auto-search/replace
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -417,7 +417,7 @@ namespace GridMate
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{
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GM_CLASS_ALLOCATOR(Connection); // make a pool and use it...
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Connection(CarrierThread* threadOwner, const string& address);
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Connection(CarrierThread* threadOwner, const AZStd::string& address);
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~Connection();
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CarrierThread* m_threadOwner; ///< Pointer to the carrier thread that operates with this connection.
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@@ -999,7 +999,7 @@ namespace GridMate
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/// Connect with host and port. This is ASync operation, the connection is active after OnConnectionEstablished is called.
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ConnectionID Connect(const char* hostAddress, unsigned int port) override;
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/// Connect with internal address format. This is ASync operation, the connection is active after OnConnectionEstablished is called.
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ConnectionID Connect(const string& address) override;
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ConnectionID Connect(const AZStd::string& address) override;
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/// Request a disconnect procedure. This is ASync operation, the connection is closed after OnDisconnect is called.
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void Disconnect(ConnectionID id) override;
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@@ -1118,7 +1118,7 @@ using namespace GridMate;
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// Connection
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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Connection::Connection(CarrierThread* threadOwner, const string& address)
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Connection::Connection(CarrierThread* threadOwner, const AZStd::string& address)
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: m_threadOwner(threadOwner)
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, m_threadConn(NULL)
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, m_fullAddress(address)
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@@ -3740,7 +3740,7 @@ CarrierImpl::Connect(const char* hostAddress, unsigned int port)
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// [1/12/2011]
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//=========================================================================
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ConnectionID
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CarrierImpl::Connect(const string& address)
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CarrierImpl::Connect(const AZStd::string& address)
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{
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// check if we don't have it in the list.
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for(auto& i : m_connections)
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@@ -88,7 +88,7 @@ namespace GridMate
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/// Connect with host and port. This is ASync operation, the connection is active after OnConnectionEstablished is called.
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virtual ConnectionID Connect(const char* hostAddress, unsigned int port) = 0;
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/// Connect with internal address format. This is ASync operation, the connection is active after OnConnectionEstablished is called.
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virtual ConnectionID Connect(const string& address) = 0;
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virtual ConnectionID Connect(const AZStd::string& address) = 0;
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/// Request a disconnect procedure. This is ASync operation, the connection is closed after OnDisconnect is called.
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virtual void Disconnect(ConnectionID id) = 0;
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@@ -98,7 +98,7 @@ DefaultHandshake::OnConfirmAck(ConnectionID id, ReadBuffer& rb)
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// [11/5/2010]
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//=========================================================================
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bool
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DefaultHandshake::OnNewConnection(const string& address)
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DefaultHandshake::OnNewConnection(const AZStd::string& address)
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{
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(void)address;
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return true; /// We don't have a ban list yet
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@@ -47,7 +47,7 @@ namespace GridMate
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*/
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virtual bool OnConfirmAck(ConnectionID id, ReadBuffer& rb);
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/// Return true if you want to reject early reject a connection.
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virtual bool OnNewConnection(const string& address);
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virtual bool OnNewConnection(const AZStd::string& address);
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/// Called when we close a connection.
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virtual void OnDisconnect(ConnectionID id);
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/// Return timeout in milliseconds of the handshake procedure.
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@@ -140,7 +140,7 @@ namespace GridMate
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/// @{ Address conversion functionality. They MUST implemented thread safe. Generally this is not a problem since they just part local data.
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/// Create address from ip and port. If ip == NULL we will assign a broadcast address.
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virtual string IPPortToAddress(const char* ip, unsigned int port) const = 0;
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virtual bool AddressToIPPort(const string& address, string& ip, unsigned int& port) const = 0;
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virtual bool AddressToIPPort(const AZStd::string& address, AZStd::string& ip, unsigned int& port) const = 0;
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/// @}
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/**
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@@ -150,7 +150,7 @@ namespace GridMate
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* \note Driver address allocates internal resources, use it only when you intend to communicate. Otherwise operate with
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* the string address.
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*/
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virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const string& address) = 0;
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virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const AZStd::string& address) = 0;
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/**
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* Returns true if the driver can accept new data (ex, has buffer space).
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@@ -53,7 +53,7 @@ namespace GridMate
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*/
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virtual bool OnConfirmAck(ConnectionID id, ReadBuffer& rb) = 0;
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/// Return true if you want to reject early reject a connection.
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virtual bool OnNewConnection(const string& address) = 0;
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virtual bool OnNewConnection(const AZStd::string& address) = 0;
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/// Called when we close a connection.
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virtual void OnDisconnect(ConnectionID id) = 0;
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/// Return timeout in milliseconds of the handshake procedure.
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@@ -498,7 +498,7 @@ namespace GridMate
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}
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}
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SocketDriverAddress::SocketDriverAddress(Driver* driver, const string& ip, unsigned int port)
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SocketDriverAddress::SocketDriverAddress(Driver* driver, const AZStd::string& ip, unsigned int port)
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: DriverAddress(driver)
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{
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AZ_Assert(!ip.empty(), "Invalid address string!");
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@@ -1156,7 +1156,7 @@ namespace GridMate
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// [3/4/2013]
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//=========================================================================
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bool
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SocketDriverCommon::AddressStringToIPPort(const string& address, string& ip, unsigned int& port)
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SocketDriverCommon::AddressStringToIPPort(const AZStd::string& address, AZStd::string& ip, unsigned int& port)
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{
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AZStd::size_t pos = address.find('|');
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AZ_Assert(pos != string::npos, "Invalid driver address!");
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@@ -1176,7 +1176,7 @@ namespace GridMate
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// [7/11/2013]
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//=========================================================================
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Driver::BSDSocketFamilyType
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SocketDriverCommon::AddressFamilyType(const string& ip)
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SocketDriverCommon::AddressFamilyType(const AZStd::string& ip)
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{
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// TODO: We can/should use inet_ntop() to detect the family type
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AZStd::size_t pos = ip.find(".");
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@@ -1198,13 +1198,13 @@ namespace GridMate
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//=========================================================================
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// CreateDriverAddress(const string&)
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// CreateDriverAddress(const AZStd::string&)
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// [1/12/2011]
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//=========================================================================
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AZStd::intrusive_ptr<DriverAddress>
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SocketDriver::CreateDriverAddress(const string& address)
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SocketDriver::CreateDriverAddress(const AZStd::string& address)
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{
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string ip;
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AZStd::string ip;
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unsigned int port;
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if (!AddressToIPPort(address, ip, port))
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{
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@@ -1243,7 +1243,7 @@ namespace GridMate
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namespace Utils
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{
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// \note function moved here to use addinfo when IPV6 is not in use, consider moving those definitions to a header file
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bool GetIpByHostName(int familyType, const char* hostName, string& ip)
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bool GetIpByHostName(int familyType, const char* hostName, AZStd::string& ip)
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{
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static const size_t kMaxLen = 64; // max length of ipv6 ip is 45 chars, so all ips should be able to fit in this buf
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char ipBuf[kMaxLen];
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@@ -83,7 +83,7 @@ namespace GridMate
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SocketDriverAddress(Driver* driver);
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SocketDriverAddress(Driver* driver, const sockaddr* addr);
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SocketDriverAddress(Driver* driver, const string& ip, unsigned int port);
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SocketDriverAddress(Driver* driver, const AZStd::string& ip, unsigned int port);
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bool operator==(const SocketDriverAddress& rhs) const;
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bool operator!=(const SocketDriverAddress& rhs) const;
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@@ -164,17 +164,17 @@ namespace GridMate
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/// @{ Address conversion functionality. They MUST implemented thread safe. Generally this is not a problem since they just part local data.
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/// Create address from ip and port. If ip == NULL we will assign a broadcast address.
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virtual string IPPortToAddress(const char* ip, unsigned int port) const { return IPPortToAddressString(ip, port); }
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virtual bool AddressToIPPort(const string& address, string& ip, unsigned int& port) const { return AddressStringToIPPort(address, ip, port); }
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virtual bool AddressToIPPort(const AZStd::string& address, AZStd::string& ip, unsigned int& port) const { return AddressStringToIPPort(address, ip, port); }
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/// Create address for the socket driver from IP and port
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static string IPPortToAddressString(const char* ip, unsigned int port);
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/// Decompose an address to IP and port
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static bool AddressStringToIPPort(const string& address, string& ip, unsigned int& port);
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static bool AddressStringToIPPort(const AZStd::string& address, AZStd::string& ip, unsigned int& port);
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/// Return the family type of the address (AF_INET,AF_INET6 AF_UNSPEC)
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static BSDSocketFamilyType AddressFamilyType(const string& ip);
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static BSDSocketFamilyType AddressFamilyType(const AZStd::string& ip);
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static BSDSocketFamilyType AddressFamilyType(const char* ip) { return AddressFamilyType(string(ip)); }
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/// @}
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virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const string& address) = 0;
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virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const AZStd::string& address) = 0;
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/// Additional CreateDriverAddress function should be implemented.
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virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const sockaddr* sockAddr) = 0;
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@@ -352,7 +352,7 @@ namespace GridMate
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* \note Driver address allocates internal resources, use it only when you intend to communicate. Otherwise operate with
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* the string address.
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*/
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virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const string& address);
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virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const AZStd::string& address);
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virtual AZStd::intrusive_ptr<DriverAddress> CreateDriverAddress(const sockaddr* addr);
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/// Called only from the DriverAddress when the use count becomes 0
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virtual void DestroyDriverAddress(DriverAddress* address);
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@@ -364,7 +364,7 @@ namespace GridMate
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namespace Utils
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{
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///< Retrieves ip address corresponding to a host name. Blocks thread until dns resolving is happened.
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bool GetIpByHostName(int familyType, const char* hostName, string& ip);
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bool GetIpByHostName(int familyType, const char* hostName, AZStd::string& ip);
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}
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/**
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@@ -224,7 +224,7 @@ namespace GridMate
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// [4/15/2011]
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//=========================================================================
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void
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SessionDriller::OnSessionError(GridSession* session, const string& errorMsg)
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SessionDriller::OnSessionError(GridSession* session, const AZStd::string& errorMsg)
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{
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m_output->BeginTag(m_drillerTag);
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m_output->BeginTag(AZ_CRC("SessionError", 0xc689cc40));
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@@ -62,7 +62,7 @@ namespace GridMate
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/// Callback that notifies the title when a session will be left. session pointer is NOT valid after the callback returns.
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virtual void OnSessionDelete(GridSession* session);
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/// Called when a session error occurs.
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virtual void OnSessionError(GridSession* session, const string& errorMsg);
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virtual void OnSessionError(GridSession* session, const AZStd::string& errorMsg);
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/// Called when the actual game(match) starts
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virtual void OnSessionStart(GridSession* session);
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/// Called when the actual game(match) ends
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@@ -37,7 +37,7 @@ namespace GridMate
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{
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friend class LANMemberIDMarshaler;
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static LANMemberID Create(MemberIDCompact id, const string& address)
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static LANMemberID Create(MemberIDCompact id, const AZStd::string& address)
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{
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LANMemberID mid;
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mid.m_id = id;
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@@ -45,7 +45,7 @@ namespace GridMate
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return mid;
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}
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void SetAddress(const string& address)
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void SetAddress(const AZStd::string& address)
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{
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m_address = address;
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}
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@@ -120,14 +120,14 @@ namespace GridMate
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/// Creates the local player.
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GridMember* CreateLocalMember(bool isHost, bool isInvited, RemotePeerMode peerMode);
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/// Creates remote player, when he wants to join.
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GridMember* CreateRemoteMember(const string& address, ReadBuffer& data, RemotePeerMode peerMode, ConnectionID connId = InvalidConnectionID) override;
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GridMember* CreateRemoteMember(const AZStd::string& address, ReadBuffer& data, RemotePeerMode peerMode, ConnectionID connId = InvalidConnectionID) override;
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/// Called when we receive the session replica. We create one and return the pointer.
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LANSessionReplica* OnSessionReplicaArrived();
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/// Called when session parameters have changed.
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void OnSessionParamChanged(const GridSessionParam& param) override { (void)param; }
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void OnSessionParamRemoved(const string& paramId) override { (void)paramId; }
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void OnSessionParamRemoved(const AZStd::string& paramId) override { (void)paramId; }
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private:
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explicit LANSession(LANSessionService* service);
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@@ -762,7 +762,7 @@ LANSession::CreateLocalMember(bool isHost, bool isInvited, RemotePeerMode peerMo
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// [2/2/2011]
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//==========================================================================
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GridMember*
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LANSession::CreateRemoteMember(const string& address, ReadBuffer& data, RemotePeerMode peerMode, ConnectionID connId)
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LANSession::CreateRemoteMember(const AZStd::string& address, ReadBuffer& data, RemotePeerMode peerMode, ConnectionID connId)
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{
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MemberIDCompact id;
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data.Read(id);
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@@ -803,7 +803,7 @@ LANSession::OnStateCreate(AZ::HSM& sm, const AZ::HSM::Event& e)
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{
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// patch the ID if we use implicit port
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AZ_Assert(m_carrier, "Carrier must be created!");
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string ip;
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AZStd::string ip;
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unsigned int port;
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SocketDriverCommon::AddressStringToIPPort(m_myMember->GetId().ToAddress(), ip, port);
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AZ_Assert(port == 0 || port == m_carrier->GetPort(), "Carrier port missmatch! It should either be 0 (and patched here) in the implicit bind or the port number for explicit bind!");
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@@ -39,9 +39,9 @@ namespace GridMate
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{}
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int m_familyType; ///< Socket driver specific, by default 0.
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string m_serverAddress; ///< Address of the server, we empty we create a broadcast address.
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AZStd::string m_serverAddress; ///< Address of the server, we empty we create a broadcast address.
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int m_serverPort; ///< Server port (must be provided).
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string m_listenAddress; ///< Address to bind for listening. By default is empty, which means we are listening to any address.
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AZStd::string m_listenAddress; ///< Address to bind for listening. By default is empty, which means we are listening to any address.
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int m_listenPort; ///< Search listen port, if not set we will use ephimeral port.
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unsigned int m_broadcastFrequencyMs; ///< Time in MS between search broadcasts.
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};
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@@ -52,7 +52,7 @@ namespace GridMate
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struct LANSearchInfo
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: public SearchInfo
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{
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string m_serverIP; ///< server ID as we see it
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AZStd::string m_serverIP; ///< server ID as we see it
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AZ::u16 m_serverPort; ///< server port for the session
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};
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}
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@@ -92,7 +92,7 @@ namespace GridMate
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*/
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virtual bool OnConfirmAck(ConnectionID id, ReadBuffer& rb) { (void)id; (void)rb; return true; } // we don't do any further filtering
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/// Return true if you want to reject early reject a connection.
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virtual bool OnNewConnection(const string& address);
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virtual bool OnNewConnection(const AZStd::string& address);
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/// Called when we close a connection.
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virtual void OnDisconnect(ConnectionID id);
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/// Return timeout in milliseconds of the handshake procedure.
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@@ -684,7 +684,7 @@ GridSession::SetParam(const GridSessionParam& param)
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// RemoveParam
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//=========================================================================
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bool
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GridSession::RemoveParam(const string& paramId)
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GridSession::RemoveParam(const AZStd::string& paramId)
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{
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AZ_Assert(m_state, "Invalid session state replica. Session is not initialized.");
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@@ -970,7 +970,7 @@ GridSession::AddMember(GridMember* member)
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// IsAddressInMemberList
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//=========================================================================
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bool
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GridSession::IsAddressInMemberList(const string& address)
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GridSession::IsAddressInMemberList(const AZStd::string& address)
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{
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for (AZStd::size_t i = 0; i < m_members.size(); ++i)
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{
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@@ -2783,7 +2783,7 @@ bool GridSessionHandshake::OnConfirmRequest(ConnectionID id, ReadBuffer& rb)
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//=========================================================================
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// OnNewConnection
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//=========================================================================
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bool GridSessionHandshake::OnNewConnection(const string& address)
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bool GridSessionHandshake::OnNewConnection(const AZStd::string& address)
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{
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AZStd::lock_guard<AZStd::mutex> l(m_dataLock);
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||||
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@@ -249,7 +249,7 @@ namespace GridMate
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/// Callback that notifies the title when a session will be left. session pointer is NOT valid after the callback returns.
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virtual void OnSessionDelete(GridSession* session) { (void)session; }
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/// Called when a session error occurs.
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virtual void OnSessionError(GridSession* session, const string& errorMsg) { (void)session; (void)errorMsg; }
|
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virtual void OnSessionError(GridSession* session, const AZStd::string& errorMsg) { (void)session; (void)errorMsg; }
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/// Called when the actual game(match) starts
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virtual void OnSessionStart(GridSession* session) { (void)session; }
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/// Called when the actual game(match) ends
|
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@@ -484,7 +484,7 @@ namespace GridMate
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// Adds/updates a parameter. Returns false if parameter can not be added.
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bool SetParam(const GridSessionParam& param);
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// Removes a parameter by id. Returns false if parameter can not be removed.
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bool RemoveParam(const string& paramId);
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bool RemoveParam(const AZStd::string& paramId);
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// Removes a parameter by index. Returns false if parameter can not be removed.
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bool RemoveParam(unsigned int index);
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||||
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||||
@@ -543,9 +543,9 @@ namespace GridMate
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/// Frees a slot based on a slot type.
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void FreeSlot(int slotType);
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/// Creates remote player, when he wants to join.
|
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virtual GridMember* CreateRemoteMember(const string& address, ReadBuffer& data, RemotePeerMode peerMode, ConnectionID connId = InvalidConnectionID) = 0;
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virtual GridMember* CreateRemoteMember(const AZStd::string& address, ReadBuffer& data, RemotePeerMode peerMode, ConnectionID connId = InvalidConnectionID) = 0;
|
||||
/// Returns true if this address belongs to a member in the list, otherwise false.
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virtual bool IsAddressInMemberList(const string& address);
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virtual bool IsAddressInMemberList(const AZStd::string& address);
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virtual bool IsConnectionIdInMemberList(const ConnectionID& connId);
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/// Adds a created member to the session. Return false if no free slow was found!
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virtual bool AddMember(GridMember* member);
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@@ -558,7 +558,7 @@ namespace GridMate
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/// Called when a session parameter is added/changed.
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virtual void OnSessionParamChanged(const GridSessionParam& param) = 0;
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/// Called when a session parameter is deleted.
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virtual void OnSessionParamRemoved(const string& paramId) = 0;
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virtual void OnSessionParamRemoved(const AZStd::string& paramId) = 0;
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//////////////////////////////////////////////////////////////////////////
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||||
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||||
SessionID m_sessionId; ///< Session id. Content of the string will vary based on session types and platforms.
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@@ -975,7 +975,7 @@ namespace GridMate
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/// Callback that notifies the title when a session will be left. session pointer is NOT valid after the callback returns.
|
||||
virtual void OnSessionDelete(GridSession* session) { (void)session; }
|
||||
/// Called when a session error occurs.
|
||||
virtual void OnSessionError(GridSession* session, const string& errorMsg) { (void)session; (void)errorMsg; }
|
||||
virtual void OnSessionError(GridSession* session, const AZStd::string& errorMsg) { (void)session; (void)errorMsg; }
|
||||
/// Called when the actual game(match) starts
|
||||
virtual void OnSessionStart(GridSession* session) { (void)session; }
|
||||
/// Called when the actual game(match) ends
|
||||
|
||||
@@ -241,7 +241,7 @@ namespace UnitTest
|
||||
(void)reason;
|
||||
}
|
||||
|
||||
void OnSessionError(GridSession* session, const string& /*errorMsg*/) override
|
||||
void OnSessionError(GridSession* session, const AZStd::string& /*errorMsg*/) override
|
||||
{
|
||||
(void)session;
|
||||
#ifndef AZ_LAN_TEST_MAIN_THREAD_BLOCKED // we will receive an error is we block for a long time
|
||||
@@ -599,7 +599,7 @@ namespace UnitTest
|
||||
(void)member;
|
||||
(void)reason;
|
||||
}
|
||||
void OnSessionError(GridSession* session, const string& /*errorMsg*/) override
|
||||
void OnSessionError(GridSession* session, const AZStd::string& /*errorMsg*/) override
|
||||
{
|
||||
(void)session;
|
||||
AZ_TEST_ASSERT(false);
|
||||
@@ -834,7 +834,7 @@ namespace UnitTest
|
||||
(void)member;
|
||||
(void)reason;
|
||||
}
|
||||
void OnSessionError(GridSession* session, const string& /*errorMsg*/) override
|
||||
void OnSessionError(GridSession* session, const AZStd::string& /*errorMsg*/) override
|
||||
{
|
||||
(void)session;
|
||||
#ifndef AZ_LAN_TEST_MAIN_THREAD_BLOCKED // we will receive an error is we block for a long time
|
||||
@@ -1207,7 +1207,7 @@ namespace UnitTest
|
||||
(void)member;
|
||||
(void)reason;
|
||||
}
|
||||
void OnSessionError(GridSession* session, const string& /*errorMsg*/) override
|
||||
void OnSessionError(GridSession* session, const AZStd::string& /*errorMsg*/) override
|
||||
{
|
||||
(void)session;
|
||||
AZ_TEST_ASSERT(false);
|
||||
@@ -1521,7 +1521,7 @@ namespace UnitTest
|
||||
(void)member;
|
||||
(void)reason;
|
||||
}
|
||||
void OnSessionError(GridSession* session, const string& /*errorMsg*/) override
|
||||
void OnSessionError(GridSession* session, const AZStd::string& /*errorMsg*/) override
|
||||
{
|
||||
(void)session;
|
||||
// On this test we will get a open port error because we have multiple hosts. This is ok, since we test migration here!
|
||||
@@ -1861,7 +1861,7 @@ namespace UnitTest
|
||||
(void)member;
|
||||
(void)reason;
|
||||
}
|
||||
void OnSessionError(GridSession* session, const string& /*errorMsg*/) override
|
||||
void OnSessionError(GridSession* session, const AZStd::string& /*errorMsg*/) override
|
||||
{
|
||||
(void)session;
|
||||
// On this test we will get a open port error because we have multiple hosts. This is ok, since we test migration here!
|
||||
|
||||
@@ -34,7 +34,7 @@ static bool CollectPerformanceCounters(const AZ::Debug::ProfilerRegister& reg, c
|
||||
return true;
|
||||
}
|
||||
|
||||
static string FormatString(const string& pre, const string& name, const string& post, AZ::u64 time, AZ::u64 calls)
|
||||
static string FormatString(const AZStd::string& pre, const AZStd::string& name, const AZStd::string& post, AZ::u64 time, AZ::u64 calls)
|
||||
{
|
||||
string units = "us";
|
||||
if (AZ::u64 divtime = time / 1000)
|
||||
|
||||
Reference in New Issue
Block a user