Remove extra/bad profile markers (#4031)
Many of these are just extra noise in the profile, but the one in Archive.cpp could also cause PIX to crash. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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@@ -96,8 +96,6 @@ namespace AZ
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const AZ::Vector3& rayStart, const AZ::Vector3& rayDir, bool allowBruteForce,
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float& distanceNormalized, AZ::Vector3& normal) const
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{
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AZ_PROFILE_FUNCTION(RPI);
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if (!m_modelTriangleCount)
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{
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// [GFX TODO][ATOM-4343 Bake mesh spatial information during AP processing]
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@@ -172,8 +172,6 @@ namespace AZ
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Data::Asset<ShaderVariantAsset> ShaderAsset::GetVariant(
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const ShaderVariantId& shaderVariantId, SupervariantIndex supervariantIndex)
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{
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AZ_PROFILE_FUNCTION(RPI);
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auto variantFinder = AZ::Interface<IShaderVariantFinder>::Get();
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AZ_Assert(variantFinder, "The IShaderVariantFinder doesn't exist");
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@@ -189,8 +187,6 @@ namespace AZ
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ShaderVariantSearchResult ShaderAsset::FindVariantStableId(const ShaderVariantId& shaderVariantId)
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{
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AZ_PROFILE_FUNCTION(RPI);
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uint32_t dynamicOptionCount = aznumeric_cast<uint32_t>(GetShaderOptionGroupLayout()->GetShaderOptions().size());
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ShaderVariantSearchResult variantSearchResult{RootShaderVariantStableId, dynamicOptionCount };
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@@ -72,8 +72,6 @@ namespace AZ
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ShaderVariantSearchResult ShaderVariantTreeAsset::FindVariantStableId(const ShaderOptionGroupLayout* shaderOptionGroupLayout, const ShaderVariantId& shaderVariantId) const
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{
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AZ_PROFILE_FUNCTION(RPI);
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struct NodeToVisit
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{
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uint32_t m_branchCount; // Number of static branches
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