Audio legacy cleanup - Move global functions to be handled by AudioSystemComponent (#3283)
* Removes legacy audio listener updates from ViewSys These functions were empty and logging a warning, removed. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Move more audio functions to AudioSystemComponent For global actions like Mute/Unmute, Reload, StopAll, Load/Unload Level, we move those functions to be handled by the AudioSystemComponent in LmbrCentral. This lets us remove some includes of IAudioSystem.h from Editor and Legacy/CrySystem. There were several locations where audio banks were being loaded and unloaded for a level. Now they all call into the AudioSystemComponent and we don't have multiple copies of the same code. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
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@@ -246,7 +246,6 @@ struct IView
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virtual void SetScale(const float scale) = 0;
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virtual void SetZoomedScale(const float scale) = 0;
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virtual void SetActive(const bool bActive) = 0;
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virtual void UpdateAudioListener(const Matrix34& rMatrix) = 0;
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};
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struct IViewSystemListener
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@@ -295,8 +294,6 @@ struct IViewSystem
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virtual bool IsPlayingCutScene() const = 0;
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virtual void UpdateSoundListeners() = 0;
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virtual void SetDeferredViewSystemUpdate(bool const bDeferred) = 0;
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virtual bool UseDeferredViewSystemUpdate() const = 0;
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virtual void SetControlAudioListeners(bool const bActive) = 0;
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