First pass for getting things ready for grid snap button (#1118)
* first pass of change to simplify snapping for snap-to-grid button and fix snapping bug caused by non-uniform scale
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05e20803a8
@@ -433,6 +433,11 @@ namespace AzToolsFramework
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return m_manipulatorSpaceWithLocalTransform.GetSpace();
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}
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const AZ::Vector3& Manipulators::GetNonUniformScale() const
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{
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return m_manipulatorSpaceWithLocalTransform.GetNonUniformScale();
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}
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void Manipulators::SetSpace(const AZ::Transform& worldFromLocal)
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{
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m_manipulatorSpaceWithLocalTransform.SetSpace(worldFromLocal);
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+13
-14
@@ -192,8 +192,7 @@ namespace AzToolsFramework
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/// for each vertex associated with the translation manipulator to use with offset calculations when updating.
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template<typename Vertex>
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void InitializeVertexLookup(
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IndexedTranslationManipulator<Vertex>& translationManipulator,
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const AZ::EntityId entityId, const AZ::Vector3& snapOffset)
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IndexedTranslationManipulator<Vertex>& translationManipulator, const AZ::EntityId entityId)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
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@@ -202,7 +201,7 @@ namespace AzToolsFramework
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AZ::FixedVerticesRequestBus<Vertex>::Bind(fixedVertices, entityId);
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translationManipulator.Process(
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[snapOffset, fixedVertices]
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[fixedVertices]
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(typename IndexedTranslationManipulator<Vertex>::VertexLookup& vertexLookup)
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{
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Vertex vertex;
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@@ -213,7 +212,7 @@ namespace AzToolsFramework
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if (found)
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{
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vertexLookup.m_start = vertex + AZ::AdaptVertexIn<Vertex>(snapOffset);
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vertexLookup.m_start = vertex;
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vertexLookup.m_offset = Vertex::CreateZero();
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}
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});
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@@ -250,10 +249,10 @@ namespace AzToolsFramework
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// linear manipulator callbacks
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m_translationManipulator->m_manipulator.InstallLinearManipulatorMouseDownCallback(
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[this](const LinearManipulator::Action& action)
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[this]([[maybe_unused]] const LinearManipulator::Action& action)
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{
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BeginBatchMovement();
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InitializeVertexLookup(*m_translationManipulator, GetEntityId(), action.m_start.m_positionSnapOffset);
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InitializeVertexLookup(*m_translationManipulator, GetEntityId());
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});
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m_translationManipulator->m_manipulator.InstallLinearManipulatorMouseMoveCallback(
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@@ -264,17 +263,17 @@ namespace AzToolsFramework
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});
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m_translationManipulator->m_manipulator.InstallLinearManipulatorMouseUpCallback(
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[this](const LinearManipulator::Action& /*action*/)
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[this]([[maybe_unused]] const LinearManipulator::Action& action)
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{
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EndBatchMovement();
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});
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// planar manipulator callbacks
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m_translationManipulator->m_manipulator.InstallPlanarManipulatorMouseDownCallback(
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[this](const PlanarManipulator::Action& action)
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[this]([[maybe_unused]] const PlanarManipulator::Action& action)
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{
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BeginBatchMovement();
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InitializeVertexLookup(*m_translationManipulator, GetEntityId(), action.m_start.m_snapOffset);
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InitializeVertexLookup(*m_translationManipulator, GetEntityId());
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});
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m_translationManipulator->m_manipulator.InstallPlanarManipulatorMouseMoveCallback(
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@@ -285,17 +284,17 @@ namespace AzToolsFramework
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});
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m_translationManipulator->m_manipulator.InstallPlanarManipulatorMouseUpCallback(
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[this](const PlanarManipulator::Action& /*action*/)
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[this]([[maybe_unused]] const PlanarManipulator::Action& action)
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{
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EndBatchMovement();
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});
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// surface manipulator callbacks
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m_translationManipulator->m_manipulator.InstallSurfaceManipulatorMouseDownCallback(
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[this](const SurfaceManipulator::Action& action)
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[this]([[maybe_unused]] const SurfaceManipulator::Action& action)
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{
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BeginBatchMovement();
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InitializeVertexLookup(*m_translationManipulator, GetEntityId(), action.m_start.m_snapOffset);
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InitializeVertexLookup(*m_translationManipulator, GetEntityId());
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});
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m_translationManipulator->m_manipulator.InstallSurfaceManipulatorMouseMoveCallback(
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@@ -306,7 +305,7 @@ namespace AzToolsFramework
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});
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m_translationManipulator->m_manipulator.InstallSurfaceManipulatorMouseUpCallback(
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[this](const SurfaceManipulator::Action& /*action*/)
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[this]([[maybe_unused]] const SurfaceManipulator::Action& action)
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{
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EndBatchMovement();
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});
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@@ -893,7 +892,7 @@ namespace AzToolsFramework
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{
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BeginBatchMovement();
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InitializeVertexLookup(*m_translationManipulator, GetEntityId(), AZ::Vector3::CreateZero());
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InitializeVertexLookup(*m_translationManipulator, GetEntityId());
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// note: AdaptVertexIn/Out is to ensure we clamp the vertex local Z position to 0 if
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// dealing with Vector2s when setting the position of the manipulator.
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const AZ::Vector3 localOffset =
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+26
-44
@@ -23,8 +23,8 @@ namespace AzToolsFramework
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{
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LinearManipulator::Starter CalculateLinearManipulationDataStart(
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const LinearManipulator::Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
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const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction,
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const float intersectionDistance, const AzFramework::CameraState& cameraState)
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const AZ::Transform& localTransform, const ViewportInteraction::MouseInteraction& interaction, const float intersectionDistance,
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const AzFramework::CameraState& cameraState)
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{
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const ManipulatorInteraction manipulatorInteraction =
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BuildManipulatorInteraction(
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@@ -50,28 +50,9 @@ namespace AzToolsFramework
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manipulatorInteraction.m_localRayOrigin, manipulatorInteraction.m_localRayDirection,
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localIntersectionPoint, startTransition.m_localNormal, start.m_localHitPosition);
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const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
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const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
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const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
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// calculate position amount to snap, to align with grid
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const AZ::Vector3 positionSnapOffset = snapping && !gridSnapAction.m_localSnapping
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? CalculateSnappedOffset(localTransform.GetTranslation(), axis, gridSize * scaleRecip)
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: AZ::Vector3::CreateZero();
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const AZ::Vector3 localScale = AZ::Vector3(localTransform.GetUniformScale());
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const AZ::Quaternion localRotation = QuaternionFromTransformNoScaling(localTransform);
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// calculate scale amount to snap, to align to round scale value
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const AZ::Vector3 scaleSnapOffset = snapping && !gridSnapAction.m_localSnapping
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? localRotation.GetInverseFull().TransformVector(CalculateSnappedOffset(
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localRotation.TransformVector(localScale), axis, gridSize * scaleRecip))
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: AZ::Vector3::CreateZero();
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start.m_screenPosition = interaction.m_mousePick.m_screenCoordinates;
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start.m_positionSnapOffset = positionSnapOffset;
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start.m_scaleSnapOffset = scaleSnapOffset;
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start.m_localPosition = localTransform.GetTranslation() + positionSnapOffset;
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start.m_localScale = localScale + scaleSnapOffset;
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start.m_localPosition = localTransform.GetTranslation();
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start.m_localScale = AZ::Vector3(localTransform.GetUniformScale());;
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start.m_localAxis = axis;
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// sign to determine which side of the linear axis we pressed
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// (useful to know when the visual axis flips to face the camera)
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@@ -87,7 +68,7 @@ namespace AzToolsFramework
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LinearManipulator::Action CalculateLinearManipulationDataAction(
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const LinearManipulator::Fixed& fixed, const LinearManipulator::Starter& starter,
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const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
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const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction)
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const GridSnapParameters& gridSnapParams, const ViewportInteraction::MouseInteraction& interaction)
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{
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const ManipulatorInteraction manipulatorInteraction =
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BuildManipulatorInteraction(
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@@ -108,31 +89,34 @@ namespace AzToolsFramework
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GetCameraState(interaction.m_interactionId.m_viewportId));
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const AZ::Vector3 axis = TransformDirectionNoScaling(localTransform, fixed.m_axis);
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// The local positions have been transformed to the reference frame of the object being manipulated. But they appear in the world
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// with non-uniform scale applied, and the object being manipulated will want to work with unscaled deltas, so we need to divide by
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// the non-uniform scale here.
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// the local positions have been transformed to the reference frame of the object being manipulated, but they appear in the world
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// with non-uniform scale applied, the object being manipulated will want to work with unscaled deltas, so we need to divide by
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// the non-uniform scale here
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const AZ::Vector3 hitDelta = (localHitPosition - start.m_localHitPosition) / nonUniformScale;
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const AZ::Vector3 unsnappedOffset = axis * axis.Dot(hitDelta);
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const float scaleRecip = manipulatorInteraction.m_scaleReciprocal * axis.Dot(manipulatorInteraction.m_nonUniformScaleReciprocal);
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const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
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const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
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const float scaleRecip =
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manipulatorInteraction.m_scaleReciprocal * fixed.m_axis.Dot(manipulatorInteraction.m_nonUniformScaleReciprocal);
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const float gridSize = gridSnapParams.m_gridSize;
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const bool snapping = gridSnapParams.m_gridSnap;
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LinearManipulator::Action action;
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action.m_fixed = fixed;
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action.m_start = start;
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action.m_current.m_localPositionOffset = snapping
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? unsnappedOffset + CalculateSnappedOffset(unsnappedOffset, axis, gridSize * scaleRecip)
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? CalculateSnappedAmount(unsnappedOffset, axis, gridSize * scaleRecip)
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: unsnappedOffset;
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action.m_current.m_screenPosition = interaction.m_mousePick.m_screenCoordinates;
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action.m_viewportId = interaction.m_interactionId.m_viewportId;
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const AZ::Quaternion localRotation = QuaternionFromTransformNoScaling(localTransform);
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const AZ::Vector3 scaledUnsnappedOffset = unsnappedOffset * startTransition.m_screenToWorldScale * NonUniformScaleReciprocal(nonUniformScale);
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const AZ::Vector3 scaledUnsnappedOffset =
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unsnappedOffset * startTransition.m_screenToWorldScale * NonUniformScaleReciprocal(nonUniformScale);
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// how much to adjust the scale based on movement
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const AZ::Quaternion invLocalRotation = localRotation.GetInverseFull();
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action.m_current.m_localScaleOffset = snapping
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? invLocalRotation.TransformVector((scaledUnsnappedOffset + CalculateSnappedOffset(scaledUnsnappedOffset, axis, gridSize * scaleRecip)))
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? invLocalRotation.TransformVector(CalculateSnappedAmount(scaledUnsnappedOffset, axis, gridSize * scaleRecip))
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: invLocalRotation.TransformVector(scaledUnsnappedOffset);
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// record what modifier keys are held during this action
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@@ -171,19 +155,18 @@ namespace AzToolsFramework
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const ViewportInteraction::MouseInteraction& interaction, const float rayIntersectionDistance)
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{
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const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
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const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
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// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
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m_starter = CalculateLinearManipulationDataStart(
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m_fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
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GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction, rayIntersectionDistance,
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m_fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(), interaction, rayIntersectionDistance,
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GetCameraState(interaction.m_interactionId.m_viewportId));
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if (m_onLeftMouseDownCallback)
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{
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const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
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m_onLeftMouseDownCallback(CalculateLinearManipulationDataAction(
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m_fixed, m_starter, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
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GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
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m_fixed, m_starter, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(), gridSnapParams, interaction));
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}
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}
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@@ -195,8 +178,8 @@ namespace AzToolsFramework
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// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
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m_onMouseMoveCallback(CalculateLinearManipulationDataAction(
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m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(),
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GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
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m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(), gridSnapParams,
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interaction));
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}
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}
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@@ -208,8 +191,7 @@ namespace AzToolsFramework
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// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
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m_onLeftMouseUpCallback(CalculateLinearManipulationDataAction(
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m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(),
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GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
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m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(), gridSnapParams, interaction));
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}
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}
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@@ -232,8 +214,8 @@ namespace AzToolsFramework
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GridSnapSettings(mouseInteraction.m_interactionId.m_viewportId);
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const auto action = CalculateLinearManipulationDataAction(
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m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(),
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GridSnapAction(gridSnapParams, mouseInteraction.m_keyboardModifiers.Alt()), mouseInteraction);
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m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(), gridSnapParams,
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mouseInteraction);
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// display the exact hit (ray intersection) of the mouse pick on the manipulator
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DrawTransformAxes(
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@@ -20,7 +20,7 @@
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namespace AzToolsFramework
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{
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struct GridSnapAction;
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struct GridSnapParameters;
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/// LinearManipulator serves as a visual tool for users to modify values
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/// in one dimension on an axis defined in 3D space.
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@@ -68,8 +68,6 @@ namespace AzToolsFramework
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AZ::Vector3 m_localScale; ///< The current scale of the manipulator in local space.
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AZ::Vector3 m_localHitPosition; ///< The intersection point in local space between the ray and the manipulator when the mouse down event happens.
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AZ::Vector3 m_localAxis; ///< The axis in the local space of the manipulator itself.
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AZ::Vector3 m_positionSnapOffset; ///< The snap offset amount to ensure manipulator is aligned to the grid.
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AZ::Vector3 m_scaleSnapOffset; ///< The snap offset amount to ensure manipulator is aligned to round scale increments.
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float m_sign; ///< Used to determine which side of the axis we clicked on in case it's flipped to face the camera.
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AzFramework::ScreenPoint m_screenPosition; ///< The initial position in screen space of the manipulator.
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};
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@@ -91,7 +89,7 @@ namespace AzToolsFramework
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ViewportInteraction::KeyboardModifiers m_modifiers;
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int m_viewportId; ///< The id of the viewport this manipulator is being used in.
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AZ::Vector3 LocalScale() const { return m_start.m_localScale + m_current.m_localScaleOffset; }
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AZ::Vector3 LocalScaleOffset() const { return m_start.m_scaleSnapOffset + m_current.m_localScaleOffset; }
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AZ::Vector3 LocalScaleOffset() const { return m_current.m_localScaleOffset; }
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AZ::Vector3 LocalPosition() const { return m_start.m_localPosition + m_current.m_localPositionOffset; }
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AZ::Vector3 LocalPositionOffset() const { return m_current.m_localPositionOffset; }
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AZ::Vector2 ScreenOffset() const
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@@ -162,11 +160,11 @@ namespace AzToolsFramework
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LinearManipulator::Starter CalculateLinearManipulationDataStart(
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const LinearManipulator::Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
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const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction,
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float intersectionDistance, const AzFramework::CameraState& cameraState);
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const AZ::Transform& localTransform, const ViewportInteraction::MouseInteraction& interaction, float intersectionDistance,
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const AzFramework::CameraState& cameraState);
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LinearManipulator::Action CalculateLinearManipulationDataAction(
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const LinearManipulator::Fixed& fixed, const LinearManipulator::Starter& starter,
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const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
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const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction);
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const GridSnapParameters& gridSnapParams, const ViewportInteraction::MouseInteraction& interaction);
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} // namespace AzToolsFramework
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+25
-11
@@ -42,12 +42,6 @@ namespace AzToolsFramework
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{
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}
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GridSnapAction::GridSnapAction(const GridSnapParameters& gridSnapParameters, const bool localSnapping)
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: m_gridSnapParams(gridSnapParameters)
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, m_localSnapping(localSnapping)
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{
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}
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ManipulatorInteraction BuildManipulatorInteraction(
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const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
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const AZ::Vector3& worldRayOrigin, const AZ::Vector3& worldRayDirection)
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@@ -57,19 +51,39 @@ namespace AzToolsFramework
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return {localFromWorldUniform.TransformPoint(worldRayOrigin),
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TransformDirectionNoScaling(localFromWorldUniform, worldRayDirection),
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ScaleReciprocal(worldFromLocalUniform),
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NonUniformScaleReciprocal(nonUniformScale)};
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NonUniformScaleReciprocal(nonUniformScale),
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ScaleReciprocal(worldFromLocalUniform)};
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}
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AZ::Vector3 CalculateSnappedOffset(
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const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
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struct SnapAdjustment
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{
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float m_existingSnapDistance; //!< How far to snap up or down to align to the grid.
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float m_nextSnapDistance; //!< The snap increment (will return full signed value (grid size) when distance
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//!< moved is greater than half of the grid size in either direction).
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};
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static SnapAdjustment CalculateSnapDistance(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
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{
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// calculate total distance along axis
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const float axisDistance = axis.Dot(unsnappedPosition);
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// round to nearest step size
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const float snappedAxisDistance = floorf((axisDistance / size) + 0.5f) * size;
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return { axisDistance, snappedAxisDistance };
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}
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AZ::Vector3 CalculateSnappedOffset(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
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{
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const auto snapAdjustment = CalculateSnapDistance(unsnappedPosition, axis, size);
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// return offset along axis to snap to step size
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return axis * (snappedAxisDistance - axisDistance);
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return axis * (snapAdjustment.m_nextSnapDistance - snapAdjustment.m_existingSnapDistance);
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}
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AZ::Vector3 CalculateSnappedAmount(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
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{
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const auto snapAdjustment = CalculateSnapDistance(unsnappedPosition, axis, size);
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// return offset along axis to snap to step size
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return axis * snapAdjustment.m_nextSnapDistance;
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}
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AZ::Vector3 CalculateSnappedTerrainPosition(
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+9
-13
@@ -31,24 +31,15 @@ namespace AzToolsFramework
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float m_gridSize;
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};
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/// Structure to encapsulate the current grid snapping state.
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struct GridSnapAction
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{
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GridSnapAction(const GridSnapParameters& gridSnapParameters, bool localSnapping);
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GridSnapParameters m_gridSnapParams;
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bool m_localSnapping;
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};
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/// Structure to hold transformed incoming viewport interaction from world space to manipulator space.
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||||
struct ManipulatorInteraction
|
||||
{
|
||||
AZ::Vector3 m_localRayOrigin; ///< The ray origin (start) in the reference from of the manipulator.
|
||||
AZ::Vector3 m_localRayDirection; ///< The ray direction in the reference from of the manipulator.
|
||||
float m_scaleReciprocal; ///< The scale reciprocal (1.0 / scale) of the transform used to move the
|
||||
///< ray from world space to local space.
|
||||
AZ::Vector3 m_nonUniformScaleReciprocal; ///< Handles inverting any non-uniform scale which was applied
|
||||
///< separately from the transform.
|
||||
float m_scaleReciprocal; ///< The scale reciprocal (1.0 / scale) of the transform used to move the
|
||||
///< ray from world space to local space.
|
||||
};
|
||||
|
||||
/// Build a ManipulatorInteraction structure from the incoming viewport interaction.
|
||||
@@ -56,11 +47,16 @@ namespace AzToolsFramework
|
||||
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Vector3& worldRayOrigin, const AZ::Vector3& worldRayDirection);
|
||||
|
||||
/// Calculate the offset along an axis to adjust a position
|
||||
/// to stay snapped to a given grid size.
|
||||
/// Calculate the offset along an axis to adjust a position to stay snapped to a given grid size.
|
||||
/// @note This is snap up or down to the nearest grid segment (e.g. 0.2 snaps to 0.0 -> delta 0.2,
|
||||
/// 0.7 snaps to 1.0 -> delta 0.3).
|
||||
AZ::Vector3 CalculateSnappedOffset(
|
||||
const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, float size);
|
||||
|
||||
/// Return the amount to snap from the starting position given the current grid size.
|
||||
/// @note A movement of more than half size (in either direction) will cause a snap by size.
|
||||
AZ::Vector3 CalculateSnappedAmount(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, float size);
|
||||
|
||||
/// For a given point on the terrain, calculate the closest xy position snapped to the grid
|
||||
/// (z position is aligned to terrain height, not snapped to z grid)
|
||||
AZ::Vector3 CalculateSnappedTerrainPosition(
|
||||
|
||||
+10
-18
@@ -59,17 +59,16 @@ namespace AzToolsFramework
|
||||
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
|
||||
const ViewportInteraction::MouseInteraction& interaction,
|
||||
const AZStd::vector<LinearManipulator::Fixed>& fixedAxes,
|
||||
const AZStd::vector<LinearManipulator::Starter>& starterStates, const GridSnapAction& gridSnapAction)
|
||||
const AZStd::vector<LinearManipulator::Starter>& starterStates, const GridSnapParameters& gridSnapParams)
|
||||
{
|
||||
MultiLinearManipulator::Action action;
|
||||
action.m_viewportId = interaction.m_interactionId.m_viewportId;
|
||||
// build up action state for each axis
|
||||
for (size_t fixedIndex = 0; fixedIndex < fixedAxes.size(); ++fixedIndex)
|
||||
{
|
||||
action.m_actions.push_back(
|
||||
CalculateLinearManipulationDataAction(
|
||||
fixedAxes[fixedIndex], starterStates[fixedIndex], worldFromLocal, nonUniformScale, localTransform,
|
||||
gridSnapAction, interaction));
|
||||
action.m_actions.push_back(CalculateLinearManipulationDataAction(
|
||||
fixedAxes[fixedIndex], starterStates[fixedIndex], worldFromLocal, nonUniformScale, localTransform, gridSnapParams,
|
||||
interaction));
|
||||
}
|
||||
|
||||
return action;
|
||||
@@ -79,8 +78,6 @@ namespace AzToolsFramework
|
||||
const ViewportInteraction::MouseInteraction& interaction, const float rayIntersectionDistance)
|
||||
{
|
||||
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
|
||||
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
const AzFramework::CameraState cameraState = GetCameraState(interaction.m_interactionId.m_viewportId);
|
||||
|
||||
// build up initial start state for each axis
|
||||
@@ -88,20 +85,19 @@ namespace AzToolsFramework
|
||||
{
|
||||
// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
|
||||
const auto linearStart = CalculateLinearManipulationDataStart(
|
||||
fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction,
|
||||
rayIntersectionDistance, cameraState);
|
||||
fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(), interaction, rayIntersectionDistance,
|
||||
cameraState);
|
||||
|
||||
m_starters.push_back(linearStart);
|
||||
}
|
||||
|
||||
if (m_onLeftMouseDownCallback)
|
||||
{
|
||||
const GridSnapAction gridSnapAction = GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt());
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
// pass action containing all linear actions for each axis to handler
|
||||
m_onLeftMouseDownCallback(BuildMultiLinearManipulatorAction(
|
||||
worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
|
||||
interaction, m_fixedAxes, m_starters, gridSnapAction));
|
||||
interaction, m_fixedAxes, m_starters, gridSnapParams));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,11 +107,9 @@ namespace AzToolsFramework
|
||||
{
|
||||
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
const GridSnapAction gridSnapAction = GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt());
|
||||
|
||||
m_onMouseMoveCallback(BuildMultiLinearManipulatorAction(
|
||||
worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
|
||||
interaction, m_fixedAxes, m_starters, gridSnapAction));
|
||||
interaction, m_fixedAxes, m_starters, gridSnapParams));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,11 +119,9 @@ namespace AzToolsFramework
|
||||
{
|
||||
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
const GridSnapAction gridSnapAction = GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt());
|
||||
|
||||
m_onLeftMouseUpCallback(BuildMultiLinearManipulatorAction(
|
||||
worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
|
||||
interaction, m_fixedAxes, m_starters, gridSnapAction));
|
||||
interaction, m_fixedAxes, m_starters, gridSnapParams));
|
||||
|
||||
m_starters.clear();
|
||||
}
|
||||
|
||||
@@ -20,8 +20,6 @@
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
struct GridSnapAction;
|
||||
|
||||
//! MultiLinearManipulator serves as a visual tool for users to modify values
|
||||
//! in one or more dimensions on axes defined in 3D space.
|
||||
class MultiLinearManipulator
|
||||
|
||||
+15
-35
@@ -22,8 +22,7 @@
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
PlanarManipulator::StartInternal PlanarManipulator::CalculateManipulationDataStart(
|
||||
const Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction,
|
||||
const Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
|
||||
const ViewportInteraction::MouseInteraction& interaction, const float intersectionDistance)
|
||||
{
|
||||
const ManipulatorInteraction manipulatorInteraction =
|
||||
@@ -31,8 +30,6 @@ namespace AzToolsFramework
|
||||
worldFromLocal, nonUniformScale, interaction.m_mousePick.m_rayOrigin, interaction.m_mousePick.m_rayDirection);
|
||||
|
||||
const AZ::Vector3 normal = TransformDirectionNoScaling(localTransform, fixed.m_normal);
|
||||
const AZ::Vector3 axis1 = TransformDirectionNoScaling(localTransform, fixed.m_axis1);
|
||||
const AZ::Vector3 axis2 = TransformDirectionNoScaling(localTransform, fixed.m_axis2);
|
||||
|
||||
// initial intersect point
|
||||
const AZ::Vector3 localIntersectionPoint =
|
||||
@@ -43,25 +40,14 @@ namespace AzToolsFramework
|
||||
manipulatorInteraction.m_localRayOrigin, manipulatorInteraction.m_localRayDirection,
|
||||
localIntersectionPoint, normal, startInternal.m_localHitPosition);
|
||||
|
||||
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
|
||||
const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
|
||||
const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
|
||||
|
||||
// calculate amount to snap to align with grid
|
||||
const AZ::Vector3 snapOffset = snapping && !gridSnapAction.m_localSnapping
|
||||
? CalculateSnappedOffset(localTransform.GetTranslation(), axis1, gridSize * scaleRecip) +
|
||||
CalculateSnappedOffset(localTransform.GetTranslation(), axis2, gridSize * scaleRecip)
|
||||
: AZ::Vector3::CreateZero();
|
||||
|
||||
startInternal.m_snapOffset = snapOffset;
|
||||
startInternal.m_localPosition = localTransform.GetTranslation() + snapOffset;
|
||||
startInternal.m_localPosition = localTransform.GetTranslation();
|
||||
|
||||
return startInternal;
|
||||
}
|
||||
|
||||
PlanarManipulator::Action PlanarManipulator::CalculateManipulationDataAction(
|
||||
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal,
|
||||
const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction,
|
||||
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Transform& localTransform, const GridSnapParameters& gridSnapParams,
|
||||
const ViewportInteraction::MouseInteraction& interaction)
|
||||
{
|
||||
const ManipulatorInteraction manipulatorInteraction =
|
||||
@@ -88,20 +74,18 @@ namespace AzToolsFramework
|
||||
const AZ::Vector3 hitDelta = (localHitPosition - startInternal.m_localHitPosition) / nonUniformScale;
|
||||
const AZ::Vector3 unsnappedOffset = axis1.Dot(hitDelta) * axis1 + axis2.Dot(hitDelta) * axis2;
|
||||
|
||||
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
|
||||
const AZ::Vector3 nonUniformScaleRecip = manipulatorInteraction.m_nonUniformScaleReciprocal;
|
||||
const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
|
||||
const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
|
||||
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
|
||||
const float gridSize = gridSnapParams.m_gridSize;
|
||||
const bool snapping = gridSnapParams.m_gridSnap;
|
||||
|
||||
Action action;
|
||||
action.m_fixed = fixed;
|
||||
action.m_start.m_localPosition = startInternal.m_localPosition;
|
||||
action.m_start.m_snapOffset = startInternal.m_snapOffset;
|
||||
action.m_start.m_localHitPosition = startInternal.m_localHitPosition;
|
||||
action.m_current.m_localOffset = snapping
|
||||
? unsnappedOffset +
|
||||
CalculateSnappedOffset(unsnappedOffset, axis1, gridSize * scaleRecip * nonUniformScaleRecip.Dot(axis1)) +
|
||||
CalculateSnappedOffset(unsnappedOffset, axis2, gridSize * scaleRecip * nonUniformScaleRecip.Dot(axis2))
|
||||
? CalculateSnappedAmount(unsnappedOffset, axis1, gridSize * scaleRecip * nonUniformScaleRecip.Dot(fixed.m_axis1)) +
|
||||
CalculateSnappedAmount(unsnappedOffset, axis2, gridSize * scaleRecip * nonUniformScaleRecip.Dot(fixed.m_axis2))
|
||||
: unsnappedOffset;
|
||||
|
||||
// record what modifier keys are held during this action
|
||||
@@ -141,18 +125,17 @@ namespace AzToolsFramework
|
||||
{
|
||||
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
|
||||
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
|
||||
m_startInternal = CalculateManipulationDataStart(
|
||||
m_fixed, worldFromLocalUniformScale, GetNonUniformScale(), TransformNormalizedScale(GetLocalTransform()),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()),
|
||||
interaction, rayIntersectionDistance);
|
||||
|
||||
if (m_onLeftMouseDownCallback)
|
||||
{
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
|
||||
m_onLeftMouseDownCallback(CalculateManipulationDataAction(
|
||||
m_fixed, m_startInternal, worldFromLocalUniformScale, GetNonUniformScale(), TransformNormalizedScale(GetLocalTransform()),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
|
||||
gridSnapParams, interaction));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,8 +147,7 @@ namespace AzToolsFramework
|
||||
|
||||
m_onMouseMoveCallback(CalculateManipulationDataAction(
|
||||
m_fixed, m_startInternal, TransformUniformScale(GetSpace()), GetNonUniformScale(),
|
||||
TransformNormalizedScale(GetLocalTransform()),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
|
||||
TransformNormalizedScale(GetLocalTransform()), gridSnapParams, interaction));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -177,8 +159,7 @@ namespace AzToolsFramework
|
||||
|
||||
m_onLeftMouseUpCallback(CalculateManipulationDataAction(
|
||||
m_fixed, m_startInternal, TransformUniformScale(GetSpace()), GetNonUniformScale(),
|
||||
TransformNormalizedScale(GetLocalTransform()),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
|
||||
TransformNormalizedScale(GetLocalTransform()), gridSnapParams, interaction));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -195,8 +176,7 @@ namespace AzToolsFramework
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(mouseInteraction.m_interactionId.m_viewportId);
|
||||
const auto action = CalculateManipulationDataAction(
|
||||
m_fixed, m_startInternal, TransformUniformScale(GetSpace()), GetNonUniformScale(),
|
||||
TransformNormalizedScale(GetLocalTransform()),
|
||||
GridSnapAction(gridSnapParams, mouseInteraction.m_keyboardModifiers.Alt()), mouseInteraction);
|
||||
TransformNormalizedScale(GetLocalTransform()), gridSnapParams, mouseInteraction);
|
||||
|
||||
// display the exact hit (ray intersection) of the mouse pick on the manipulator
|
||||
DrawTransformAxes(
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
class ManipulatorView;
|
||||
struct GridSnapAction;
|
||||
struct GridSnapParameters;
|
||||
|
||||
/// PlanarManipulator serves as a visual tool for users to modify values
|
||||
/// in two dimension in a plane defined two non-collinear axes in 3D space.
|
||||
@@ -58,7 +58,6 @@ namespace AzToolsFramework
|
||||
{
|
||||
AZ::Vector3 m_localPosition; ///< The current position of the manipulator in local space.
|
||||
AZ::Vector3 m_localHitPosition; ///< The intersection point in local space between the ray and the manipulator when the mouse down event happens.
|
||||
AZ::Vector3 m_snapOffset; ///< The snap offset amount to ensure manipulator is aligned to the grid.
|
||||
};
|
||||
|
||||
/// The state of the manipulator during an interaction.
|
||||
@@ -120,7 +119,6 @@ namespace AzToolsFramework
|
||||
{
|
||||
AZ::Vector3 m_localPosition; ///< The starting position of the manipulator in local space.
|
||||
AZ::Vector3 m_localHitPosition; ///< The intersection point in world space between the ray and the manipulator when the mouse down event happens.
|
||||
AZ::Vector3 m_snapOffset; ///< The snap offset amount to ensure manipulator is aligned to the grid.
|
||||
};
|
||||
|
||||
Fixed m_fixed;
|
||||
@@ -134,12 +132,11 @@ namespace AzToolsFramework
|
||||
|
||||
static StartInternal CalculateManipulationDataStart(
|
||||
const Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction,
|
||||
const ViewportInteraction::MouseInteraction& interaction, float intersectionDistance);
|
||||
const AZ::Transform& localTransform, const ViewportInteraction::MouseInteraction& interaction, float intersectionDistance);
|
||||
|
||||
static Action CalculateManipulationDataAction(
|
||||
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal,
|
||||
const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
|
||||
const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction);
|
||||
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Transform& localTransform, const GridSnapParameters& gridSnapParams,
|
||||
const ViewportInteraction::MouseInteraction& interaction);
|
||||
};
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
+28
-20
@@ -37,13 +37,13 @@ namespace AzToolsFramework
|
||||
axisLength, AzFramework::ViewportColors::XAxisColor, AzFramework::ViewportColors::YAxisColor,
|
||||
AzFramework::ViewportColors::ZAxisColor);
|
||||
|
||||
auto mouseDownCallback = [this](const LinearManipulator::Action& action) {
|
||||
auto mouseDownCallback = [this]([[maybe_unused]] const LinearManipulator::Action& action)
|
||||
{
|
||||
AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
|
||||
|
||||
AZ::NonUniformScaleRequestBus::EventResult(
|
||||
nonUniformScale, m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
|
||||
|
||||
m_initialScale = nonUniformScale + action.m_start.m_scaleSnapOffset;
|
||||
m_initialScale = nonUniformScale;
|
||||
|
||||
AZ::NonUniformScaleRequestBus::Event(
|
||||
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, m_initialScale);
|
||||
@@ -51,29 +51,37 @@ namespace AzToolsFramework
|
||||
|
||||
m_manipulators->InstallAxisLeftMouseDownCallback(mouseDownCallback);
|
||||
|
||||
m_manipulators->InstallAxisMouseMoveCallback([this](const LinearManipulator::Action& action) {
|
||||
const AZ::Vector3 scaleMultiplier =
|
||||
(AZ::Vector3::CreateOne() + ((action.LocalScaleOffset() * action.m_start.m_sign) / m_initialScale));
|
||||
m_manipulators->InstallAxisMouseMoveCallback(
|
||||
[this](const LinearManipulator::Action& action)
|
||||
{
|
||||
const AZ::Vector3 scaleMultiplier =
|
||||
(AZ::Vector3::CreateOne() + ((action.LocalScaleOffset() * action.m_start.m_sign) / m_initialScale));
|
||||
|
||||
AZ::NonUniformScaleRequestBus::Event(
|
||||
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale,
|
||||
(scaleMultiplier * m_initialScale).GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale)));
|
||||
});
|
||||
AZ::NonUniformScaleRequestBus::Event(
|
||||
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale,
|
||||
(scaleMultiplier * m_initialScale)
|
||||
.GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale)));
|
||||
});
|
||||
|
||||
m_manipulators->InstallUniformLeftMouseDownCallback(mouseDownCallback);
|
||||
|
||||
m_manipulators->InstallUniformMouseMoveCallback([this](const LinearManipulator::Action& action) {
|
||||
const auto sumVectorElements = [](const AZ::Vector3& vec) { return vec.GetX() + vec.GetY() + vec.GetZ(); };
|
||||
m_manipulators->InstallUniformMouseMoveCallback(
|
||||
[this](const LinearManipulator::Action& action)
|
||||
{
|
||||
const auto sumVectorElements = [](const AZ::Vector3& vec)
|
||||
{
|
||||
return vec.GetX() + vec.GetY() + vec.GetZ();
|
||||
};
|
||||
|
||||
const float minScaleMultiplier = AZ::MinTransformScale / m_initialScale.GetMinElement();
|
||||
const float maxScaleMultiplier = AZ::MaxTransformScale / m_initialScale.GetMaxElement();
|
||||
const float scaleMultiplier = AZ::GetClamp(
|
||||
1.0f + sumVectorElements(action.m_start.m_sign * action.LocalScaleOffset() / m_initialScale), minScaleMultiplier,
|
||||
maxScaleMultiplier);
|
||||
const float minScaleMultiplier = AZ::MinTransformScale / m_initialScale.GetMinElement();
|
||||
const float maxScaleMultiplier = AZ::MaxTransformScale / m_initialScale.GetMaxElement();
|
||||
const float scaleMultiplier = AZ::GetClamp(
|
||||
1.0f + sumVectorElements(action.m_start.m_sign * action.LocalScaleOffset() / m_initialScale), minScaleMultiplier,
|
||||
maxScaleMultiplier);
|
||||
|
||||
AZ::NonUniformScaleRequestBus::Event(
|
||||
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, scaleMultiplier * m_initialScale);
|
||||
});
|
||||
AZ::NonUniformScaleRequestBus::Event(
|
||||
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, scaleMultiplier * m_initialScale);
|
||||
});
|
||||
}
|
||||
|
||||
NonUniformScaleComponentMode::~NonUniformScaleComponentMode()
|
||||
|
||||
+14
-25
@@ -423,15 +423,14 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
static void InitializeTranslationLookup(
|
||||
EntityIdManipulators& entityIdManipulators, const AZ::Vector3& snapOffset)
|
||||
static void InitializeTranslationLookup(EntityIdManipulators& entityIdManipulators)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
|
||||
|
||||
for (auto& entityIdLookup : entityIdManipulators.m_lookups)
|
||||
{
|
||||
entityIdLookup.second.m_initial =
|
||||
AZ::Transform::CreateTranslation(GetWorldTranslation(entityIdLookup.first) + snapOffset);
|
||||
AZ::Transform::CreateTranslation(GetWorldTranslation(entityIdLookup.first));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -820,7 +819,7 @@ namespace AzToolsFramework
|
||||
// moving with ctrl - setting override
|
||||
pivotOverrideFrame.m_translationOverride =
|
||||
entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
InitializeTranslationLookup(entityIdManipulators, -action.LocalPositionOffset());
|
||||
InitializeTranslationLookup(entityIdManipulators);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1277,12 +1276,12 @@ namespace AzToolsFramework
|
||||
|
||||
// linear
|
||||
translationManipulators->InstallLinearManipulatorMouseDownCallback(
|
||||
[this, manipulatorEntityIds](const LinearManipulator::Action& action) mutable
|
||||
[this, manipulatorEntityIds]([[maybe_unused]] const LinearManipulator::Action& action) mutable
|
||||
{
|
||||
// important to sort entityIds based on hierarchy order when updating transforms
|
||||
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
|
||||
|
||||
InitializeTranslationLookup(m_entityIdManipulators, action.m_start.m_positionSnapOffset);
|
||||
InitializeTranslationLookup(m_entityIdManipulators);
|
||||
|
||||
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(
|
||||
@@ -1302,19 +1301,19 @@ namespace AzToolsFramework
|
||||
});
|
||||
|
||||
translationManipulators->InstallLinearManipulatorMouseUpCallback(
|
||||
[this](const LinearManipulator::Action& /*action*/) mutable
|
||||
[this]([[maybe_unused]] const LinearManipulator::Action& action) mutable
|
||||
{
|
||||
EndRecordManipulatorCommand();
|
||||
});
|
||||
|
||||
// planar
|
||||
translationManipulators->InstallPlanarManipulatorMouseDownCallback(
|
||||
[this, manipulatorEntityIds](const PlanarManipulator::Action& action)
|
||||
[this, manipulatorEntityIds]([[maybe_unused]] const PlanarManipulator::Action& action)
|
||||
{
|
||||
// important to sort entityIds based on hierarchy order when updating transforms
|
||||
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
|
||||
|
||||
InitializeTranslationLookup(m_entityIdManipulators, action.m_start.m_snapOffset);
|
||||
InitializeTranslationLookup(m_entityIdManipulators);
|
||||
|
||||
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(
|
||||
@@ -1340,11 +1339,11 @@ namespace AzToolsFramework
|
||||
|
||||
// surface
|
||||
translationManipulators->InstallSurfaceManipulatorMouseDownCallback(
|
||||
[this, manipulatorEntityIds](const SurfaceManipulator::Action& action)
|
||||
[this, manipulatorEntityIds]([[maybe_unused]] const SurfaceManipulator::Action& action)
|
||||
{
|
||||
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
|
||||
|
||||
InitializeTranslationLookup(m_entityIdManipulators, action.m_start.m_snapOffset);
|
||||
InitializeTranslationLookup(m_entityIdManipulators);
|
||||
|
||||
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(
|
||||
@@ -3326,26 +3325,16 @@ namespace AzToolsFramework
|
||||
}
|
||||
|
||||
static void DrawManipulatorGrid(
|
||||
AzFramework::DebugDisplayRequests& debugDisplay, const EntityIdManipulators& entityIdManipulators,
|
||||
const float gridSize, const float localSnapping)
|
||||
AzFramework::DebugDisplayRequests& debugDisplay, const EntityIdManipulators& entityIdManipulators, const float gridSize)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation =
|
||||
AZ::Matrix3x3::CreateFromTransform(entityIdManipulators.m_manipulators->GetLocalTransform());
|
||||
|
||||
const AZ::Vector3 unsnappedTranslation =
|
||||
const AZ::Vector3 translation =
|
||||
entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
|
||||
// calculate the offset to snap by to align the manipulator to the grid
|
||||
// note: only perform this if we are not snapping in local space
|
||||
const AZ::Vector3 snappedOffset = !localSnapping
|
||||
? CalculateSnappedOffset(unsnappedTranslation, orientation.GetBasisX(), gridSize) +
|
||||
CalculateSnappedOffset(unsnappedTranslation, orientation.GetBasisY(), gridSize)
|
||||
: AZ::Vector3::CreateZero();
|
||||
|
||||
const AZ::Vector3 snappedTranslation = unsnappedTranslation + snappedOffset;
|
||||
|
||||
DrawSnappingGrid(
|
||||
debugDisplay, AZ::Transform::CreateFromMatrix3x3AndTranslation(orientation, snappedTranslation),
|
||||
debugDisplay, AZ::Transform::CreateFromMatrix3x3AndTranslation(orientation, translation),
|
||||
gridSize);
|
||||
}
|
||||
|
||||
@@ -3484,7 +3473,7 @@ namespace AzToolsFramework
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(viewportInfo.m_viewportId);
|
||||
if (gridSnapParams.m_gridSnap && m_entityIdManipulators.m_manipulators)
|
||||
{
|
||||
DrawManipulatorGrid(debugDisplay, m_entityIdManipulators, gridSnapParams.m_gridSize, modifiers.Alt());
|
||||
DrawManipulatorGrid(debugDisplay, m_entityIdManipulators, gridSnapParams.m_gridSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user