->GetUsedControlPointCount() / (float)mesh->GetUsedControlPointCount()) * 100.0f
((float)optimizedMesh->GetUsedControlPointCount() / (float)mesh->GetUsedControlPointCount()) * 100.0f,
hasBlendShapes ? "Yes" : "No"
);
const NodeIndex optimizedMeshNodeIndex = graph.AddChild(graph.GetNodeParent(nodeIndex), name.c_str(), AZStd::move(optimizedMesh));
@@ -651,7 +653,7 @@ namespace AZ::SceneGenerationComponents
const auto& faceInfo = optimizedMesh->GetFaceInfo(optimizedMesh->GetFaceCount() - 1);
AZStd::copy(AZStd::begin(faceInfo.vertexIndex), AZStd::end(faceInfo.vertexIndex), AZStd::inserter(usedIndexes, usedIndexes.begin()));
}
indexOffset += usedIndexes.size();
indexOffset += static_cast<unsigned int>(usedIndexes.size());
}
AZStd::unique_ptr<SkinWeightData> optimizedSkinWeights;
@@ -55,7 +55,7 @@ namespace AZ::TangentGeneration::BlendShape::MikkT
{
MikktCustomData* customData = static_cast<MikktCustomData*>(context->m_pUserData);
const AZ::u32 vertexIndex = customData->m_blendShapeData->GetFaceVertexIndex(face, vert);
const AZ::Vector2& uv = customData->m_blendShapeData->GetUV(vertexIndex, customData->m_uvSetIndex);
const AZ::Vector2& uv = customData->m_blendShapeData->GetUV(vertexIndex, static_cast<unsigned int>(customData->m_uvSetIndex));
texOut[0] = uv.GetX();
texOut[1] = uv.GetY();
}
@@ -105,7 +105,7 @@ namespace AZ::TangentGeneration::BlendShape::MikkT
AZ::SceneAPI::DataTypes::MikkTSpaceMethod tSpaceMethod)
{
// Create tangent and bitangent data sets and relate them to the given UV set.
const AZStd::vector<AZ::Vector2>& uvSet = blendShapeData->GetUVs(uvSetIndex);
const AZStd::vector<AZ::Vector2>& uvSet = blendShapeData->GetUVs(static_cast<AZ::u8>(uvSetIndex));
if (uvSet.empty())
{
AZ_Error(AZ::SceneAPI::Utilities::ErrorWindow, false,
@@ -10,9 +10,7 @@
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/SystemFile.h>
#include <AzCore/Serialization/Utils.h>
#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
#include <SceneAPI/SceneCore/DataTypes/IGraphObject.h>
#include <SceneAPI/SceneCore/Containers/Views/SceneGraphDownwardsIterator.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/containers/set.h>
#include <AzFramework/Application/Application.h>
@@ -308,7 +306,10 @@ namespace SceneBuilder
if (itr != request.m_jobDescription.m_jobParameters.end() && itr->second == "true")
{
BuildDebugSceneGraph(outputFolder.c_str(), productList, scene);
AZStd::string productName;
AzFramework::StringFunc::Path::GetFullFileName(scene->GetSourceFilename().c_str(), productName);
AzFramework::StringFunc::Path::ReplaceExtension(productName, "dbgsg");
AZ::SceneAPI::Utilities::DebugOutput::BuildDebugSceneGraph(outputFolder.c_str(), productList, scene, productName);
}
AZ_TracePrintf(Utilities::LogWindow, "Collecting and registering products.\n");
@@ -373,66 +374,4 @@ namespace SceneBuilder
return id;
}
void WriteAndLog(AZ::IO::SystemFile& dbgFile, const char* strToWrite)
{
AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "%s", strToWrite);
dbgFile.Write(strToWrite, strlen(strToWrite));
dbgFile.Write("\n", strlen("\n"));
}
void SceneBuilderWorker::BuildDebugSceneGraph(const char* outputFolder, AZ::SceneAPI::Events::ExportProductList& productList, const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene) const
{
const int debugSceneGraphVersion = 1;
AZStd::string productName, debugSceneFile;
AzFramework::StringFunc::Path::GetFullFileName(scene->GetSourceFilename().c_str(), productName);
AzFramework::StringFunc::Path::ReplaceExtension(productName, "dbgsg");
AzFramework::StringFunc::Path::ConstructFull(outputFolder, productName.c_str(), debugSceneFile);
AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "outputFolder %s, name %s.\n", outputFolder, productName.c_str());
AZ::IO::SystemFile dbgFile;
if (dbgFile.Open(debugSceneFile.c_str(), AZ::IO::SystemFile::SF_OPEN_CREATE | AZ::IO::SystemFile::SF_OPEN_WRITE_ONLY))
{
WriteAndLog(dbgFile, AZStd::string::format("ProductName: %s", productName.c_str()).c_str());
WriteAndLog(dbgFile, AZStd::string::format("debugSceneGraphVersion: %d", debugSceneGraphVersion).c_str());
WriteAndLog(dbgFile, scene->GetName().c_str());
const AZ::SceneAPI::Containers::SceneGraph& sceneGraph = scene->GetGraph();
auto names = sceneGraph.GetNameStorage();
auto content = sceneGraph.GetContentStorage();
auto pairView = AZ::SceneAPI::Containers::Views::MakePairView(names, content);
auto view = AZ::SceneAPI::Containers::Views::MakeSceneGraphDownwardsView<
AZ::SceneAPI::Containers::Views::BreadthFirst>(
sceneGraph, sceneGraph.GetRoot(), pairView.cbegin(), true);
for (auto&& viewIt : view)
{
if (viewIt.second == nullptr)
{
continue;
}
AZ::SceneAPI::DataTypes::IGraphObject* graphObject = const_cast<AZ::SceneAPI::DataTypes::IGraphObject*>(viewIt.second.get());
WriteAndLog(dbgFile, AZStd::string::format("Node Name: %s", viewIt.first.GetName()).c_str());
WriteAndLog(dbgFile, AZStd::string::format("Node Path: %s", viewIt.first.GetPath()).c_str());
WriteAndLog(dbgFile, AZStd::string::format("Node Type: %s", graphObject->RTTI_GetTypeName()).c_str());
AZ::SceneAPI::Utilities::DebugOutput debugOutput;
viewIt.second->GetDebugOutput(debugOutput);
if (!debugOutput.GetOutput().empty())
{
WriteAndLog(dbgFile, debugOutput.GetOutput().c_str());
}
}
dbgFile.Close();
static const AZ::Data::AssetType dbgSceneGraphAssetType("{07F289D1-4DC7-4C40-94B4-0A53BBCB9F0B}");
productList.AddProduct(productName, AZ::Uuid::CreateName(productName.c_str()), dbgSceneGraphAssetType,
AZStd::nullopt, AZStd::nullopt);
}
}
} // namespace SceneBuilder
@@ -55,9 +55,6 @@ namespace SceneBuilder
void PopulateProductDependencies(const AZ::SceneAPI::Events::ExportProduct& exportProduct, const char* watchFolder, AssetBuilderSDK::JobProduct& jobProduct) const;
protected:
void BuildDebugSceneGraph(const char* outputFolder, AZ::SceneAPI::Events::ExportProductList& productList, const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene) const;
bool LoadScene(AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& result,
const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
@@ -19,6 +19,7 @@
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
namespace SceneBuilder
{
@@ -79,8 +80,9 @@ namespace SceneBuilder
return nullptr;
}
AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene> scene =
AssetImportRequest::LoadSceneFromVerifiedPath(filePath, sceneSourceGuid, AssetImportRequest::RequestingApplication::AssetProcessor);
AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene> scene = AssetImportRequest::LoadSceneFromVerifiedPath(
filePath, sceneSourceGuid, AssetImportRequest::RequestingApplication::AssetProcessor,
AZ::SceneAPI::SceneCore::LoadingComponent::TYPEINFO_Uuid());
if (!scene)
{