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@ -32,6 +32,33 @@ namespace UnitTest
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}
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};
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// Test component that has a reference to a different entity for use in validating per-instance entity id fixups.
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class ComponentWithEntityReference : public AZ::Component
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|
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|
{
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public:
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AZ_COMPONENT(ComponentWithEntityReference, "{CF5FDE59-86E5-40B6-9272-BBC1C4AFD061}");
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void Activate() override
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{
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}
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void Deactivate() override
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{
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}
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static void Reflect(AZ::ReflectContext* reflection)
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|
{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection))
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|
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|
{
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|
serializeContext->Class<ComponentWithEntityReference, AZ::Component>()
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->Field("EntityReference", &ComponentWithEntityReference::m_entityReference)
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;
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}
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}
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AZ::EntityId m_entityReference;
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};
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class SpawnableEntitiesManagerTest : public AllocatorsFixture
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{
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public:
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|
@ -42,6 +69,8 @@ namespace UnitTest
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m_application = new TestApplication();
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AZ::ComponentApplication::Descriptor descriptor;
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|
m_application->Start(descriptor);
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|
m_application->RegisterComponentDescriptor(ComponentWithEntityReference::CreateDescriptor());
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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|
@ -80,6 +109,7 @@ namespace UnitTest
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void FillSpawnable(size_t numElements)
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|
|
|
{
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|
AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
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|
|
entities.clear();
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|
entities.reserve(numElements);
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for (size_t i=0; i<numElements; ++i)
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{
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|
@ -123,6 +153,94 @@ namespace UnitTest
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}
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}
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|
|
enum class EntityReferenceScheme
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|
{
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|
AllReferenceFirst,
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|
AllReferenceLast,
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|
AllReferenceThemselves,
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|
AllReferenceNextCircular,
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|
AllReferencePreviousCircular
|
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|
|
|
};
|
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|
|
|
|
|
|
void CreateEntityReferences(EntityReferenceScheme refScheme)
|
|
|
|
|
{
|
|
|
|
|
AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
|
|
|
|
|
size_t numElements = entities.size();
|
|
|
|
|
for (size_t i = 0; i < numElements; ++i)
|
|
|
|
|
{
|
|
|
|
|
AZStd::unique_ptr<AZ::Entity>& entity = entities[i];
|
|
|
|
|
auto component = entity->CreateComponent<ComponentWithEntityReference>();
|
|
|
|
|
switch (refScheme)
|
|
|
|
|
{
|
|
|
|
|
case EntityReferenceScheme::AllReferenceFirst :
|
|
|
|
|
component->m_entityReference = entities[0]->GetId();
|
|
|
|
|
break;
|
|
|
|
|
case EntityReferenceScheme::AllReferenceLast:
|
|
|
|
|
component->m_entityReference = entities[numElements - 1]->GetId();
|
|
|
|
|
break;
|
|
|
|
|
case EntityReferenceScheme::AllReferenceThemselves:
|
|
|
|
|
component->m_entityReference = entities[i]->GetId();
|
|
|
|
|
break;
|
|
|
|
|
case EntityReferenceScheme::AllReferenceNextCircular:
|
|
|
|
|
component->m_entityReference = entities[(i + 1) % numElements]->GetId();
|
|
|
|
|
break;
|
|
|
|
|
case EntityReferenceScheme::AllReferencePreviousCircular:
|
|
|
|
|
component->m_entityReference = entities[(i + numElements - 1) % numElements]->GetId();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Verify that the entity references are pointing to the correct other entities within the same spawn batch.
|
|
|
|
|
// A "spawn batch" is the set of entities produced for each SpawnAllEntities command.
|
|
|
|
|
void ValidateEntityReferences(
|
|
|
|
|
EntityReferenceScheme refScheme, size_t entitiesPerBatch, AzFramework::SpawnableConstEntityContainerView entities)
|
|
|
|
|
{
|
|
|
|
|
size_t numElements = entities.size();
|
|
|
|
|
|
|
|
|
|
for (size_t i = 0; i < numElements; ++i)
|
|
|
|
|
{
|
|
|
|
|
// Calculate the element offset that's the start of each batch of entities spawned.
|
|
|
|
|
size_t curSpawnBatch = i / entitiesPerBatch;
|
|
|
|
|
size_t curBatchOffset = curSpawnBatch * entitiesPerBatch;
|
|
|
|
|
size_t curBatchIndex = i - curBatchOffset;
|
|
|
|
|
|
|
|
|
|
const AZ::Entity* const entity = *(entities.begin() + i);
|
|
|
|
|
|
|
|
|
|
auto component = entity->FindComponent<ComponentWithEntityReference>();
|
|
|
|
|
ASSERT_NE(nullptr, component);
|
|
|
|
|
AZ::EntityId comparisonId;
|
|
|
|
|
// Ids should be local to a batch, so each of these will be compared within a batch of entities, not globally across
|
|
|
|
|
// the entire set.
|
|
|
|
|
switch (refScheme)
|
|
|
|
|
{
|
|
|
|
|
case EntityReferenceScheme::AllReferenceFirst:
|
|
|
|
|
// Compare against the first entity in each batch
|
|
|
|
|
comparisonId = (*(entities.begin() + curBatchOffset))->GetId();
|
|
|
|
|
break;
|
|
|
|
|
case EntityReferenceScheme::AllReferenceLast:
|
|
|
|
|
// Compare against the last entity in each batch
|
|
|
|
|
comparisonId = (*(entities.begin() + curBatchOffset + (entitiesPerBatch - 1)))->GetId();
|
|
|
|
|
break;
|
|
|
|
|
case EntityReferenceScheme::AllReferenceThemselves:
|
|
|
|
|
// Compare against itself
|
|
|
|
|
comparisonId = entity->GetId();
|
|
|
|
|
break;
|
|
|
|
|
case EntityReferenceScheme::AllReferenceNextCircular:
|
|
|
|
|
// Compare against the next entity in each batch, looping around so that the last entity in the batch should refer
|
|
|
|
|
// to the first entity in the batch.
|
|
|
|
|
comparisonId = (*(entities.begin() + curBatchOffset + ((curBatchIndex + 1) % entitiesPerBatch)))->GetId();
|
|
|
|
|
break;
|
|
|
|
|
case EntityReferenceScheme::AllReferencePreviousCircular:
|
|
|
|
|
// Compare against the previous entity in each batch, looping around so that the first entity in the batch should refer
|
|
|
|
|
// to the last entity in the batch.
|
|
|
|
|
comparisonId = (*(entities.begin() + curBatchOffset + ((curBatchIndex + numElements - 1) % entitiesPerBatch)))->GetId();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
EXPECT_EQ(comparisonId, component->m_entityReference);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
AZ::Data::Asset<AzFramework::Spawnable>* m_spawnableAsset { nullptr };
|
|
|
|
|
AzFramework::SpawnableEntitiesManager* m_manager { nullptr };
|
|
|
|
|
@ -185,6 +303,73 @@ namespace UnitTest
|
|
|
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_AllEntitiesReferenceOtherEntities_EntityIdsAreMappedCorrectly)
|
|
|
|
|
{
|
|
|
|
|
// This tests that entity id references get mapped correctly in a SpawnAllEntities call whether they're forward referencing
|
|
|
|
|
// in the list, backwards referencing, or self-referencing. The circular tests are to ensure the implementation works regardless
|
|
|
|
|
// of entity ordering.
|
|
|
|
|
for (EntityReferenceScheme refScheme : {
|
|
|
|
|
EntityReferenceScheme::AllReferenceFirst, EntityReferenceScheme::AllReferenceLast,
|
|
|
|
|
EntityReferenceScheme::AllReferenceThemselves, EntityReferenceScheme::AllReferenceNextCircular,
|
|
|
|
|
EntityReferenceScheme::AllReferencePreviousCircular })
|
|
|
|
|
{
|
|
|
|
|
constexpr size_t NumEntities = 4;
|
|
|
|
|
FillSpawnable(NumEntities);
|
|
|
|
|
CreateEntityReferences(refScheme);
|
|
|
|
|
|
|
|
|
|
auto callback = [this, refScheme, NumEntities]
|
|
|
|
|
(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
|
|
|
{
|
|
|
|
|
ValidateEntityReferences(refScheme, NumEntities, entities);
|
|
|
|
|
};
|
|
|
|
|
AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
|
|
|
|
|
optionalArgs.m_completionCallback = AZStd::move(callback);
|
|
|
|
|
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
|
|
|
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_AllEntitiesReferenceOtherEntities_EntityIdsOnlyReferWithinASingleCall)
|
|
|
|
|
{
|
|
|
|
|
// This tests that entity id references get mapped correctly with multiple SpawnAllEntities calls. Each call should only map
|
|
|
|
|
// the entities to other entities within the same call, regardless of forward or backward mapping.
|
|
|
|
|
// For example, suppose entities 1, 2, and 3 refer to 4. In the first SpawnAllEntities call, entities 1-3 will refer to 4.
|
|
|
|
|
// In the second SpawnAllEntities call, entities 1-3 will refer to the second 4, not the previously-spawned 4.
|
|
|
|
|
for (EntityReferenceScheme refScheme :
|
|
|
|
|
{ EntityReferenceScheme::AllReferenceFirst, EntityReferenceScheme::AllReferenceLast,
|
|
|
|
|
EntityReferenceScheme::AllReferenceThemselves, EntityReferenceScheme::AllReferenceNextCircular,
|
|
|
|
|
EntityReferenceScheme::AllReferencePreviousCircular
|
|
|
|
|
})
|
|
|
|
|
{
|
|
|
|
|
// Make sure we start with a fresh ticket each time, or else each iteration through this loop would continue to build up
|
|
|
|
|
// more and more entities.
|
|
|
|
|
delete m_ticket;
|
|
|
|
|
m_ticket = new AzFramework::EntitySpawnTicket(*m_spawnableAsset);
|
|
|
|
|
|
|
|
|
|
constexpr size_t NumEntities = 4;
|
|
|
|
|
FillSpawnable(NumEntities);
|
|
|
|
|
CreateEntityReferences(refScheme);
|
|
|
|
|
|
|
|
|
|
auto callback = [this, refScheme, NumEntities]
|
|
|
|
|
(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
|
|
|
{
|
|
|
|
|
ValidateEntityReferences(refScheme, NumEntities, entities);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Spawn twice.
|
|
|
|
|
constexpr size_t NumSpawnAllCalls = 2;
|
|
|
|
|
for (int spawns = 0; spawns < NumSpawnAllCalls; spawns++)
|
|
|
|
|
{
|
|
|
|
|
AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
|
|
|
|
|
optionalArgs.m_completionCallback = AZStd::move(callback);
|
|
|
|
|
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_manager->ListEntities(*m_ticket, callback);
|
|
|
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_DeleteTicketBeforeCall_NoCrash)
|
|
|
|
|
{
|
|
|
|
|
{
|
|
|
|
|
@ -363,6 +548,180 @@ namespace UnitTest
|
|
|
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_AllEntitiesReferenceOtherEntities_ForwardReferencesWorkInSingleCall)
|
|
|
|
|
{
|
|
|
|
|
constexpr EntityReferenceScheme refScheme = EntityReferenceScheme::AllReferenceNextCircular;
|
|
|
|
|
constexpr size_t NumEntities = 4;
|
|
|
|
|
FillSpawnable(NumEntities);
|
|
|
|
|
CreateEntityReferences(refScheme);
|
|
|
|
|
|
|
|
|
|
auto callback =
|
|
|
|
|
[this, refScheme, NumEntities](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
|
|
|
{
|
|
|
|
|
ValidateEntityReferences(refScheme, NumEntities, entities);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Verify that by default, entities that refer to other entities that haven't been spawned yet have the correct references
|
|
|
|
|
// when the spawning all occurs in the same call
|
|
|
|
|
m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3 });
|
|
|
|
|
m_manager->ListEntities(*m_ticket, callback);
|
|
|
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_AllEntitiesReferenceOtherEntities_ForwardReferencesWorkAcrossCalls)
|
|
|
|
|
{
|
|
|
|
|
constexpr EntityReferenceScheme refScheme = EntityReferenceScheme::AllReferenceNextCircular;
|
|
|
|
|
constexpr size_t NumEntities = 4;
|
|
|
|
|
FillSpawnable(NumEntities);
|
|
|
|
|
CreateEntityReferences(refScheme);
|
|
|
|
|
|
|
|
|
|
auto callback =
|
|
|
|
|
[this, refScheme, NumEntities](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
|
|
|
{
|
|
|
|
|
ValidateEntityReferences(refScheme, NumEntities, entities);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Verify that by default, entities that refer to other entities that haven't been spawned yet have the correct references
|
|
|
|
|
// even when the spawning is across multiple calls
|
|
|
|
|
m_manager->SpawnEntities(*m_ticket, { 0 });
|
|
|
|
|
m_manager->SpawnEntities(*m_ticket, { 1 });
|
|
|
|
|
m_manager->SpawnEntities(*m_ticket, { 2 });
|
|
|
|
|
m_manager->SpawnEntities(*m_ticket, { 3 });
|
|
|
|
|
m_manager->ListEntities(*m_ticket, callback);
|
|
|
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_AllEntitiesReferenceOtherEntities_ReferencesPointToFirstOrLatest)
|
|
|
|
|
{
|
|
|
|
|
// With SpawnEntities, entity references should either refer to the first entity that *will* be spawned, or the last entity
|
|
|
|
|
// that *has* been spawned. This test will create entities 0 1 2 3 that all refer to entity 3, and it will create two batches
|
|
|
|
|
// of those. In the first batch, they'll forward-reference. In the second batch, they should backward-reference, except for
|
|
|
|
|
// the second entity 3, which will now refer to itself as the last one that's been spawned.
|
|
|
|
|
constexpr EntityReferenceScheme refScheme = EntityReferenceScheme::AllReferenceLast;
|
|
|
|
|
constexpr size_t NumEntities = 4;
|
|
|
|
|
FillSpawnable(NumEntities);
|
|
|
|
|
CreateEntityReferences(refScheme);
|
|
|
|
|
|
|
|
|
|
auto callback =
|
|
|
|
|
[this, refScheme, NumEntities](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
|
|
|
{
|
|
|
|
|
size_t numElements = entities.size();
|
|
|
|
|
|
|
|
|
|
for (size_t i = 0; i < numElements; ++i)
|
|
|
|
|
{
|
|
|
|
|
const AZ::Entity* const entity = *(entities.begin() + i);
|
|
|
|
|
|
|
|
|
|
auto component = entity->FindComponent<ComponentWithEntityReference>();
|
|
|
|
|
ASSERT_NE(nullptr, component);
|
|
|
|
|
AZ::EntityId comparisonId;
|
|
|
|
|
if (i < (numElements - 1))
|
|
|
|
|
{
|
|
|
|
|
// There are two batches of NumEntities elements. Every entity should either forward-reference or backward-reference
|
|
|
|
|
// to the last entity of the first batch, except for the very last entity of the second batch, which should reference
|
|
|
|
|
// itself.
|
|
|
|
|
comparisonId = (*(entities.begin() + (NumEntities- 1)))->GetId();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// The very last entity of the second batch should reference itself because it's now the latest instance of that
|
|
|
|
|
// entity to be spawned.
|
|
|
|
|
comparisonId = entity->GetId();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
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EXPECT_EQ(comparisonId, component->m_entityReference);
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}
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};
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// Create 2 batches of forward references. In the first batch, entities 0 1 2 will point forward to 3. In the second batch,
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// entities 0 1 2 will point *backward* to the first 3, and the second entity 3 will point to itself.
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m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3 });
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m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3 });
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m_manager->ListEntities(*m_ticket, callback);
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_AllEntitiesReferenceOtherEntities_MultipleSpawnsInSameCallReferenceCorrectly)
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{
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// With SpawnEntities, entity references should either refer to the first entity that *will* be spawned, or the last entity
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// that *has* been spawned. This test will create entities 0 1 2 3 that all refer to entity 3, and it will create three sets
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// of those in the same call, with the following results:
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// - The first 0 1 2 will forward-reference to the first 3
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// - The first 3 will reference itself
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// - The second 0 1 2 will backwards-reference to the first 3
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// - The second 3 will reference itself
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// - The third 0 1 2 will backwards-reference to the second 3
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// - The third 3 will reference itself
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constexpr EntityReferenceScheme refScheme = EntityReferenceScheme::AllReferenceLast;
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constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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CreateEntityReferences(refScheme);
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auto callback =
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[this, refScheme, NumEntities](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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size_t numElements = entities.size();
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for (size_t i = 0; i < numElements; ++i)
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{
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const AZ::Entity* const entity = *(entities.begin() + i);
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auto component = entity->FindComponent<ComponentWithEntityReference>();
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|
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ASSERT_NE(nullptr, component);
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|
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AZ::EntityId comparisonId;
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if (i < ((NumEntities * 2) - 1))
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|
|
|
{
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|
|
// The first 7 entities (0 1 2 3 0 1 2) will all refer to the 4th one (1st '3').
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|
|
comparisonId = (*(entities.begin() + (NumEntities - 1)))->GetId();
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|
|
|
}
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|
|
else if (i < (numElements - 1))
|
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|
|
|
{
|
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|
|
|
// The next 4 entities (3 0 1 2) will all refer to the 8th one (2nd '3').
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|
|
comparisonId = (*(entities.begin() + ((NumEntities * 2) - 1)))->GetId();
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|
|
|
}
|
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|
|
else
|
|
|
|
|
{
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|
|
// The very last entity (3) will reference itself (3rd '3').
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|
|
|
comparisonId = entity->GetId();
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|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
EXPECT_EQ(comparisonId, component->m_entityReference);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Create the 3 batches of entities 0, 1, 2, 3. The entity references should work as described at the top of the test.
|
|
|
|
|
m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3 });
|
|
|
|
|
m_manager->ListEntities(*m_ticket, callback);
|
|
|
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_AllEntitiesReferenceOtherEntities_OptionalFlagClearsReferenceMap)
|
|
|
|
|
{
|
|
|
|
|
constexpr EntityReferenceScheme refScheme = EntityReferenceScheme::AllReferenceLast;
|
|
|
|
|
constexpr size_t NumEntities = 4;
|
|
|
|
|
FillSpawnable(NumEntities);
|
|
|
|
|
CreateEntityReferences(refScheme);
|
|
|
|
|
|
|
|
|
|
auto callback =
|
|
|
|
|
[this, refScheme, NumEntities](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
|
|
|
{
|
|
|
|
|
ValidateEntityReferences(refScheme, NumEntities, entities);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// By setting the "referencePreviouslySpawnedEntities" flag to false, the map will get cleared on each call, so in both batches
|
|
|
|
|
// the entities will forward-reference to the last entity in the batch. If the flag were true, entities 0 1 2 in the second
|
|
|
|
|
// batch would refer backwards to the first entity 3.
|
|
|
|
|
|
|
|
|
|
AzFramework::SpawnEntitiesOptionalArgs optionalArgsSecondBatch;
|
|
|
|
|
optionalArgsSecondBatch.m_completionCallback = AZStd::move(callback);
|
|
|
|
|
optionalArgsSecondBatch.m_referencePreviouslySpawnedEntities = false;
|
|
|
|
|
|
|
|
|
|
m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3 }, optionalArgsSecondBatch);
|
|
|
|
|
m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3 }, AZStd::move(optionalArgsSecondBatch));
|
|
|
|
|
m_manager->ListEntities(*m_ticket, callback);
|
|
|
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_DeleteTicketBeforeCall_NoCrash)
|
|
|
|
|
{
|
|
|
|
|
{
|
|
|
|
|
|