Audio legacy cleanup - Move global functions to be handled by AudioSystemComponent (#3283)

* Removes legacy audio listener updates from ViewSys

These functions were empty and logging a warning, removed.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Move more audio functions to AudioSystemComponent

For global actions like Mute/Unmute, Reload, StopAll, Load/Unload Level,
we move those functions to be handled by the AudioSystemComponent in
LmbrCentral.  This lets us remove some includes of IAudioSystem.h from
Editor and Legacy/CrySystem.

There were several locations where audio banks were being loaded and
unloaded for a level.  Now they all call into the AudioSystemComponent
and we don't have multiple copies of the same code.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
This commit is contained in:
amzn-phist
2021-08-17 17:59:09 -05:00
committed by GitHub
parent 3e51240a05
commit 078e0a8693
17 changed files with 192 additions and 246 deletions
@@ -115,12 +115,6 @@ void DebugCamera::Update()
m_view = Matrix33(Ang3(DEG2RAD(m_cameraPitch), 0.0f, DEG2RAD(m_cameraYaw)));
UpdatePosition(m_moveInput);
// update the listener of the active view
if (IView* view = gEnv->pSystem->GetIViewSystem()->GetActiveView())
{
view->UpdateAudioListener(Matrix34(m_view, m_position));
}
}
///////////////////////////////////////////////////////////////////////////////
@@ -553,11 +553,6 @@ void CView::PostSerialize()
{
}
//////////////////////////////////////////////////////////////////////////
void CView::UpdateAudioListener([[maybe_unused]] Matrix34 const& rMatrix)
{
}
//////////////////////////////////////////////////////////////////////////
void CView::SetActive([[maybe_unused]] bool const bActive)
{
-1
View File
@@ -110,7 +110,6 @@ public:
void PostSerialize() override;
CCamera& GetCamera() override { return m_camera; }
const CCamera& GetCamera() const override { return m_camera; }
void UpdateAudioListener(const Matrix34& rMatrix) override;
void GetMemoryUsage(ICrySizer* s) const;
@@ -200,11 +200,6 @@ void CViewSystem::Update(float frameTime)
if (bIsActive)
{
CCamera& rCamera = pView->GetCamera();
if (!s_debugCamera || !s_debugCamera->IsEnabled())
{
pView->UpdateAudioListener(rCamera.GetMatrix());
}
if (const SViewParams* currentParams = pView->GetCurrentParams())
{
SViewParams copyCurrentParams = *currentParams;
@@ -554,12 +549,6 @@ void CViewSystem::SetOverrideCameraRotation(bool bOverride, Quat rotation)
m_overridenCameraRotation = rotation;
}
//////////////////////////////////////////////////////////////////////////
void CViewSystem::UpdateSoundListeners()
{
AZ_ErrorOnce("CryLegacy", false, "CryLegacy view system no longer available (CViewSystem::UpdateSoundListeners)");
}
//////////////////////////////////////////////////////////////////
void CViewSystem::OnLoadingStart([[maybe_unused]] const char* levelName)
{
@@ -65,8 +65,6 @@ public:
{
return m_cutsceneCount > 0;
}
virtual void UpdateSoundListeners();
virtual void SetDeferredViewSystemUpdate(bool const bDeferred){ m_useDeferredViewSystemUpdate = bDeferred; }
virtual bool UseDeferredViewSystemUpdate() const { return m_useDeferredViewSystemUpdate; }
virtual void SetControlAudioListeners(bool const bActive);