First pass for getting things ready for grid snap button (#1118)
* first pass of change to simplify snapping for snap-to-grid button and fix snapping bug caused by non-uniform scale
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05e20803a8
+28
-20
@@ -37,13 +37,13 @@ namespace AzToolsFramework
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axisLength, AzFramework::ViewportColors::XAxisColor, AzFramework::ViewportColors::YAxisColor,
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AzFramework::ViewportColors::ZAxisColor);
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auto mouseDownCallback = [this](const LinearManipulator::Action& action) {
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auto mouseDownCallback = [this]([[maybe_unused]] const LinearManipulator::Action& action)
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{
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AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
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AZ::NonUniformScaleRequestBus::EventResult(
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nonUniformScale, m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
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m_initialScale = nonUniformScale + action.m_start.m_scaleSnapOffset;
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m_initialScale = nonUniformScale;
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AZ::NonUniformScaleRequestBus::Event(
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m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, m_initialScale);
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@@ -51,29 +51,37 @@ namespace AzToolsFramework
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m_manipulators->InstallAxisLeftMouseDownCallback(mouseDownCallback);
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m_manipulators->InstallAxisMouseMoveCallback([this](const LinearManipulator::Action& action) {
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const AZ::Vector3 scaleMultiplier =
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(AZ::Vector3::CreateOne() + ((action.LocalScaleOffset() * action.m_start.m_sign) / m_initialScale));
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m_manipulators->InstallAxisMouseMoveCallback(
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[this](const LinearManipulator::Action& action)
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{
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const AZ::Vector3 scaleMultiplier =
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(AZ::Vector3::CreateOne() + ((action.LocalScaleOffset() * action.m_start.m_sign) / m_initialScale));
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AZ::NonUniformScaleRequestBus::Event(
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m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale,
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(scaleMultiplier * m_initialScale).GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale)));
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});
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AZ::NonUniformScaleRequestBus::Event(
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m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale,
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(scaleMultiplier * m_initialScale)
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.GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale)));
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});
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m_manipulators->InstallUniformLeftMouseDownCallback(mouseDownCallback);
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m_manipulators->InstallUniformMouseMoveCallback([this](const LinearManipulator::Action& action) {
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const auto sumVectorElements = [](const AZ::Vector3& vec) { return vec.GetX() + vec.GetY() + vec.GetZ(); };
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m_manipulators->InstallUniformMouseMoveCallback(
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[this](const LinearManipulator::Action& action)
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{
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const auto sumVectorElements = [](const AZ::Vector3& vec)
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{
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return vec.GetX() + vec.GetY() + vec.GetZ();
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};
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const float minScaleMultiplier = AZ::MinTransformScale / m_initialScale.GetMinElement();
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const float maxScaleMultiplier = AZ::MaxTransformScale / m_initialScale.GetMaxElement();
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const float scaleMultiplier = AZ::GetClamp(
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1.0f + sumVectorElements(action.m_start.m_sign * action.LocalScaleOffset() / m_initialScale), minScaleMultiplier,
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maxScaleMultiplier);
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const float minScaleMultiplier = AZ::MinTransformScale / m_initialScale.GetMinElement();
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const float maxScaleMultiplier = AZ::MaxTransformScale / m_initialScale.GetMaxElement();
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const float scaleMultiplier = AZ::GetClamp(
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1.0f + sumVectorElements(action.m_start.m_sign * action.LocalScaleOffset() / m_initialScale), minScaleMultiplier,
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maxScaleMultiplier);
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AZ::NonUniformScaleRequestBus::Event(
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m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, scaleMultiplier * m_initialScale);
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});
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AZ::NonUniformScaleRequestBus::Event(
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m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, scaleMultiplier * m_initialScale);
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});
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}
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NonUniformScaleComponentMode::~NonUniformScaleComponentMode()
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