diff --git a/Code/Framework/AzCore/AzCore/Math/MathStringConversions.h b/Code/Framework/AzCore/AzCore/Math/MathStringConversions.h index 48c37c51ee..3f52abf8ab 100644 --- a/Code/Framework/AzCore/AzCore/Math/MathStringConversions.h +++ b/Code/Framework/AzCore/AzCore/Math/MathStringConversions.h @@ -27,31 +27,31 @@ namespace AZ namespace AZStd { - //! Prints a Vector2 with precision to 8 decimal points + //! Prints a Vector2 with precision to 8 decimal places. void to_string(string& str, const AZ::Vector2& value); - //! Prints a Vector3 with precision to 8 decimal points + //! Prints a Vector3 with precision to 8 decimal places. void to_string(string& str, const AZ::Vector3& value); - //! Prints a Vector4 with precision to 8 decimal points + //! Prints a Vector4 with precision to 8 decimal places. void to_string(string& str, const AZ::Vector4& value); - //! Prints a Quaternion with precision to 8 decimal points + //! Prints a Quaternion with precision to 8 decimal places. void to_string(string& str, const AZ::Quaternion& value); - //! Prints a 3x3 matrix in row major order over three lines with precision to 8 decimal points + //! Prints a 3x3 matrix in row major order over three lines with precision to 8 decimal places. void to_string(string& str, const AZ::Matrix3x3& value); - //! Prints a 4x4 matrix in row major order over four lines with precision to 8 decimal points + //! Prints a 4x4 matrix in row major order over four lines with precision to 8 decimal places. void to_string(string& str, const AZ::Matrix4x4& value); - //! Prints a transform as a 3x4 matrix in row major order over four lines with precision to 8 decimal points + //! Prints a transform as a 3x4 matrix in row major order over four lines with precision to 8 decimal places. void to_string(string& str, const AZ::Transform& value); - //! Prints an AABB as a pair of Vector3s with precision to 8 decimal points + //! Prints an AABB as a pair of Vector3s with precision to 8 decimal places. void to_string(string& str, const AZ::Aabb& value); - //! Prints a Color as four unsigned ints representing RGBA + //! Prints a Color as four unsigned ints representing RGBA. void to_string(string& str, const AZ::Color& value); inline AZStd::string to_string(const AZ::Vector2& val) { AZStd::string str; to_string(str, val); return str; }