LYN-3769: Adding a basic Editor workflow automated test
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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"""
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C6351273: Create a new level
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C6384955: Basic Workflow: Entity Manipulation in the Outliner
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C16929880: Add Delete Components
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C15167490: Save a level
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C15167491: Export a level
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"""
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import os
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import sys
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from PySide2 import QtWidgets
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import azlmbr.bus as bus
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import azlmbr.editor as editor
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import azlmbr.entity as entity
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import azlmbr.math as math
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import azlmbr.paths
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sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
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import editor_python_test_tools.pyside_utils as pyside_utils
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import editor_python_test_tools.hydra_editor_utils as hydra
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class TestBasicEditorWorkflows(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="BasicEditorWorkflows_LevelEntityComponent", args=["level"])
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@pyside_utils.wrap_async
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async def run_test(self):
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"""
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Summary:
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Open Lumberyard editor and check if basic Editor workflows are completable.
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Expected Behavior:
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- A new level can be created
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- A new entity can be created
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- Entity hierarchy can be adjusted
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- Components can be added/removed/updated
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- Level can be saved
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- Level can be exported
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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def find_entity_by_name(entity_name):
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search_filter = entity.SearchFilter()
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search_filter.names = [entity_name]
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results = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)
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if len(results) > 0:
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return results[0]
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return None
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# 1) Create a new level
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editor_window = pyside_utils.get_editor_main_window()
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new_level_action = pyside_utils.get_action_for_menu_path(editor_window, "File", "New Level")
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pyside_utils.trigger_action_async(new_level_action)
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active_modal_widget = await pyside_utils.wait_for_modal_widget()
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new_level_dlg = active_modal_widget.findChild(QtWidgets.QWidget, "CNewLevelDialog")
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if new_level_dlg:
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if new_level_dlg.windowTitle() == "New Level":
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self.log("New Level dialog opened")
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grp_box = new_level_dlg.findChild(QtWidgets.QGroupBox, "STATIC_GROUP1")
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level_name = grp_box.findChild(QtWidgets.QLineEdit, "LEVEL")
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level_name.setText(self.args["level"])
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level_folders = grp_box.findChild(QtWidgets.QComboBox, "LEVEL_FOLDERS")
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level_folders.setCurrentText("Levels/")
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button_box = new_level_dlg.findChild(QtWidgets.QDialogButtonBox, "buttonBox")
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button_box.button(QtWidgets.QDialogButtonBox.Ok).click()
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# Verify new level was created successfully
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level_create_success = await pyside_utils.wait_for_condition(lambda: editor.EditorToolsApplicationRequestBus(
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bus.Broadcast, "GetCurrentLevelName") == self.args["level"], 5.0)
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self.test_success = level_create_success
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self.log(f"Create and load new level: {level_create_success}")
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# Execute EditorTestHelper setup since level was created outside of EditorTestHelper's methods
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self.test_success = self.test_success and self.after_level_load()
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# 2) Delete existing entities, and create and manipulate new entities via Entity Inspector
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search_filter = azlmbr.entity.SearchFilter()
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all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
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editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
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entity_outliner_widget = editor_window.findChild(QtWidgets.QWidget, "OutlinerWidgetUI")
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outliner_object_list = entity_outliner_widget.findChild(QtWidgets.QWidget, "m_objectList_Contents")
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outliner_tree = outliner_object_list.findChild(QtWidgets.QWidget, "m_objectTree")
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await pyside_utils.trigger_context_menu_entry(outliner_tree, "Create entity")
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# Find the new entity
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parent_entity_id = find_entity_by_name("Entity1")
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parent_entity_success = await pyside_utils.wait_for_condition(lambda: parent_entity_id is not None, 5.0)
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self.test_success = self.test_success and parent_entity_success
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self.log(f"New entity creation: {parent_entity_success}")
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# TODO: Replace Hydra call to creates child entity and add components with context menu triggering - LYN-3951
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# Create a new child entity
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child_entity = hydra.Entity("Child")
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entity_position = math.Vector3(0.0, 0.0, 0.0)
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components_to_add = []
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child_entity.create_entity(entity_position, components_to_add, parent_entity_id)
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# Verify entity hierarchy
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child_entity.get_parent_info()
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self.test_success = self.test_success and child_entity.parent_id == parent_entity_id
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self.log(f"Create entity hierarchy: {child_entity.parent_id == parent_entity_id}")
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# 3) Add/configure a component on an entity
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# Add component and verify success
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child_entity.add_component("Box Shape")
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component_add_success = self.wait_for_condition(lambda: hydra.has_components(child_entity.id, ["Box Shape"]), 5.0)
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self.test_success = self.test_success and component_add_success
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self.log(f"Add component: {component_add_success}")
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# Update the component
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dimensions_to_set = math.Vector3(16.0, 16.0, 16.0)
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child_entity.get_set_test(0, "Box Shape|Box Configuration|Dimensions", dimensions_to_set)
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box_shape_dimensions = hydra.get_component_property_value(child_entity.components[0], "Box Shape|Box Configuration|Dimensions")
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self.test_success = self.test_success and box_shape_dimensions == dimensions_to_set
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self.log(f"Component update: {box_shape_dimensions == dimensions_to_set}")
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# Remove the component
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child_entity.remove_component("Box Shape")
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component_rem_success = self.wait_for_condition(lambda: not hydra.has_components(child_entity.id, ["Box Shape"]),
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5.0)
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self.test_success = self.test_success and component_rem_success
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self.log(f"Remove component: {component_rem_success}")
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# 4) Save the level
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save_level_action = pyside_utils.get_action_for_menu_path(editor_window, "File", "Save")
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pyside_utils.trigger_action_async(save_level_action)
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# 5) Export the level
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export_action = pyside_utils.get_action_for_menu_path(editor_window, "Game", "Export to Engine")
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pyside_utils.trigger_action_async(export_action)
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level_pak_file = os.path.join(
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"AutomatedTesting", "Levels", self.args["level"], "level.pak"
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)
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export_success = self.wait_for_condition(lambda: os.path.exists(level_pak_file), 5.0)
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self.test_success = self.test_success and export_success
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self.log(f"Save and Export: {export_success}")
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test = TestBasicEditorWorkflows()
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test.run()
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