First pass for getting things ready for grid snap button (#1118)
* first pass of change to simplify snapping for snap-to-grid button and fix snapping bug caused by non-uniform scale
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05e20803a8
+14
-11
@@ -12,17 +12,22 @@
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#pragma once
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzToolsFramework/Manipulators/ManipulatorBus.h>
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#include <AzToolsFramework/Manipulators/LinearManipulator.h>
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#include <AzToolsFramework/Manipulators/ManipulatorBus.h>
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzToolsFramework/Manipulators/PlanarManipulator.h>
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namespace AzManipulatorTestFramework
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{
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//! Create a linear manipulator with a unit sphere bounds.
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//! Create a linear manipulator with a unit sphere bound.
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> CreateLinearManipulator(
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const AzToolsFramework::ManipulatorManagerId manipulatorManagerId,
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const AZ::Vector3& position = AZ::Vector3::CreateZero(),
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const float radius = 1.0f);
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const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position = AZ::Vector3::CreateZero(),
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float radius = 1.0f);
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//! Create a planar manipulator with a unit sphere bound.
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AZStd::shared_ptr<AzToolsFramework::PlanarManipulator> CreatePlanarManipulator(
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const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position = AZ::Vector3::CreateZero(),
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float radius = 1.0f);
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//! Create a mouse pick from the specified ray and screen point.
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AzToolsFramework::ViewportInteraction::MousePick CreateMousePick(
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@@ -34,14 +39,12 @@ namespace AzManipulatorTestFramework
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//! Create a mouse interaction from the specified pick, buttons, interaction id and keyboard modifiers.
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AzToolsFramework::ViewportInteraction::MouseInteraction CreateMouseInteraction(
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const AzToolsFramework::ViewportInteraction::MousePick& mousePick,
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AzToolsFramework::ViewportInteraction::MouseButtons buttons,
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const AzToolsFramework::ViewportInteraction::MousePick& mousePick, AzToolsFramework::ViewportInteraction::MouseButtons buttons,
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AzToolsFramework::ViewportInteraction::InteractionId interactionId,
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AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers);
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//! Create a mouse buttons from the specified mouse button.
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AzToolsFramework::ViewportInteraction::MouseButtons CreateMouseButtons(
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AzToolsFramework::ViewportInteraction::MouseButton button);
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AzToolsFramework::ViewportInteraction::MouseButtons CreateMouseButtons(AzToolsFramework::ViewportInteraction::MouseButton button);
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//! Create a mouse interaction event from the specified interaction and event.
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AzToolsFramework::ViewportInteraction::MouseInteractionEvent CreateMouseInteractionEvent(
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@@ -61,5 +64,5 @@ namespace AzManipulatorTestFramework
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AzFramework::ScreenPoint GetCameraStateViewportCenter(const AzFramework::CameraState& cameraState);
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//! Default viewport size (1080p) in 16:9 aspect ratio.
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const auto DefaultViewportSize = AZ::Vector2(1920.0f, 1080.0f);
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inline const auto DefaultViewportSize = AZ::Vector2(1920.0f, 1080.0f);
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} // namespace AzManipulatorTestFramework
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+36
-22
@@ -14,7 +14,6 @@
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#include <AzFramework/Viewport/ViewportScreen.h>
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#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
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#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
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#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
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#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
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namespace AzManipulatorTestFramework
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@@ -28,22 +27,21 @@ namespace AzManipulatorTestFramework
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using MouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent;
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using MousePick = AzToolsFramework::ViewportInteraction::MousePick;
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> CreateLinearManipulator(
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const AzToolsFramework::ManipulatorManagerId manipulatorManagerId,
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const AZ::Vector3& position,
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const float radius)
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// create a default sphere view for a manipulator for simple intersection
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template<typename Manipulator>
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void SetupManipulatorView(
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AZStd::shared_ptr<Manipulator> manipulator, const AzToolsFramework::ManipulatorManagerId manipulatorManagerId,
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const AZ::Vector3& position, const float radius)
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{
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auto manipulator = AzToolsFramework::LinearManipulator::MakeShared(AZ::Transform::CreateIdentity());
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manipulator->SetLocalPosition(position);
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// unit sphere view
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auto sphereView = AzToolsFramework::CreateManipulatorViewSphere(
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AZ::Colors::Red, radius,
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[](const MouseInteraction& /*mouseInteraction*/, const bool /*mouseOver*/,
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const AZ::Color& defaultColor)
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{
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return defaultColor;
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}, true);
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[]([[maybe_unused]] const MouseInteraction& mouseInteraction, [[maybe_unused]] const bool mouseOver,
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const AZ::Color& defaultColor)
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{
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return defaultColor;
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},
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true);
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// unit sphere bound
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AzToolsFramework::Picking::BoundShapeSphere sphereBound;
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@@ -62,6 +60,26 @@ namespace AzManipulatorTestFramework
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// this would occur internally when the manipulator is drawn but we must do manually here to ensure that the
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// bounds will always be valid upon instantiation
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view->RefreshBound(manipulatorManagerId, manipulator->GetManipulatorId(), sphereBound);
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}
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> CreateLinearManipulator(
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const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position, const float radius)
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{
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auto manipulator = AzToolsFramework::LinearManipulator::MakeShared(AZ::Transform::CreateIdentity());
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manipulator->SetLocalPosition(position);
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SetupManipulatorView(manipulator, manipulatorManagerId, position, radius);
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return manipulator;
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}
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AZStd::shared_ptr<AzToolsFramework::PlanarManipulator> CreatePlanarManipulator(
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const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position, const float radius)
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{
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auto manipulator = AzToolsFramework::PlanarManipulator::MakeShared(AZ::Transform::CreateIdentity());
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manipulator->SetLocalPosition(position);
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SetupManipulatorView(manipulator, manipulatorManagerId, position, radius);
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return manipulator;
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}
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@@ -104,8 +122,7 @@ namespace AzManipulatorTestFramework
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return buttons;
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}
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MouseInteractionEvent CreateMouseInteractionEvent(
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const MouseInteraction& mouseInteraction, MouseEvent event)
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MouseInteractionEvent CreateMouseInteractionEvent(const MouseInteraction& mouseInteraction, MouseEvent event)
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{
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return MouseInteractionEvent(mouseInteraction, event);
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}
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@@ -114,8 +131,7 @@ namespace AzManipulatorTestFramework
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{
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AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event(
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AzToolsFramework::GetEntityContextId(),
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&AzToolsFramework::ViewportInteraction::InternalMouseViewportRequests::InternalHandleAllMouseInteractions,
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event);
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&AzToolsFramework::ViewportInteraction::InternalMouseViewportRequests::InternalHandleAllMouseInteractions, event);
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}
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AzFramework::CameraState SetCameraStatePosition(const AZ::Vector3& position, AzFramework::CameraState& cameraState)
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@@ -133,9 +149,7 @@ namespace AzManipulatorTestFramework
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AzFramework::ScreenPoint GetCameraStateViewportCenter(const AzFramework::CameraState& cameraState)
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{
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return {
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aznumeric_cast<int>(cameraState.m_viewportSize.GetX() / 2.f),
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aznumeric_cast<int>(cameraState.m_viewportSize.GetY() / 2.f)
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};
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return { aznumeric_cast<int>(cameraState.m_viewportSize.GetX() / 2.f),
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aznumeric_cast<int>(cameraState.m_viewportSize.GetY() / 2.f) };
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}
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} // namespace UnitTest
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} // namespace AzManipulatorTestFramework
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@@ -10,52 +10,55 @@
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*
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*/
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#include "AzManipulatorTestFrameworkTestFixtures.h"
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzFramework/Viewport/ViewportScreen.h>
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#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
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#include "AzManipulatorTestFrameworkTestFixtures.h"
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#include <AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h>
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#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
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#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
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#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
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#include <AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h>
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#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
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#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
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#include <AzToolsFramework/Manipulators/LinearManipulator.h>
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#include <AzToolsFramework/Manipulators/PlanarManipulator.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <AZTestShared/Math/MathTestHelpers.h>
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namespace UnitTest
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{
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class GridSnappingFixture
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: public ToolsApplicationFixture
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class GridSnappingFixture : public ToolsApplicationFixture
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{
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public:
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GridSnappingFixture()
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: m_viewportManipulatorInteraction(AZStd::make_unique<AzManipulatorTestFramework::DirectCallManipulatorViewportInteraction>())
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, m_actionDispatcher(AZStd::make_unique<AzManipulatorTestFramework::ImmediateModeActionDispatcher>(*m_viewportManipulatorInteraction))
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, m_linearManipulator(
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AzManipulatorTestFramework::CreateLinearManipulator(
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m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
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/*position=*/AZ::Vector3(0.0f, 50.0f, 0.0f),
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/*radius=*/m_boundsRadius))
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{}
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, m_actionDispatcher(
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AZStd::make_unique<AzManipulatorTestFramework::ImmediateModeActionDispatcher>(*m_viewportManipulatorInteraction))
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{
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}
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protected:
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void SetUpEditorFixtureImpl() override
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{
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m_cameraState = AzFramework::CreateIdentityDefaultCamera(
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AZ::Vector3::CreateZero(), AzManipulatorTestFramework::DefaultViewportSize);
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m_cameraState =
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AzFramework::CreateIdentityDefaultCamera(AZ::Vector3::CreateZero(), AzManipulatorTestFramework::DefaultViewportSize);
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}
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public:
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const float m_boundsRadius = 1.0f;
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AZStd::unique_ptr<AzManipulatorTestFramework::ManipulatorViewportInteraction> m_viewportManipulatorInteraction;
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AZStd::unique_ptr<AzManipulatorTestFramework::ImmediateModeActionDispatcher> m_actionDispatcher;
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_linearManipulator;
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AzFramework::CameraState m_cameraState;
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};
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TEST_F(GridSnappingFixture, MouseDownWithSnappingEnabledSnapsToClosestGridSize)
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{
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> linearManipulator(AzManipulatorTestFramework::CreateLinearManipulator(
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m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
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/*position=*/AZ::Vector3(0.0f, 50.0f, 0.0f),
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/*radius=*/m_boundsRadius));
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// the initial starting position of the manipulator (in front of the camera)
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const auto initialPositionWorld = m_linearManipulator->GetLocalPosition();
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const auto initialPositionWorld = linearManipulator->GetLocalPosition();
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// where the manipulator should end up (in front and to the left of the camera)
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const auto finalPositionWorld = AZ::Vector3(-10.0f, 50.0f, 0.0f);
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// perspective scale factor for manipulator distance to camera
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@@ -66,21 +69,18 @@ namespace UnitTest
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// adjusted final world position taking into account the manipulator position relative to the camera
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const auto finalPositionWorldAdjusted = finalPositionWorld - (vectorToInitialPositionWorld * scaledRadiusBound);
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// calculate the position in screen space of the initial position of the manipulator
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const auto initialPositionScreen =
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AzFramework::WorldToScreen(initialPositionWorld, m_cameraState);
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const auto initialPositionScreen = AzFramework::WorldToScreen(initialPositionWorld, m_cameraState);
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// calculate the position in screen space of the final position of the manipulator
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const auto finalPositionScreen = AzFramework::WorldToScreen(finalPositionWorldAdjusted, m_cameraState);
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// callback to update the manipulator's current position
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m_linearManipulator->InstallMouseMoveCallback(
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[this](const AzToolsFramework::LinearManipulator::Action& action)
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{
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auto pos = action.LocalPosition();
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m_linearManipulator->SetLocalPosition(pos);
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});
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linearManipulator->InstallMouseMoveCallback(
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[this, linearManipulator](const AzToolsFramework::LinearManipulator::Action& action)
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{
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linearManipulator->SetLocalPosition(action.LocalPosition());
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});
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m_actionDispatcher
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->EnableSnapToGrid()
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m_actionDispatcher->EnableSnapToGrid()
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->GridSize(5.0f)
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->CameraState(m_cameraState)
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->MousePosition(initialPositionScreen)
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@@ -89,7 +89,67 @@ namespace UnitTest
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->MousePosition(finalPositionScreen)
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->MouseLButtonUp()
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->ExpectManipulatorNotBeingInteracted()
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->ExpectTrue(m_linearManipulator->GetLocalPosition().IsClose(finalPositionWorld, 0.01f))
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;
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->ExpectTrue(linearManipulator->GetLocalPosition().IsClose(finalPositionWorld, 0.01f));
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}
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template<typename Manipulator>
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void ValidateManipulatorSnappingBehavior(
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AZStd::shared_ptr<Manipulator> manipulator, AzManipulatorTestFramework::ImmediateModeActionDispatcher* actionDispatcher,
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const AzFramework::CameraState& cameraState)
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{
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manipulator->SetLocalOrientation(AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(180.0f, 0.0f, 135.0f)));
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// the initial starting position of the manipulator (in front of the camera)
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const auto initialPositionWorld = manipulator->GetLocalPosition() + AZ::Vector3::CreateAxisX(0.15f);
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// where the manipulator should end up (unmoved)
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const auto finalPositionWorld = manipulator->GetLocalPosition();
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// where we should move the mouse to
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const auto attemptPositionWorld = manipulator->GetLocalPosition() + AZ::Vector3::CreateAxisX(0.35f);
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// calculate the position in screen space of the initial position of the manipulator
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const auto initialPositionScreen = AzFramework::WorldToScreen(initialPositionWorld, cameraState);
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// calculate the position in screen space of the final position of the manipulator
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const auto attemptPositionScreen = AzFramework::WorldToScreen(attemptPositionWorld, cameraState);
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// callback to update the manipulator's current position
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manipulator->InstallMouseMoveCallback(
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[manipulator](const typename Manipulator::Action& action)
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{
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manipulator->SetLocalPosition(action.LocalPosition());
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});
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actionDispatcher->EnableSnapToGrid()
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->GridSize(1.0f)
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->CameraState(cameraState)
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->MousePosition(initialPositionScreen)
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->MouseLButtonDown()
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->ExpectManipulatorBeingInteracted()
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->MousePosition(attemptPositionScreen)
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->MouseLButtonUp()
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->ExpectManipulatorNotBeingInteracted()
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->ExpectThat(manipulator->GetLocalPosition(), IsCloseTolerance(finalPositionWorld, 0.01f));
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}
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TEST_F(GridSnappingFixture, MouseDownAndMoveLinearManipulatorDoesNotSnapWithMovementSmallerThanHalfGridSize)
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{
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> linearManipulator(AzManipulatorTestFramework::CreateLinearManipulator(
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m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
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/*position=*/AZ::Vector3(0.0f, 10.0f, 0.0f),
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/*radius=*/m_boundsRadius));
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linearManipulator->SetAxis(AZ::Vector3::CreateAxisY());
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ValidateManipulatorSnappingBehavior(linearManipulator, m_actionDispatcher.get(), m_cameraState);
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}
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TEST_F(GridSnappingFixture, MouseDownAndMovePlanarManipulatorDoesNotSnapWithMovementSmallerThanHalfGridSize)
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{
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AZStd::shared_ptr<AzToolsFramework::PlanarManipulator> planarManipulator(AzManipulatorTestFramework::CreatePlanarManipulator(
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m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
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/*position=*/AZ::Vector3(0.0f, 10.0f, 0.0f),
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/*radius=*/m_boundsRadius));
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planarManipulator->SetAxes(AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
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ValidateManipulatorSnappingBehavior(planarManipulator, m_actionDispatcher.get(), m_cameraState);
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}
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} // namespace UnitTest
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