Audio legacy cleanup - Move global functions to be handled by AudioSystemComponent (#3283)
* Removes legacy audio listener updates from ViewSys These functions were empty and logging a warning, removed. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Move more audio functions to AudioSystemComponent For global actions like Mute/Unmute, Reload, StopAll, Load/Unload Level, we move those functions to be handled by the AudioSystemComponent in LmbrCentral. This lets us remove some includes of IAudioSystem.h from Editor and Legacy/CrySystem. There were several locations where audio banks were being loaded and unloaded for a level. Now they all call into the AudioSystemComponent and we don't have multiple copies of the same code. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
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@@ -115,12 +115,6 @@ void DebugCamera::Update()
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m_view = Matrix33(Ang3(DEG2RAD(m_cameraPitch), 0.0f, DEG2RAD(m_cameraYaw)));
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UpdatePosition(m_moveInput);
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// update the listener of the active view
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if (IView* view = gEnv->pSystem->GetIViewSystem()->GetActiveView())
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{
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view->UpdateAudioListener(Matrix34(m_view, m_position));
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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