From 0547a1085a35f4952f744a55729cf1b5180465c9 Mon Sep 17 00:00:00 2001 From: Chris Burel Date: Thu, 3 Jun 2021 11:17:12 -0700 Subject: [PATCH] Add version converter for the game controller settings, since one of its field types has changed Signed-off-by: Chris Burel --- .../AnimGraphGameControllerSettings.cpp | 22 +++++++++++++++++-- .../Source/AnimGraphGameControllerSettings.h | 2 +- 2 files changed, 21 insertions(+), 3 deletions(-) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp index 6f2d6083a1..970e2e913c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp @@ -6,6 +6,8 @@ * */ +#include +#include #include #include @@ -181,7 +183,7 @@ namespace EMotionFX ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// AnimGraphGameControllerSettings::AnimGraphGameControllerSettings() - : m_activePresetIndex(MCORE_INVALIDINDEX32) + : m_activePresetIndex(InvalidIndex) { } @@ -369,6 +371,22 @@ namespace EMotionFX } + static bool AnimGraphGameControllerSettingsVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& element) + { + if (element.GetVersion() < 2) + { + constexpr AZStd::string_view activePresetIndex{"activePresetIndex"}; + if (AZ::SerializeContext::DataElementNode* presetIndexElement = element.FindSubElement(AZ::Crc32(activePresetIndex))) + { + uint32 value; + presetIndexElement->GetData(value); + presetIndexElement->Convert(context); + presetIndexElement->SetData(context, static_cast(value)); + } + } + return true; + } + void AnimGraphGameControllerSettings::Reflect(AZ::ReflectContext* context) { ParameterInfo::Reflect(context); @@ -383,7 +401,7 @@ namespace EMotionFX } serializeContext->Class() - ->Version(1) + ->Version(2, &AnimGraphGameControllerSettingsVersionConverter) ->Field("activePresetIndex", &AnimGraphGameControllerSettings::m_activePresetIndex) ->Field("presets", &AnimGraphGameControllerSettings::m_presets) ; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.h index f543246599..d36a448be4 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.h @@ -164,6 +164,6 @@ namespace EMotionFX private: AZStd::vector m_presets; - size_t m_activePresetIndex; + AZ::u64 m_activePresetIndex; }; } // namespace EMotionFX