[Linux] Return the active window when there's no cursor constraint window

The cursor constraint window is only set by the Editor. In the game
launcher, this function was returning a null window, which makes
`GetSystemCursorPositionNormalized()` unable to determine the cursor
position. This in turn causes mouse input in ImGui to not work.

Fixes #4722, LYN-7491

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-11-03 10:11:55 -07:00
parent 43c83f13c6
commit 0502ddbe2b
6 changed files with 305 additions and 64 deletions
@@ -13,18 +13,68 @@
namespace AzFramework
{
xcb_window_t GetSystemCursorFocusWindow()
xcb_window_t GetSystemCursorFocusWindow(xcb_connection_t* connection)
{
void* systemCursorFocusWindow = nullptr;
AzFramework::InputSystemCursorConstraintRequestBus::BroadcastResult(
systemCursorFocusWindow, &AzFramework::InputSystemCursorConstraintRequests::GetSystemCursorConstraintWindow);
if (!systemCursorFocusWindow)
if (systemCursorFocusWindow)
{
return XCB_NONE;
return static_cast<xcb_window_t>(reinterpret_cast<uint64_t>(systemCursorFocusWindow));
}
return static_cast<xcb_window_t>(reinterpret_cast<uint64_t>(systemCursorFocusWindow));
// EWMH-compliant window managers set the "_NET_ACTIVE_WINDOW" property
// of the X server's root window to the currently active window. This
// retrieves value of that property.
// Get the atom for the _NET_ACTIVE_WINDOW property
constexpr int propertyNameLength = 18;
xcb_generic_error_t* error = nullptr;
XcbStdFreePtr<xcb_intern_atom_reply_t> activeWindowAtom {xcb_intern_atom_reply(
connection,
xcb_intern_atom(connection, /*only_if_exists=*/ 1, propertyNameLength, "_NET_ACTIVE_WINDOW"),
&error
)};
if (!activeWindowAtom || error)
{
if (error)
{
AZ_Warning("XcbInput", false, "Retrieving _NET_ACTIVE_WINDOW atom failed : Error code %d", error->error_code);
free(error);
}
return XCB_WINDOW_NONE;
}
// Get the root window
const xcb_window_t rootWId = xcb_setup_roots_iterator(xcb_get_setup(connection)).data->root;
// Fetch the value of the root window's _NET_ACTIVE_WINDOW property
XcbStdFreePtr<xcb_get_property_reply_t> property {xcb_get_property_reply(
connection,
xcb_get_property(
/*c=*/connection,
/*_delete=*/ 0,
/*window=*/rootWId,
/*property=*/activeWindowAtom->atom,
/*type=*/XCB_ATOM_WINDOW,
/*long_offset=*/0,
/*long_length=*/1
),
&error
)};
if (!property || error)
{
if (error)
{
AZ_Warning("XcbInput", false, "Retrieving _NET_ACTIVE_WINDOW atom failed : Error code %d", error->error_code);
free(error);
}
return XCB_WINDOW_NONE;
}
return *static_cast<xcb_window_t*>(xcb_get_property_value(property.get()));
}
xcb_connection_t* XcbInputDeviceMouse::s_xcbConnection = nullptr;
@@ -36,8 +86,7 @@ namespace AzFramework
: InputDeviceMouse::Implementation(inputDevice)
, m_systemCursorState(SystemCursorState::Unknown)
, m_systemCursorPositionNormalized(0.5f, 0.5f)
, m_prevConstraintWindow(XCB_NONE)
, m_focusWindow(XCB_NONE)
, m_focusWindow(XCB_WINDOW_NONE)
, m_cursorShown(true)
{
XcbEventHandlerBus::Handler::BusConnect();
@@ -271,7 +320,7 @@ namespace AzFramework
{
m_systemCursorState = systemCursorState;
m_focusWindow = GetSystemCursorFocusWindow();
m_focusWindow = GetSystemCursorFocusWindow(s_xcbConnection);
HandleCursorState(m_focusWindow, systemCursorState);
}
@@ -279,50 +328,10 @@ namespace AzFramework
void XcbInputDeviceMouse::HandleCursorState(xcb_window_t window, SystemCursorState systemCursorState)
{
bool confined = false, cursorShown = true;
switch (systemCursorState)
{
case SystemCursorState::ConstrainedAndHidden:
{
//!< Constrained to the application's main window and hidden
confined = true;
cursorShown = false;
}
break;
case SystemCursorState::ConstrainedAndVisible:
{
//!< Constrained to the application's main window and visible
confined = true;
}
break;
case SystemCursorState::UnconstrainedAndHidden:
{
//!< Free to move outside the main window but hidden while inside
cursorShown = false;
}
break;
case SystemCursorState::UnconstrainedAndVisible:
{
//!< Free to move outside the application's main window and visible
}
case SystemCursorState::Unknown:
default:
break;
}
// ATTN GetSystemCursorFocusWindow when getting out of the play in editor will return XCB_NONE
// We need however the window id to reset the cursor.
if (XCB_NONE == window && (confined || cursorShown))
{
// Reuse the previous window to reset states.
window = m_prevConstraintWindow;
m_prevConstraintWindow = XCB_NONE;
}
else
{
// Remember the window we used to modify cursor and barrier states.
m_prevConstraintWindow = window;
}
const bool confined = (systemCursorState == SystemCursorState::ConstrainedAndHidden) ||
(systemCursorState == SystemCursorState::ConstrainedAndVisible);
const bool cursorShown = (systemCursorState == SystemCursorState::ConstrainedAndVisible) ||
(systemCursorState == SystemCursorState::UnconstrainedAndVisible);
CreateBarriers(window, confined);
ShowCursor(window, cursorShown);
@@ -336,26 +345,26 @@ namespace AzFramework
void XcbInputDeviceMouse::SetSystemCursorPositionNormalizedInternal(xcb_window_t window, AZ::Vector2 positionNormalized)
{
// TODO Basically not done at all. Added only the basic functions needed.
const XcbStdFreePtr<xcb_get_geometry_reply_t> xkbGeometryReply{ xcb_get_geometry_reply(
const XcbStdFreePtr<xcb_get_geometry_reply_t> xcbGeometryReply{ xcb_get_geometry_reply(
s_xcbConnection, xcb_get_geometry(s_xcbConnection, window), nullptr) };
if (!xkbGeometryReply)
if (!xcbGeometryReply)
{
return;
}
const int16_t x = static_cast<int16_t>(positionNormalized.GetX() * xkbGeometryReply->width);
const int16_t y = static_cast<int16_t>(positionNormalized.GetY() * xkbGeometryReply->height);
const int16_t x = static_cast<int16_t>(positionNormalized.GetX() * xcbGeometryReply->width);
const int16_t y = static_cast<int16_t>(positionNormalized.GetY() * xcbGeometryReply->height);
xcb_warp_pointer(s_xcbConnection, XCB_NONE, window, 0, 0, 0, 0, x, y);
xcb_warp_pointer(s_xcbConnection, XCB_WINDOW_NONE, window, 0, 0, 0, 0, x, y);
xcb_flush(s_xcbConnection);
}
void XcbInputDeviceMouse::SetSystemCursorPositionNormalized(AZ::Vector2 positionNormalized)
{
const xcb_window_t window = GetSystemCursorFocusWindow();
if (XCB_NONE == window)
const xcb_window_t window = GetSystemCursorFocusWindow(s_xcbConnection);
if (XCB_WINDOW_NONE == window)
{
return;
}
@@ -397,8 +406,8 @@ namespace AzFramework
AZ::Vector2 XcbInputDeviceMouse::GetSystemCursorPositionNormalized() const
{
const xcb_window_t window = GetSystemCursorFocusWindow();
if (XCB_NONE == window)
const xcb_window_t window = GetSystemCursorFocusWindow(s_xcbConnection);
if (XCB_WINDOW_NONE == window)
{
return AZ::Vector2::CreateZero();
}
@@ -549,7 +558,7 @@ namespace AzFramework
ProcessRawEventQueues();
ResetInputChannelStates();
m_focusWindow = XCB_NONE;
m_focusWindow = XCB_WINDOW_NONE;
auto* interface = AzFramework::XcbConnectionManagerInterface::Get();
interface->SetEnableXInput(interface->GetXcbConnection(), false);
@@ -161,9 +161,6 @@ namespace AzFramework
//! Will be true if the xinput2 extension could be initialized.
static bool m_xInputInitialized;
//! The window that had focus
xcb_window_t m_prevConstraintWindow;
//! The current window that has focus
xcb_window_t m_focusWindow;