Remove extra/bad profile markers (#4031)
Many of these are just extra noise in the profile, but the one in Archive.cpp could also cause PIX to crash. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
This commit is contained in:
@@ -299,7 +299,6 @@ namespace AZ
|
||||
|
||||
const ShaderVariant& Shader::GetVariant(const ShaderVariantId& shaderVariantId)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(RPI);
|
||||
Data::Asset<ShaderVariantAsset> shaderVariantAsset = m_asset->GetVariant(shaderVariantId, m_supervariantIndex);
|
||||
if (!shaderVariantAsset || shaderVariantAsset->IsRootVariant())
|
||||
{
|
||||
@@ -316,15 +315,12 @@ namespace AZ
|
||||
|
||||
ShaderVariantSearchResult Shader::FindVariantStableId(const ShaderVariantId& shaderVariantId) const
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(RPI);
|
||||
ShaderVariantSearchResult variantSearchResult = m_asset->FindVariantStableId(shaderVariantId);
|
||||
return variantSearchResult;
|
||||
}
|
||||
|
||||
const ShaderVariant& Shader::GetVariant(ShaderVariantStableId shaderVariantStableId)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(RPI);
|
||||
|
||||
if (!shaderVariantStableId.IsValid() || shaderVariantStableId == ShaderAsset::RootShaderVariantStableId)
|
||||
{
|
||||
return m_rootVariant;
|
||||
|
||||
Reference in New Issue
Block a user