From 8730d5657fa96328ba391b33eca7ae6db6d5539f Mon Sep 17 00:00:00 2001 From: Chris Burel Date: Fri, 16 Jul 2021 08:52:55 -0700 Subject: [PATCH 1/4] Allow special characters in AnimGraph node group names Relying on the command system's string processing syntax prevents certain names from being used. This converts the AnimGraphAdjustNodeGroup command to be directly invokable, so that arguments can be passed directly, instead of going through the CommandLine string parsing. Signed-off-by: Chris Burel --- .../Source/AnimGraphNodeCommands.cpp | 28 +- .../Source/AnimGraphNodeGroupCommands.cpp | 251 +++++++++--------- .../Source/AnimGraphNodeGroupCommands.h | 71 ++++- .../CommandSystem/Source/ParameterMixins.h | 2 + .../Source/AnimGraph/BlendGraphWidget.cpp | 30 ++- .../Source/AnimGraph/NodeGroupWindow.cpp | 47 ++-- Gems/EMotionFX/Code/MCore/Source/Command.cpp | 6 +- Gems/EMotionFX/Code/MCore/Source/Command.h | 2 +- 8 files changed, 260 insertions(+), 177 deletions(-) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeCommands.cpp index f72833df56..fe41312701 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeCommands.cpp @@ -11,6 +11,7 @@ #include "CommandManager.h" #include +#include #include #include #include @@ -858,8 +859,16 @@ namespace CommandSystem // add it to the old node group if it was assigned to one before if (!mNodeGroupName.empty()) { - commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -nodeNames \"%s\" -nodeAction \"add\"", animGraph->GetID(), mNodeGroupName.c_str(), mName.c_str()); - if (GetCommandManager()->ExecuteCommandInsideCommand(commandString.c_str(), outResult) == false) + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ mNodeGroupName, + /*visible = */ AZStd::nullopt, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ {{mName}}, + /*nodeAction = */ CommandSystem::CommandAnimGraphAdjustNodeGroup::NodeAction::Add + ); + if (GetCommandManager()->ExecuteCommandInsideCommand(command, outResult) == false) { if (outResult.size() > 0) { @@ -1363,11 +1372,16 @@ namespace CommandSystem EMotionFX::AnimGraphNodeGroup* nodeGroup = node->GetAnimGraph()->FindNodeGroupForNode(node); if (nodeGroup && !cutMode) { - commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %d -name \"%s\" -nodeNames \"%s\" -nodeAction \"add\"", - targetAnimGraph->GetID(), - nodeGroup->GetName(), - nodeName.c_str()); - commandGroup->AddCommandString(commandString); + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ targetAnimGraph->GetID(), + /*name = */ nodeGroup->GetNameString(), + /*visible = */ AZStd::nullopt, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ {{nodeName}}, + /*nodeAction = */ CommandSystem::CommandAnimGraphAdjustNodeGroup::NodeAction::Add + ); + commandGroup->AddCommand(command); } // Recurse through the child nodes. diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.cpp index 29ee45312b..f5f913f0ca 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.cpp @@ -6,6 +6,7 @@ * */ +#include #include #include "AnimGraphNodeGroupCommands.h" #include "AnimGraphConnectionCommands.h" @@ -22,45 +23,46 @@ namespace CommandSystem { + AZ_CLASS_ALLOCATOR_IMPL(CommandAnimGraphAdjustNodeGroup, EMotionFX::CommandAllocator, 0) + //-------------------------------------------------------------------------------- // CommandAnimGraphAdjustNodeGroup //-------------------------------------------------------------------------------- - CommandAnimGraphAdjustNodeGroup::CommandAnimGraphAdjustNodeGroup(MCore::Command* orgCommand) - : MCore::Command("AnimGraphAdjustNodeGroup", orgCommand) + CommandAnimGraphAdjustNodeGroup::CommandAnimGraphAdjustNodeGroup( + MCore::Command* orgCommand, + AZ::u32 animGraphId, + AZStd::string name, + AZStd::optional visible, + AZStd::optional newName, + AZStd::optional> nodeNames, + AZStd::optional nodeAction, + AZStd::optional color, + AZStd::optional updateUI + ) + : MCore::Command(s_commandName, orgCommand) + , ParameterMixinAnimGraphId(animGraphId) + , m_name(AZStd::move(name)) + , m_isVisible(visible) + , m_newName(AZStd::move(newName)) + , m_nodeNames(AZStd::move(nodeNames)) + , m_nodeAction(nodeAction) + , m_color(color) + , m_updateUI(updateUI) { } - - CommandAnimGraphAdjustNodeGroup::~CommandAnimGraphAdjustNodeGroup() + AZStd::vector CommandAnimGraphAdjustNodeGroup::GenerateNodeNameVector(EMotionFX::AnimGraph* animGraph, const AZStd::vector& nodeIDs) { - } - - - AZStd::string CommandAnimGraphAdjustNodeGroup::GenerateNodeNameString(EMotionFX::AnimGraph* animGraph, const AZStd::vector& nodeIDs) - { - if (nodeIDs.empty()) + AZStd::vector result; + for (const auto& nodeID : nodeIDs) { - return ""; - } - - AZStd::string result; - - const size_t numNodes = nodeIDs.size(); - for (size_t i = 0; i < numNodes; ++i) - { - EMotionFX::AnimGraphNode* animGraphNode = animGraph->RecursiveFindNodeById(nodeIDs[i]); + const EMotionFX::AnimGraphNode* animGraphNode = animGraph->RecursiveFindNodeById(nodeID); if (!animGraphNode) { continue; } - - result += animGraphNode->GetName(); - if (i < numNodes - 1) - { - result += ';'; - } + result.emplace_back(animGraphNode->GetName()); } - return result; } @@ -80,78 +82,51 @@ namespace CommandSystem } - bool CommandAnimGraphAdjustNodeGroup::Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) + bool CommandAnimGraphAdjustNodeGroup::Execute(const MCore::CommandLine&, AZStd::string& outResult) { - EMotionFX::AnimGraph* animGraph = CommandsGetAnimGraph(parameters, this, outResult); + EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().FindAnimGraphByID(m_animGraphId); if (!animGraph) { return false; } - // get the node group name - AZStd::string groupName; - parameters.GetValue("name", this, groupName); - // find the node group index - const uint32 groupIndex = animGraph->FindNodeGroupIndexByName(groupName.c_str()); + const uint32 groupIndex = animGraph->FindNodeGroupIndexByName(m_name.c_str()); if (groupIndex == MCORE_INVALIDINDEX32) { - outResult = AZStd::string::format("Node group \"%s\" can not be found.", groupName.c_str()); + outResult = AZStd::string::format("Node group \"%s\" can not be found.", m_name.c_str()); return false; } - // get a pointer to the node group and keep the old name EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->GetNodeGroup(groupIndex); - mOldName = nodeGroup->GetName(); - // is visible? - if (parameters.CheckIfHasParameter("isVisible")) + if (m_isVisible.has_value()) { - const bool isVisible = parameters.GetValueAsBool("isVisible", this); - mOldIsVisible = nodeGroup->GetIsVisible(); - nodeGroup->SetIsVisible(isVisible); + m_oldIsVisible = nodeGroup->GetIsVisible(); + nodeGroup->SetIsVisible(*m_isVisible); } - // background color - if (parameters.CheckIfHasParameter("color")) + if (m_color.has_value()) { - const AZ::Vector4 colorVector4 = parameters.GetValueAsVector4("color", this); - const AZ::u32 color = AZ::Color(static_cast(colorVector4.GetX()), static_cast(colorVector4.GetY()), static_cast(colorVector4.GetZ()), static_cast(colorVector4.GetW())).ToU32(); - mOldColor = nodeGroup->GetColor(); - nodeGroup->SetColor(color); + m_oldColor = nodeGroup->GetColor(); + nodeGroup->SetColor(*m_color); } - // set the new name - // if the new name is empty, the name is not changed - AZStd::string newGroupName; - parameters.GetValue("newName", this, newGroupName); - if (!newGroupName.empty()) + if (m_newName.has_value()) { - nodeGroup->SetName(newGroupName.c_str()); + nodeGroup->SetName(m_newName->c_str()); } // check if parametes nodeNames is set - if (parameters.CheckIfHasParameter("nodeNames")) + if (m_nodeNames.has_value()) { // keep the old nodes IDs - mOldNodeIds = CollectNodeIdsFromGroup(nodeGroup); - - // get the node action - AZStd::string nodeAction; - parameters.GetValue("nodeAction", this, nodeAction); - - // get the node names and split the string - AZStd::string nodeNamesString; - parameters.GetValue("nodeNames", this, nodeNamesString); - - - AZStd::vector nodeNames; - AzFramework::StringFunc::Tokenize(nodeNamesString.c_str(), nodeNames, ";", false, true); + m_oldNodeIds = CollectNodeIdsFromGroup(nodeGroup); // remove the selected nodes from the given node group - if (AzFramework::StringFunc::Equal(nodeAction.c_str(), "remove")) + if (*m_nodeAction == NodeAction::Remove) { - for (const AZStd::string& nodeName : nodeNames) + for (const AZStd::string& nodeName : *m_nodeNames) { EMotionFX::AnimGraphNode* animGraphNode = animGraph->RecursiveFindNodeByName(nodeName.c_str()); if (!animGraphNode) @@ -163,9 +138,9 @@ namespace CommandSystem nodeGroup->RemoveNodeById(animGraphNode->GetId()); } } - else if (AzFramework::StringFunc::Equal(nodeAction.c_str(), "add")) // add the selected nodes to the given node group + else if (*m_nodeAction == NodeAction::Add) { - for (const AZStd::string& nodeName : nodeNames) + for (const AZStd::string& nodeName : *m_nodeNames) { EMotionFX::AnimGraphNode* animGraphNode = animGraph->RecursiveFindNodeByName(nodeName.c_str()); if (!animGraphNode) @@ -184,12 +159,12 @@ namespace CommandSystem nodeGroup->AddNode(animGraphNode->GetId()); } } - else if (AzFramework::StringFunc::Equal(nodeAction.c_str(), "replace")) // clear the node group and then add the selected nodes to the given node group + else if (*m_nodeAction == NodeAction::Replace) { // clear the node group upfront nodeGroup->RemoveAllNodes(); - for (const AZStd::string& nodeName : nodeNames) + for (const AZStd::string& nodeName : *m_nodeNames) { EMotionFX::AnimGraphNode* animGraphNode = animGraph->RecursiveFindNodeByName(nodeName.c_str()); if (!animGraphNode) @@ -211,68 +186,40 @@ namespace CommandSystem } // save the current dirty flag and tell the anim graph that something got changed - mOldDirtyFlag = animGraph->GetDirtyFlag(); + m_oldDirtyFlag = animGraph->GetDirtyFlag(); animGraph->SetDirtyFlag(true); return true; } // undo the command - bool CommandAnimGraphAdjustNodeGroup::Undo(const MCore::CommandLine& parameters, AZStd::string& outResult) + bool CommandAnimGraphAdjustNodeGroup::Undo(const MCore::CommandLine&, AZStd::string& outResult) { - EMotionFX::AnimGraph* animGraph = CommandsGetAnimGraph(parameters, this, outResult); + EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().FindAnimGraphByID(m_animGraphId); if (!animGraph) { return false; } - AZStd::string commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i", animGraph->GetID()); - - // set the old name or simply set the name if the name is not changed - if (parameters.CheckIfHasParameter("newName")) - { - AZStd::string newName; - parameters.GetValue("newName", this, newName); - - commandString += AZStd::string::format(" -name \"%s\"", newName.c_str()); - commandString += AZStd::string::format(" -newName \"%s\"", mOldName.c_str()); - } - else - { - commandString += AZStd::string::format(" -name \"%s\"", mOldName.c_str()); - } - - // set the old visible flag - if (parameters.CheckIfHasParameter("isVisible")) - { - commandString += AZStd::string::format(" -isVisible %i", mOldIsVisible); - } - - // set the old color - if (parameters.CheckIfHasParameter("color")) - { - AZ::Color oldColor; - oldColor.FromU32(mOldColor); - const AZStd::string oldColorString = AZStd::string::format("%.8f,%.8f,%.8f,%.8f", static_cast(oldColor.GetR()), static_cast(oldColor.GetG()), static_cast(oldColor.GetB()), static_cast(oldColor.GetA())); - - commandString += AZStd::string::format(" -color \"%s\"", oldColorString.c_str()); - } - - // set the old nodes - if (parameters.CheckIfHasParameter("nodeNames")) - { - const AZStd::string nodeNamesString = CommandAnimGraphAdjustNodeGroup::GenerateNodeNameString(animGraph, mOldNodeIds); - commandString += AZStd::string::format(" -nodeNames \"%s\" -nodeAction \"replace\"", nodeNamesString.c_str()); - } + CommandAnimGraphAdjustNodeGroup* command = aznew CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ m_animGraphId, + /*name = */ m_newName.has_value() ? *m_newName : m_name, + /*visible = */ m_isVisible.has_value() ? AZStd::optional(m_oldIsVisible) : AZStd::nullopt, + /*newName = */ m_newName.has_value() ? AZStd::optional(m_name) : AZStd::nullopt, + /*nodeNames = */ m_nodeNames.has_value() ? AZStd::optional>(GenerateNodeNameVector(animGraph, m_oldNodeIds)) : AZStd::nullopt, + /*nodeAction = */ m_nodeNames.has_value() ? AZStd::optional(NodeAction::Replace) : AZStd::nullopt, + /*color = */ m_color.has_value() ? AZStd::optional(m_oldColor) : AZStd::nullopt + ); // execute the command - if (!GetCommandManager()->ExecuteCommandInsideCommand(commandString, outResult)) + if (!GetCommandManager()->ExecuteCommandInsideCommand(command, outResult)) { AZ_Error("EMotionFX", false, outResult.c_str()); } // set the dirty flag back to the old value - animGraph->SetDirtyFlag(mOldDirtyFlag); + animGraph->SetDirtyFlag(m_oldDirtyFlag); return true; } @@ -282,7 +229,7 @@ namespace CommandSystem { GetSyntax().ReserveParameters(8); GetSyntax().AddRequiredParameter("name", "The name of the node group to adjust.", MCore::CommandSyntax::PARAMTYPE_STRING); - GetSyntax().AddParameter("animGraphID", "The id of the blend set the node group belongs to.", MCore::CommandSyntax::PARAMTYPE_INT, "-1"); + EMotionFX::ParameterMixinAnimGraphId::InitSyntax(GetSyntax(), /*isParameterRequired=*/ false); GetSyntax().AddParameter("isVisible", "The visibility flag of the node group.", MCore::CommandSyntax::PARAMTYPE_BOOLEAN, "true"); GetSyntax().AddParameter("newName", "The new name of the node group.", MCore::CommandSyntax::PARAMTYPE_STRING, ""); GetSyntax().AddParameter("nodeNames", "A list of node names that should be added/removed to/from the node group.", MCore::CommandSyntax::PARAMTYPE_STRING, ""); @@ -291,6 +238,51 @@ namespace CommandSystem GetSyntax().AddParameter("updateUI", "Setting this to true will trigger a refresh of the node groups UI.", MCore::CommandSyntax::PARAMTYPE_BOOLEAN, "true"); } + bool CommandAnimGraphAdjustNodeGroup::SetCommandParameters(const MCore::CommandLine& parameters) + { + EMotionFX::ParameterMixinAnimGraphId::SetCommandParameters(parameters); + m_name = parameters.GetValue("name", this); + + if (parameters.CheckIfHasParameter("isVisible")) + { + m_isVisible = parameters.GetValueAsBool("isVisible", this); + } + if (parameters.CheckIfHasParameter("newName")) + { + m_newName = parameters.GetValue("newName", this); + } + if (parameters.CheckIfHasParameter("nodeNames")) + { + m_nodeNames.emplace(); + AzFramework::StringFunc::Tokenize(parameters.GetValue("nodeNames", this), m_nodeNames.value(), ";", false, true); + } + if (parameters.CheckIfHasValue("nodeAction")) + { + const AZStd::string& nodeActionStr = parameters.GetValue("nodeAction", this); + if (nodeActionStr == "add") + { + m_nodeAction = NodeAction::Add; + } + else if (nodeActionStr == "remove") + { + m_nodeAction = NodeAction::Remove; + } + else if (nodeActionStr == "replace") + { + m_nodeAction = NodeAction::Replace; + } + } + if (parameters.CheckIfHasParameter("color")) + { + m_color = AZ::Color(parameters.GetValueAsVector4("color", this)).ToU32(); + } + if (parameters.CheckIfHasParameter("updateUI")) + { + m_updateUI = parameters.GetValueAsBool("updateUI", this); + } + + return true; + } const char* CommandAnimGraphAdjustNodeGroup::GetDescription() const { @@ -447,21 +439,20 @@ namespace CommandSystem MCore::CommandGroup commandGroup; - AZStd::string commandString = AZStd::string::format("AnimGraphAddNodeGroup -animGraphID %i -name \"%s\" -updateUI %s",animGraph->GetID(), mOldName.c_str(), updateWindow.c_str()); - commandGroup.AddCommandString(commandString); + commandGroup.AddCommandString(AZStd::string::format("AnimGraphAddNodeGroup -animGraphID %i -name \"%s\" -updateUI %s",animGraph->GetID(), mOldName.c_str(), updateWindow.c_str())); - const AZStd::string nodeNamesString = CommandAnimGraphAdjustNodeGroup::GenerateNodeNameString(animGraph, mOldNodeIds); + auto* command = aznew CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ mOldName, + /*visible = */ mOldIsVisible, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ CommandAnimGraphAdjustNodeGroup::GenerateNodeNameVector(animGraph, mOldNodeIds), + /*nodeAction = */ CommandAnimGraphAdjustNodeGroup::NodeAction::Add, + /*color = */ mOldColor + ); - AZ::Color oldColor; - oldColor.FromU32(mOldColor); - const AZStd::string oldColorString = AZStd::string::format("%.8f,%.8f,%.8f,%.8f", - static_cast(oldColor.GetR()), static_cast(oldColor.GetG()), static_cast(oldColor.GetB()), static_cast(oldColor.GetA())); - - commandString = AZStd::string::format( - "AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -isVisible %s -color \"%s\" -nodeNames \"%s\" -nodeAction \"add\" -updateUI %s", - animGraph->GetID(), mOldName.c_str(), AZStd::to_string(mOldIsVisible).c_str(), oldColorString.c_str(), nodeNamesString.c_str(), updateWindow.c_str()); - - commandGroup.AddCommandString(commandString); + commandGroup.AddCommand(command); AZStd::string result; if (!GetCommandManager()->ExecuteCommandGroupInsideCommand(commandGroup, result)) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.h index 85bd92f970..0fc497d2f1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.h @@ -13,22 +13,73 @@ #include #include #include +#include namespace CommandSystem { // adjust a node group - MCORE_DEFINECOMMAND_START(CommandAnimGraphAdjustNodeGroup, "Adjust anim graph node group", true) -public: - static AZStd::string GenerateNodeNameString(EMotionFX::AnimGraph* animGraph, const AZStd::vector& nodeIDs); - static AZStd::vector CollectNodeIdsFromGroup(EMotionFX::AnimGraphNodeGroup* nodeGroup); + class CommandAnimGraphAdjustNodeGroup + : public MCore::Command + , public EMotionFX::ParameterMixinAnimGraphId + { + public: + AZ_CLASS_ALLOCATOR_DECL - AZStd::string mOldName; - bool mOldIsVisible; - AZ::u32 mOldColor; - AZStd::vector mOldNodeIds; - bool mOldDirtyFlag; - MCORE_DEFINECOMMAND_END + static constexpr inline AZStd::string_view s_commandName = "AnimGraphAdjustNodeGroup"; + enum class NodeAction + { + Add, + Remove, + Replace + }; + + explicit CommandAnimGraphAdjustNodeGroup( + MCore::Command* orgCommand = nullptr, + AZ::u32 animGraphId = MCORE_INVALIDINDEX32, + AZStd::string name = AZStd::string{}, + AZStd::optional visible = AZStd::nullopt, + AZStd::optional newName = AZStd::nullopt, + AZStd::optional> nodeNames = AZStd::nullopt, + AZStd::optional nodeAction = AZStd::nullopt, + AZStd::optional color = AZStd::nullopt, + AZStd::optional updateUI = AZStd::nullopt + ); + bool Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) override; + bool Undo(const MCore::CommandLine& parameters, AZStd::string& outResult) override; + void InitSyntax() override; + bool SetCommandParameters(const MCore::CommandLine& parameters) override; + bool GetIsUndoable() const override + { + return true; + } + const char* GetHistoryName() const override + { + return "Adjust anim graph node group"; + } + const char* GetDescription() const override; + MCore::Command* Create() override + { + return new CommandAnimGraphAdjustNodeGroup(this); + } + + static AZStd::vector GenerateNodeNameVector(EMotionFX::AnimGraph* animGraph, const AZStd::vector& nodeIDs); + static AZStd::vector CollectNodeIdsFromGroup(EMotionFX::AnimGraphNodeGroup* nodeGroup); + + private: + AZStd::string m_name; + AZStd::optional m_isVisible; + AZStd::optional m_newName; + AZStd::optional> m_nodeNames; + AZStd::optional m_nodeAction; + AZStd::optional m_color; + AZStd::optional m_updateUI; + + bool m_oldIsVisible; + AZ::u32 m_oldColor; + AZStd::vector m_oldNodeIds; + bool m_oldDirtyFlag; + }; // add node group MCORE_DEFINECOMMAND_START(CommandAnimGraphAddNodeGroup, "Add anim graph node group", true) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ParameterMixins.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ParameterMixins.h index eb5de65f13..6461921160 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ParameterMixins.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ParameterMixins.h @@ -80,6 +80,8 @@ namespace EMotionFX AZ_RTTI(ParameterMixinAnimGraphId, "{3F48199E-6566-471F-A7EA-ADF67CAC4DCD}") AZ_CLASS_ALLOCATOR_DECL + ParameterMixinAnimGraphId() = default; + ParameterMixinAnimGraphId(AZ::u32 id) : m_animGraphId(id) {} virtual ~ParameterMixinAnimGraphId() = default; static void Reflect(AZ::ReflectContext* context); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.cpp index 9ec28d2e21..8a4a338b6e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.cpp @@ -9,6 +9,7 @@ #include #include #include +#include #include #include #include @@ -1208,7 +1209,7 @@ namespace EMStudio MCore::CommandGroup commandGroup("Adjust anim graph node group"); - AZStd::string nodeNames; + AZStd::vector nodeNames; for (const QModelIndex& selectedIndex : selectionList) { // Skip transitions and blend tree connections. @@ -1221,12 +1222,19 @@ namespace EMStudio EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->FindNodeGroupForNode(selectedNode); if (nodeGroup) { - const AZStd::string command = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -nodeNames \"%s\" -nodeAction \"remove\"", animGraph->GetID(), nodeGroup->GetName(), selectedNode->GetName()); - commandGroup.AddCommandString(command); + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ nodeGroup->GetNameString(), + /*visible = */ AZStd::nullopt, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ {{selectedNode->GetNameString()}}, + /*nodeAction = */ CommandSystem::CommandAnimGraphAdjustNodeGroup::NodeAction::Remove + ); + commandGroup.AddCommand(command); } - nodeNames += selectedNode->GetName(); - nodeNames += ";"; + nodeNames.emplace_back(selectedNode->GetName()); } if (!nodeNames.empty()) { @@ -1235,8 +1243,16 @@ namespace EMStudio if (newNodeGroup) { - const AZStd::string command = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -nodeNames \"%s\" -nodeAction \"add\"", animGraph->GetID(), newNodeGroup->GetName(), nodeNames.c_str()); - commandGroup.AddCommandString(command); + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ newNodeGroup->GetNameString(), + /*visible = */ AZStd::nullopt, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ nodeNames, + /*nodeAction = */ CommandSystem::CommandAnimGraphAdjustNodeGroup::NodeAction::Add + ); + commandGroup.AddCommand(command); } AZStd::string outResult; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.cpp index ecb9a227af..8ab7aa8d72 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.cpp @@ -74,11 +74,6 @@ namespace EMStudio mLineEdit->setText(nodeGroup.c_str()); mLineEdit->selectAll(); - // create add the error message - /*mErrorMsg = new QLabel("Error: Duplicate name found"); - mErrorMsg->setAlignment(Qt::AlignVCenter | Qt::AlignLeft); - mErrorMsg->setVisible(false);*/ - // create the button layout QHBoxLayout* buttonLayout = new QHBoxLayout(); mOKButton = new QPushButton("OK"); @@ -139,10 +134,16 @@ namespace EMStudio void NodeGroupRenameWindow::Accepted() { // Execute the command - AZStd::string commandString, outResult; + AZStd::string outResult; const AZStd::string convertedNewName = FromQtString(mLineEdit->text()); - commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -newName \"%s\"", mAnimGraph->GetID(), mNodeGroup.c_str(), convertedNewName.c_str()); - if (GetCommandManager()->ExecuteCommand(commandString.c_str(), outResult) == false) + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + mAnimGraph->GetID(), + /*name = */ mNodeGroup, + /*visible = */ AZStd::nullopt, + /*newName = */ convertedNewName + ); + if (!GetCommandManager()->ExecuteCommand(command, outResult)) { MCore::LogError(outResult.c_str()); } @@ -167,7 +168,7 @@ namespace EMStudio mAdjustCallback = new CommandAnimGraphAdjustNodeGroupCallback(false); GetCommandManager()->RegisterCommandCallback("AnimGraphAddNodeGroup", mCreateCallback); GetCommandManager()->RegisterCommandCallback("AnimGraphRemoveNodeGroup", mRemoveCallback); - GetCommandManager()->RegisterCommandCallback("AnimGraphAdjustNodeGroup", mAdjustCallback); + GetCommandManager()->RegisterCommandCallback(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName.data(), mAdjustCallback); // add the add button mAddAction = new QAction(MysticQt::GetMysticQt()->FindIcon("Images/Icons/Plus.svg"), tr("Add new node group"), this); @@ -486,13 +487,16 @@ namespace EMStudio bool isVisible = state == Qt::Checked; - // construct the command - AZStd::string commandString; - commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -isVisible %s", animGraph->GetID(), nodeGroup->GetName(), AZStd::to_string(isVisible).c_str()); + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ nodeGroup->GetNameString(), + /*visible = */ isVisible + ); // execute the command AZStd::string resultString; - if (GetCommandManager()->ExecuteCommand(commandString.c_str(), resultString) == false) + if (GetCommandManager()->ExecuteCommand(command, resultString) == false) { if (resultString.size() > 0) { @@ -519,16 +523,21 @@ namespace EMStudio // get a pointer to the node group EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->GetNodeGroup(groupIndex); - // get the color - AZ::Vector4 finalColor = color.GetAsVector4(); - // construct the command - AZStd::string commandString; - commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -color \"%s\"", animGraph->GetID(), nodeGroup->GetName(), AZStd::to_string(finalColor).c_str()); + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ nodeGroup->GetName(), + /*visible = */ AZStd::nullopt, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ AZStd::nullopt, + /*nodeAction = */ AZStd::nullopt, + /*color = */ color.ToU32() + ); // execute the command AZStd::string resultString; - if (GetCommandManager()->ExecuteCommand(commandString.c_str(), resultString) == false) + if (GetCommandManager()->ExecuteCommand(command, resultString) == false) { if (resultString.size() > 0) { diff --git a/Gems/EMotionFX/Code/MCore/Source/Command.cpp b/Gems/EMotionFX/Code/MCore/Source/Command.cpp index b358a28546..39e9fde965 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Command.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/Command.cpp @@ -28,10 +28,10 @@ namespace MCore // constructor - Command::Command(const char* commandName, Command* originalCommand) + Command::Command(AZStd::string commandName, Command* originalCommand) + : mOrgCommand(originalCommand) + , mCommandName(AZStd::move(commandName)) { - mCommandName = commandName; - mOrgCommand = originalCommand; } diff --git a/Gems/EMotionFX/Code/MCore/Source/Command.h b/Gems/EMotionFX/Code/MCore/Source/Command.h index 6ad10ff559..7309c5dc91 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Command.h +++ b/Gems/EMotionFX/Code/MCore/Source/Command.h @@ -185,7 +185,7 @@ namespace MCore * @param commandName The unique identifier for the command. * @param originalCommand The original command, or nullptr when this is the original command. */ - Command(const char* commandName, Command* originalCommand); + Command(AZStd::string commandName, Command* originalCommand); /** * Destructor. From 9e6832c6a982ca751db5cef2f33225b59e123a91 Mon Sep 17 00:00:00 2001 From: Chris Burel Date: Tue, 20 Jul 2021 13:03:56 -0700 Subject: [PATCH 2/4] Remove `BaseObject` as a base class from `NodeGroup` Nothing uses the use count that the `BaseObject` base class provides, so there's no reason to keep it. Signed-off-by: Chris Burel --- .../Source/NodeGroupCommands.cpp | 31 +++------- .../CommandSystem/Source/NodeGroupCommands.h | 2 +- .../EMotionFX/Code/EMotionFX/Source/Actor.cpp | 6 +- .../Source/Importer/ChunkProcessors.cpp | 2 +- .../Code/EMotionFX/Source/NodeGroup.cpp | 57 ++---------------- .../Code/EMotionFX/Source/NodeGroup.h | 58 ++----------------- 6 files changed, 21 insertions(+), 135 deletions(-) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp index fe4a3e1ca9..229ad34f19 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp @@ -24,7 +24,6 @@ namespace CommandSystem // constructor CommandAdjustNodeGroup::CommandAdjustNodeGroup(MCore::Command* orgCommand) : MCore::Command("AdjustNodeGroup", orgCommand) - , mOldNodeGroup(nullptr) { } @@ -32,10 +31,7 @@ namespace CommandSystem // destructor CommandAdjustNodeGroup::~CommandAdjustNodeGroup() { - if (mOldNodeGroup) - { - mOldNodeGroup->Destroy(); - } + delete mOldNodeGroup; } @@ -65,10 +61,7 @@ namespace CommandSystem } // copy the old node group for undo - if (mOldNodeGroup) - { - mOldNodeGroup->Destroy(); - } + delete mOldNodeGroup; mOldNodeGroup = aznew EMotionFX::NodeGroup(*nodeGroup); @@ -235,11 +228,8 @@ namespace CommandSystem } } - // delete the old node group - if (mOldNodeGroup) - { - mOldNodeGroup->Destroy(); - } + delete mOldNodeGroup; + mOldNodeGroup = nullptr; // set the dirty flag back to the old value @@ -304,7 +294,7 @@ namespace CommandSystem } // add new node group to the actor - EMotionFX::NodeGroup* nodeGroup = EMotionFX::NodeGroup::Create(name.c_str()); + EMotionFX::NodeGroup* nodeGroup = aznew EMotionFX::NodeGroup(name); actor->AddNodeGroup(nodeGroup); // save the current dirty flag and tell the actor that something got changed @@ -374,10 +364,7 @@ namespace CommandSystem // destructor CommandRemoveNodeGroup::~CommandRemoveNodeGroup() { - if (mOldNodeGroup) - { - mOldNodeGroup->Destroy(); - } + delete mOldNodeGroup; } @@ -407,11 +394,7 @@ namespace CommandSystem } // copy the old node group for undo - if (mOldNodeGroup) - { - mOldNodeGroup->Destroy(); - } - + delete mOldNodeGroup; mOldNodeGroup = aznew EMotionFX::NodeGroup(*nodeGroup); // remove the node group diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h index e87ce2d62d..1931b6842e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h @@ -22,7 +22,7 @@ namespace CommandSystem // adjust a node group MCORE_DEFINECOMMAND_START(CommandAdjustNodeGroup, "Adjust node group", true) bool mOldDirtyFlag; - EMotionFX::NodeGroup* mOldNodeGroup; + EMotionFX::NodeGroup* mOldNodeGroup = nullptr; MCORE_DEFINECOMMAND_END diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp index 973d8eb460..c6b210da58 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp @@ -1015,7 +1015,7 @@ namespace EMotionFX const uint32 numGroups = mNodeGroups.GetLength(); for (uint32 i = 0; i < numGroups; ++i) { - mNodeGroups[i]->Destroy(); + delete mNodeGroups[i]; } mNodeGroups.Clear(); } @@ -2085,7 +2085,7 @@ namespace EMotionFX { if (delFromMem) { - mNodeGroups[index]->Destroy(); + delete mNodeGroups[index]; } mNodeGroups.Remove(index); @@ -2097,7 +2097,7 @@ namespace EMotionFX mNodeGroups.RemoveByValue(group); if (delFromMem) { - group->Destroy(); + delete group; } } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp index 7e7a9ae1c2..3cec3b599c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp @@ -1469,7 +1469,7 @@ namespace EMotionFX } // create the new group inside the actor - NodeGroup* newGroup = NodeGroup::Create(groupName, fileGroup.mNumNodes, fileGroup.mDisabledOnDefault ? false : true); + NodeGroup* newGroup = aznew NodeGroup(groupName, fileGroup.mNumNodes, fileGroup.mDisabledOnDefault ? false : true); // read the node numbers uint16 nodeIndex; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.cpp index d73926a166..e22ad5f064 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.cpp @@ -17,63 +17,16 @@ namespace EMotionFX AZ_CLASS_ALLOCATOR_IMPL(NodeGroup, NodeAllocator, 0) - // default constructor - NodeGroup::NodeGroup() - : BaseObject() + NodeGroup::NodeGroup(const AZStd::string& groupName, uint16 numNodes, bool enabledOnDefault) + : mName(groupName) + , mNodes(numNodes) + , mEnabledOnDefault(enabledOnDefault) { - SetIsEnabledOnDefault(true); - } - - - // extended constructor - NodeGroup::NodeGroup(const char* groupName, bool enabledOnDefault) - : BaseObject() - { - SetName(groupName); - SetIsEnabledOnDefault(enabledOnDefault); - } - - - // another extended constructor - NodeGroup::NodeGroup(const char* groupName, uint16 numNodes, bool enabledOnDefault) - : BaseObject() - { - SetName(groupName); - SetNumNodes(numNodes); - SetIsEnabledOnDefault(enabledOnDefault); - } - - - // destructor - NodeGroup::~NodeGroup() - { - mNodes.Clear(); - } - - - // create - NodeGroup* NodeGroup::Create() - { - return aznew NodeGroup(); - } - - - // create - NodeGroup* NodeGroup::Create(const char* groupName, bool enabledOnDefault) - { - return aznew NodeGroup(groupName, enabledOnDefault); - } - - - // create - NodeGroup* NodeGroup::Create(const char* groupName, uint16 numNodes, bool enabledOnDefault) - { - return aznew NodeGroup(groupName, numNodes, enabledOnDefault); } // set the name of the group - void NodeGroup::SetName(const char* groupName) + void NodeGroup::SetName(const AZStd::string& groupName) { mName = groupName; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.h b/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.h index c6dc86273b..dfe876c86a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.h @@ -30,38 +30,19 @@ namespace EMotionFX * might contain incorrect or even uninitialized data. */ class EMFX_API NodeGroup - : public BaseObject { public: AZ_CLASS_ALLOCATOR_DECL - /** - * The default creation method. - * This does not assign a name and there will be nodes inside this group on default. - * Also the default enabled state is set to true. - */ - static NodeGroup* Create(); - /** - * Extended creation. - * @param groupName The name of the group. Please keep in mind that it is not allowed to have two groups with the same name inside an Actor. - * @param enabledOnDefault Set to true (default) when the nodes inside this group should be enabled on default. - */ - static NodeGroup* Create(const char* groupName, bool enabledOnDefault = true); - - /** - * Another extended constructor. - * @param groupName The name of the group. Please keep in mind that it is not allowed to have two groups with the same name inside an Actor. - * @param numNodes The number of nodes to create inside the group. This will have all uninitialized values for the node indices in the group, so be sure that you - * set them all to some valid node index using the NodeGroup::SetNode(...) method. This method automatically calls the SetNumNodes(...) method. - * @param enabledOnDefault Set to true (default) when the nodes inside this group should be enabled on default. - */ - static NodeGroup* Create(const char* groupName, uint16 numNodes, bool enabledOnDefault = true); + NodeGroup(const AZStd::string& groupName = {}, uint16 numNodes = 0, bool enabledOnDefault = true); + NodeGroup(const NodeGroup& aOther); + NodeGroup& operator=(const NodeGroup& aOther); /** * Set the name of the group. Please keep in mind that group names must be unique inside the Actor objects. So you should not have two or more groups with the same name. * @param groupName The name of the group. */ - void SetName(const char* groupName); + void SetName(const AZStd::string& groupName); /** * Get the name of the group as null terminated character buffer. @@ -172,37 +153,6 @@ namespace EMotionFX */ void SetIsEnabledOnDefault(bool enabledOnDefault); - /** - * The default constructor. - * This does not assign a name and there will be nodes inside this group on default. - * Also the default enabled state is set to true. - */ - NodeGroup(); - - /** - * Extended constructor. - * @param groupName The name of the group. Please keep in mind that it is not allowed to have two groups with the same name inside an Actor. - * @param enabledOnDefault Set to true (default) when the nodes inside this group should be enabled on default. - */ - NodeGroup(const char* groupName, bool enabledOnDefault = true); - - /** - * Another extended constructor. - * @param groupName The name of the group. Please keep in mind that it is not allowed to have two groups with the same name inside an Actor. - * @param numNodes The number of nodes to create inside the group. This will have all uninitialized values for the node indices in the group, so be sure that you - * set them all to some valid node index using the NodeGroup::SetNode(...) method. This method automatically calls the SetNumNodes(...) method. - * @param enabledOnDefault Set to true (default) when the nodes inside this group should be enabled on default. - */ - NodeGroup(const char* groupName, uint16 numNodes, bool enabledOnDefault = true); - - /** - * The destructor. - */ - ~NodeGroup(); - - NodeGroup(const NodeGroup& aOther); - NodeGroup& operator=(const NodeGroup& aOther); - private: AZStd::string mName; /**< The name of the group. */ MCore::SmallArray mNodes; /**< The node index numbers that are inside this group. */ From 02c16a318e1bbfeb0b4afbf6dca52abaf16aae3c Mon Sep 17 00:00:00 2001 From: Chris Burel Date: Tue, 20 Jul 2021 13:28:32 -0700 Subject: [PATCH 3/4] Prefer `unique_ptr` to a raw pointer for `CommandAdjustNodeGroup`'s members Signed-off-by: Chris Burel --- .../Source/NodeGroupCommands.cpp | 16 ++------- .../CommandSystem/Source/NodeGroupCommands.h | 36 +++++++++++++++---- 2 files changed, 32 insertions(+), 20 deletions(-) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp index 229ad34f19..acb1388e38 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp @@ -9,7 +9,7 @@ // include the required headers #include "NodeGroupCommands.h" #include "CommandManager.h" -#include +#include #include #include #include @@ -28,13 +28,6 @@ namespace CommandSystem } - // destructor - CommandAdjustNodeGroup::~CommandAdjustNodeGroup() - { - delete mOldNodeGroup; - } - - // execute bool CommandAdjustNodeGroup::Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) { @@ -60,10 +53,7 @@ namespace CommandSystem return false; } - // copy the old node group for undo - delete mOldNodeGroup; - - mOldNodeGroup = aznew EMotionFX::NodeGroup(*nodeGroup); + mOldNodeGroup = AZStd::make_unique(*nodeGroup); // check if newName is set and apply new name if (parameters.CheckIfHasParameter("newName")) @@ -228,8 +218,6 @@ namespace CommandSystem } } - delete mOldNodeGroup; - mOldNodeGroup = nullptr; // set the dirty flag back to the old value diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h index 1931b6842e..d691df7c82 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h @@ -9,10 +9,13 @@ #pragma once // include the required headers +#include #include "CommandSystemConfig.h" #include #include #include +#include +#include EMFX_FORWARD_DECLARE(Actor); EMFX_FORWARD_DECLARE(NodeGroup); @@ -20,20 +23,41 @@ EMFX_FORWARD_DECLARE(NodeGroup); namespace CommandSystem { // adjust a node group - MCORE_DEFINECOMMAND_START(CommandAdjustNodeGroup, "Adjust node group", true) - bool mOldDirtyFlag; - EMotionFX::NodeGroup* mOldNodeGroup = nullptr; - MCORE_DEFINECOMMAND_END + class CommandAdjustNodeGroup + : public MCore::Command + { + public: + CommandAdjustNodeGroup(MCore::Command* orgCommand = nullptr); + bool Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) override; + bool Undo(const MCore::CommandLine& parameters, AZStd::string& outResult) override; + void InitSyntax() override; + bool GetIsUndoable() const override + { + return true; + } + const char* GetHistoryName() const override + { + return "Adjust node group"; + } + const char* GetDescription() const override; + MCore::Command* Create() override + { + return new CommandAdjustNodeGroup(this); + } + protected: + bool mOldDirtyFlag = false; + AZStd::unique_ptr mOldNodeGroup = nullptr; + }; // add node group - MCORE_DEFINECOMMAND_START(CommandAddNodeGroup, "Add node group", true) + MCORE_DEFINECOMMAND_START(CommandAddNodeGroup, "Add node group", true) bool mOldDirtyFlag; MCORE_DEFINECOMMAND_END // remove a node group - MCORE_DEFINECOMMAND_START(CommandRemoveNodeGroup, "Remove node group", true) + MCORE_DEFINECOMMAND_START(CommandRemoveNodeGroup, "Remove node group", true) EMotionFX::NodeGroup * mOldNodeGroup; bool mOldDirtyFlag; MCORE_DEFINECOMMAND_END From 3a95243df513c35ddb8814c10aff1cffe62dff5b Mon Sep 17 00:00:00 2001 From: Chris Burel Date: Tue, 20 Jul 2021 13:37:58 -0700 Subject: [PATCH 4/4] Allow special characters in Actor node group names Relying on the command system's string processing syntax prevents certain names from being used. This converts the AdjustNodeGroup command to be directly invokable, so that arguments can be passed directly, instead of going through the CommandLine string parsing. Signed-off-by: Chris Burel --- .../Source/NodeGroupCommands.cpp | 222 ++++++++---------- .../CommandSystem/Source/NodeGroupCommands.h | 35 ++- .../NodeGroups/NodeGroupManagementWidget.cpp | 115 ++------- .../Source/NodeGroups/NodeGroupWidget.cpp | 76 +++--- .../Source/NodeGroups/NodeGroupWidget.h | 3 +- .../Source/NodeGroups/NodeGroupsPlugin.cpp | 3 +- 6 files changed, 186 insertions(+), 268 deletions(-) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp index acb1388e38..ea83d90d4b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp @@ -20,208 +20,147 @@ namespace CommandSystem //-------------------------------------------------------------------------------- // CommandAdjustNodeGroup //-------------------------------------------------------------------------------- + AZ_CLASS_ALLOCATOR_IMPL(CommandAdjustNodeGroup, EMotionFX::CommandAllocator, 0) - // constructor - CommandAdjustNodeGroup::CommandAdjustNodeGroup(MCore::Command* orgCommand) - : MCore::Command("AdjustNodeGroup", orgCommand) + CommandAdjustNodeGroup::CommandAdjustNodeGroup( + MCore::Command* orgCommand, + uint32 actorId, + const AZStd::string& name, + AZStd::optional newName, + AZStd::optional enabledOnDefault, + AZStd::optional> nodeNames, + AZStd::optional nodeAction + ) + : MCore::Command(s_commandName.data(), orgCommand) + , EMotionFX::ParameterMixinActorId(actorId) + , m_name(name) + , m_newName(AZStd::move(newName)) + , m_enabledOnDefault(enabledOnDefault) + , m_nodeNames(AZStd::move(nodeNames)) + , m_nodeAction(nodeAction) { } // execute - bool CommandAdjustNodeGroup::Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) + bool CommandAdjustNodeGroup::Execute(const MCore::CommandLine&, AZStd::string& outResult) { - AZStd::string valueString; - - // get the motion id and the corresponding motion pointer - const int32 actorID = parameters.GetValueAsInt("actorID", this); - parameters.GetValue("name", this, &valueString); - // get the actor - EMotionFX::Actor* actor = EMotionFX::GetActorManager().FindActorByID(actorID); + EMotionFX::Actor* actor = EMotionFX::GetActorManager().FindActorByID(m_actorId); if (actor == nullptr) { - outResult = AZStd::string::format("Cannot adjust node group. Actor with id='%i' does not exist.", actorID); + outResult = AZStd::string::format("Cannot adjust node group. Actor with id='%i' does not exist.", m_actorId); return false; } // get the node group - EMotionFX::NodeGroup* nodeGroup = actor->FindNodeGroupByNameNoCase(valueString.c_str()); + EMotionFX::NodeGroup* nodeGroup = actor->FindNodeGroupByNameNoCase(m_name.c_str()); if (nodeGroup == nullptr) { - outResult = AZStd::string::format("Cannot adjust node group. Node group with name='%s' does not exist.", valueString.c_str()); + outResult = AZStd::string::format("Cannot adjust node group. Node group with name='%s' does not exist.", m_name.c_str()); return false; } - mOldNodeGroup = AZStd::make_unique(*nodeGroup); + m_oldNodeGroup = AZStd::make_unique(*nodeGroup); // check if newName is set and apply new name - if (parameters.CheckIfHasParameter("newName")) + if (m_newName.has_value()) { - parameters.GetValue("newName", this, &valueString); - nodeGroup->SetName(valueString.c_str()); + nodeGroup->SetName(*m_newName); } // check if parameter disabledOnDefault is set and adjust it - if (parameters.CheckIfHasParameter("enabledOnDefault")) + if (m_enabledOnDefault.has_value()) { - const bool enabledOnDefault = parameters.GetValueAsBool("enabledOnDefault", this); - nodeGroup->SetIsEnabledOnDefault(enabledOnDefault); + nodeGroup->SetIsEnabledOnDefault(*m_enabledOnDefault); } // check if parametes nodeNames is set - if (parameters.CheckIfHasParameter("nodeNames")) + if (m_nodeNames.has_value()) { - // get the node action - AZStd::string nodeAction; - parameters.GetValue("nodeAction", this, &valueString); - - // get the node names and split the string - AZStd::string nodeNameString; - parameters.GetValue("nodeNames", this, &nodeNameString); - - // get the individual node names - AZStd::vector nodeNames; - AzFramework::StringFunc::Tokenize(nodeNameString.c_str(), nodeNames, MCore::CharacterConstants::semiColon, true /* keep empty strings */, true /* keep space strings */); - - // get the number of nodes - const size_t numNodes = nodeNames.size(); - - // remove the selected nodes from the node group - if (AzFramework::StringFunc::Equal(valueString.c_str(), "remove", false /* no case */)) + if (*m_nodeAction == NodeAction::Replace) { - for (size_t i = 0; i < numNodes; ++i) - { - // get the node - EMotionFX::Node* node = actor->GetSkeleton()->FindNodeByName(nodeNames[i].c_str()); - if (node == nullptr) - { - continue; - } - - // remove the node - nodeGroup->RemoveNodeByNodeIndex((uint16)node->GetNodeIndex()); - } - } - else if (AzFramework::StringFunc::Equal(valueString.c_str(), "add", false /* no case */)) // add the selected nodes to the node group - { - for (size_t i = 0; i < numNodes; ++i) - { - // get the node - EMotionFX::Node* node = actor->GetSkeleton()->FindNodeByName(nodeNames[i].c_str()); - if (node == nullptr) - { - continue; - } - - // add the node - uint16 nodeIndex = (uint16)node->GetNodeIndex(); - nodeGroup->RemoveNodeByNodeIndex(nodeIndex); - nodeGroup->AddNode(nodeIndex); - } - } - else // selected nodes form the new node group - { - // clear previous nodes nodeGroup->GetNodeArray().Clear(); - - // add all nodes to the group - for (size_t i = 0; i < numNodes; ++i) + } + for (const AZStd::string& nodeName : *m_nodeNames) + { + EMotionFX::Node* node = actor->GetSkeleton()->FindNodeByName(nodeName); + if (!node) { - // get the node - EMotionFX::Node* node = actor->GetSkeleton()->FindNodeByName(nodeNames[i].c_str()); + continue; + } - // check if node exists - if (node == nullptr) - { - continue; - } - - // add the node - nodeGroup->AddNode((uint16)node->GetNodeIndex()); + uint16 nodeIndex = (uint16)node->GetNodeIndex(); + nodeGroup->RemoveNodeByNodeIndex(nodeIndex); + if (*m_nodeAction == NodeAction::Add || *m_nodeAction == NodeAction::Replace) + { + nodeGroup->AddNode(nodeIndex); } } } // save the current dirty flag and tell the actor that something got changed - mOldDirtyFlag = actor->GetDirtyFlag(); + m_oldDirtyFlag = actor->GetDirtyFlag(); actor->SetDirtyFlag(true); return true; } // undo the command - bool CommandAdjustNodeGroup::Undo(const MCore::CommandLine& parameters, AZStd::string& outResult) + bool CommandAdjustNodeGroup::Undo(const MCore::CommandLine&, AZStd::string& outResult) { // return if no information about the previous node group was stored - if (!mOldNodeGroup) + if (!m_oldNodeGroup) { return false; } - // get the motion id and the corresponding motion pointer - int32 actorID = parameters.GetValueAsInt("actorID", this); - - // get the name - AZStd::string name; - if (parameters.CheckIfHasParameter("newName")) - { - parameters.GetValue("newName", this, &name); - } - else - { - parameters.GetValue("name", this, &name); - } - - // get the actor - EMotionFX::Actor* actor = EMotionFX::GetActorManager().FindActorByID(actorID); + EMotionFX::Actor* actor = EMotionFX::GetActorManager().FindActorByID(m_actorId); // return error if actor was not found if (actor == nullptr) { - outResult = AZStd::string::format("Cannot adjust node group. Actor with id='%i' does not exist.", actorID); + outResult = AZStd::string::format("Cannot adjust node group. Actor with id='%i' does not exist.", m_actorId); return false; } - // get the node group - EMotionFX::NodeGroup* nodeGroup = actor->FindNodeGroupByNameNoCase(name.c_str()); + EMotionFX::NodeGroup* nodeGroup = actor->FindNodeGroupByNameNoCase(m_newName.has_value() ? m_newName->c_str() : m_name.c_str()); - // return error if node group name is not set - if (nodeGroup == nullptr) + if (!nodeGroup) { - outResult = AZStd::string::format("Cannot adjust node group. Node group with name='%s' does not exist.", name.c_str()); + outResult = AZStd::string::format("Cannot adjust node group. Node group with name='%s' does not exist.", m_newName.has_value() ? m_newName->c_str() : m_name.c_str()); return false; } // reset the old values - if (parameters.CheckIfHasParameter("enabledOnDefault")) + if (m_enabledOnDefault.has_value()) { - nodeGroup->SetIsEnabledOnDefault(mOldNodeGroup->GetIsEnabledOnDefault()); + nodeGroup->SetIsEnabledOnDefault(m_oldNodeGroup->GetIsEnabledOnDefault()); } - if (parameters.CheckIfHasParameter("newName")) + if (m_newName.has_value()) { - nodeGroup->SetName(mOldNodeGroup->GetName()); + nodeGroup->SetName(m_oldNodeGroup->GetName()); } - if (parameters.CheckIfHasParameter("nodeNames")) + if (m_nodeNames.has_value()) { // clear previous nodes nodeGroup->GetNodeArray().Clear(); - const uint32 numNodes = mOldNodeGroup->GetNumNodes(); - nodeGroup->SetNumNodes(static_cast(numNodes)); + const uint16 numNodes = m_oldNodeGroup->GetNumNodes(); + nodeGroup->SetNumNodes(numNodes); // add all nodes to the group - for (uint32 i = 0; i < numNodes; ++i) + for (uint16 i = 0; i < numNodes; ++i) { - nodeGroup->SetNode(static_cast(i), mOldNodeGroup->GetNode(static_cast(i))); + nodeGroup->SetNode(i, m_oldNodeGroup->GetNode(i)); } } - mOldNodeGroup = nullptr; + m_oldNodeGroup = nullptr; // set the dirty flag back to the old value - actor->SetDirtyFlag(mOldDirtyFlag); + actor->SetDirtyFlag(m_oldDirtyFlag); return true; } @@ -230,7 +169,7 @@ namespace CommandSystem void CommandAdjustNodeGroup::InitSyntax() { GetSyntax().ReserveParameters(6); - GetSyntax().AddRequiredParameter("actorID", "The id of the actor the node group belongs to.", MCore::CommandSyntax::PARAMTYPE_INT); + EMotionFX::ParameterMixinActorId::InitSyntax(GetSyntax(), /*isParameterRequired=*/ true); GetSyntax().AddRequiredParameter("name", "The name of the node group to adjust.", MCore::CommandSyntax::PARAMTYPE_STRING); GetSyntax().AddParameter("newName", "The new name of the node group.", MCore::CommandSyntax::PARAMTYPE_STRING, ""); GetSyntax().AddParameter("enabledOnDefault", "The enabled on default flag.", MCore::CommandSyntax::PARAMTYPE_BOOLEAN, "false"); @@ -239,6 +178,45 @@ namespace CommandSystem } + bool CommandAdjustNodeGroup::SetCommandParameters(const MCore::CommandLine& parameters) + { + EMotionFX::ParameterMixinActorId::SetCommandParameters(parameters); + + m_name = parameters.GetValue("name", this); + if (parameters.CheckIfHasParameter("newName")) + { + m_newName = parameters.GetValue("newName", this); + } + if (parameters.CheckIfHasParameter("enabledOnDefault")) + { + m_enabledOnDefault = parameters.GetValueAsBool("enabledOnDefault", this); + } + if (parameters.CheckIfHasParameter("nodeNames")) + { + m_nodeNames.emplace(); + AzFramework::StringFunc::Tokenize(parameters.GetValue("nodeNames", this), m_nodeNames.value(), ";", false, true); + } + if (parameters.CheckIfHasParameter("nodeAction")) + { + const AZStd::string& nodeActionStr = parameters.GetValue("nodeAction", this); + if (nodeActionStr == "add") + { + m_nodeAction = NodeAction::Add; + } + else if (nodeActionStr == "remove") + { + m_nodeAction = NodeAction::Remove; + } + else if (nodeActionStr == "replace") + { + m_nodeAction = NodeAction::Replace; + } + } + + return true; + } + + // get the description const char* CommandAdjustNodeGroup::GetDescription() const { diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h index d691df7c82..d29918822d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h @@ -25,12 +25,33 @@ namespace CommandSystem // adjust a node group class CommandAdjustNodeGroup : public MCore::Command + , public EMotionFX::ParameterMixinActorId { public: - CommandAdjustNodeGroup(MCore::Command* orgCommand = nullptr); + AZ_CLASS_ALLOCATOR_DECL + + enum class NodeAction + { + Add, + Remove, + Replace + }; + + static constexpr inline AZStd::string_view s_commandName = "AdjustNodeGroup"; + + CommandAdjustNodeGroup( + MCore::Command* orgCommand = nullptr, + uint32 actorId = MCORE_INVALIDINDEX32, + const AZStd::string& name = {}, + AZStd::optional newName = AZStd::nullopt, + AZStd::optional enabledOnDefault = AZStd::nullopt, + AZStd::optional> nodeNames = AZStd::nullopt, + AZStd::optional nodeAction = AZStd::nullopt + ); bool Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) override; bool Undo(const MCore::CommandLine& parameters, AZStd::string& outResult) override; void InitSyntax() override; + bool SetCommandParameters(const MCore::CommandLine& parameters) override; bool GetIsUndoable() const override { return true; @@ -45,9 +66,15 @@ namespace CommandSystem return new CommandAdjustNodeGroup(this); } - protected: - bool mOldDirtyFlag = false; - AZStd::unique_ptr mOldNodeGroup = nullptr; + private: + AZStd::string m_name; + AZStd::optional m_newName; + AZStd::optional m_enabledOnDefault; + AZStd::optional> m_nodeNames; + AZStd::optional m_nodeAction; + + bool m_oldDirtyFlag = false; + AZStd::unique_ptr m_oldNodeGroup = nullptr; }; // add node group diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.cpp index 1624b9d9ea..84c281a18f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.cpp @@ -112,8 +112,13 @@ namespace EMStudio // execute the command AZStd::string outResult; - AZStd::string command = AZStd::string::format("AdjustNodeGroup -actorID %i -name \"%s\" -newName \"%s\"", mActor->GetID(), mNodeGroupName.c_str(), convertedNewName.c_str()); - if (GetCommandManager()->ExecuteCommand(command.c_str(), outResult) == false) + auto* command = aznew CommandSystem::CommandAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAdjustNodeGroup::s_commandName), + /*actorId=*/ mActor->GetID(), + /*name=*/ mNodeGroupName, + /*newName=*/ convertedNewName + ); + if (GetCommandManager()->ExecuteCommand(command, outResult) == false) { AZ_Error("EMotionFX", false, outResult.c_str()); } @@ -362,98 +367,6 @@ namespace EMStudio mSelectedRow = MCORE_INVALIDINDEX32; } } - /*void NodeGroupManagementWidget::UpdateNodeGroupWidget(QTableWidgetItem* current, QTableWidgetItem* previous) - { - MCORE_UNUSED(previous); - - // return if no node group widget is set - if (mNodeGroupWidget == nullptr) - return; - - // set the node group widget to the actual selection - mNodeGroupWidget->SetActor( mActor ); - - if (current) - { - // set the current row - mSelectedRow = current->row(); - - // set the node group - NodeGroup* nodeGroup = mActor->FindNodeGroupByName( FromQtString(mNodeGroupsTable->item(current->row(), 1)->text()).c_str() ); - mNodeGroupWidget->SetNodeGroup( nodeGroup ); - } - else - { - mNodeGroupWidget->SetNodeGroup( nullptr ); - mSelectedRow = MCORE_INVALIDINDEX32; - } - }*/ - - - // called whenever a cell is changed - /*void NodeGroupManagementWidget::NodeGroupNamesChanged(const QString& text) - { - // get the sender widget - QWidget* senderWidget = (QWidget*)sender(); - - // check for duplicates - const int duplicateFound = SearchTableForString( mNodeGroupsTable, text ); - - // mark edit field in red, if entry already exists - if (duplicateFound >= 0) - GetManager()->SetWidgetAsInvalidInput( senderWidget ); - else - senderWidget->setStyleSheet(""); - }*/ - - - // starts editing - /*void NodeGroupManagementWidget::NodeGroupeNameDoubleClicked(QTableWidgetItem* item) - { - // add new line edit for the selected widget - QLineEdit* lineEdit = new QLineEdit( mNodeGroupsTable->item(item->row(), 0)->text() ); - mNodeGroupsTable->setCellWidget( item->row(), 0, lineEdit ); - - // jump into the edit field - lineEdit->selectAll(); - lineEdit->setFocus(); - mNodeGroupsTable->setCurrentCell( item->row(), 0 ); - - // connect slots for edit finishing and text change - connect( lineEdit, SIGNAL(editingFinished()), this, SLOT(NodeGroupNameEditingFinished()) ); - connect( lineEdit, SIGNAL(textChanged(QString)), this, SLOT(NodeGroupNamesChanged(QString)) ); - }*/ - - - // called when editing is finished - /*void NodeGroupManagementWidget::NodeGroupNameEditingFinished() - { - // get the current item - QTableWidgetItem* item = mNodeGroupsTable->currentItem(); - - // get the sender widget - QLineEdit* senderWidget = (QLineEdit*)sender(); - - // return if one of the widgets does not exist - if (item == nullptr || senderWidget == nullptr) - return; - - // call commands for name change if name does not exist yet - if (senderWidget->styleSheet() == "") - { - // call command for adding a new node group - String outResult; - String command; - command.Format( "AdjustNodeGroup -actorID %i -name \"%s\" -newName \"%s\"", mActor->GetID(), FromQtString(item->text()).c_str(), FromQtString(senderWidget->text()).c_str() ); - if (EMStudio::GetCommandManager()->ExecuteCommand( command.c_str(), outResult ) == false) - LogError( outResult.c_str() ); - } - else - { - // delete the line edit - mNodeGroupsTable->setCellWidget(item->row(), item->column(), nullptr); - } - }*/ // function to add a new node group with the specified name @@ -562,16 +475,20 @@ namespace EMStudio if (rowChechbox == senderCheckbox) { nodeGroupName = mNodeGroupsTable->item(i, 1)->text().toUtf8().data(); + break; } } // execute the command AZStd::string outResult; - const AZStd::string command = AZStd::string::format("AdjustNodeGroup -actorID %i -name \"%s\" -enabledOnDefault \"%s\"", - mActor->GetID(), - nodeGroupName.c_str(), - AZStd::to_string(checked).c_str()); - if (EMStudio::GetCommandManager()->ExecuteCommand(command.c_str(), outResult) == false) + auto* command = aznew CommandSystem::CommandAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAdjustNodeGroup::s_commandName), + /*actorId=*/ mActor->GetID(), + /*name=*/ nodeGroupName, + /*newName=*/ AZStd::nullopt, + /*enabledOnDefault=*/ checked + ); + if (EMStudio::GetCommandManager()->ExecuteCommand(command, outResult) == false) { AZ_Error("EMotionFX", false, outResult.c_str()); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.cpp index 31d704a1d5..39ee1c4f5b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.cpp @@ -35,7 +35,6 @@ namespace EMStudio mNodeTable = nullptr; mSelectNodesButton = nullptr; mNodeGroup = nullptr; - mNodeAction = ""; // init the widget Init(); @@ -254,11 +253,11 @@ namespace EMStudio QWidget* senderWidget = (QWidget*)sender(); if (senderWidget == mAddNodesButton) { - mNodeAction = "add"; + mNodeAction = CommandSystem::CommandAdjustNodeGroup::NodeAction::Add; } else { - mNodeAction = "select"; + mNodeAction = CommandSystem::CommandAdjustNodeGroup::NodeAction::Replace; } // get the selected actorinstance @@ -293,46 +292,37 @@ namespace EMStudio // remove nodes void NodeGroupWidget::RemoveNodesButtonPressed() { - // generate node list string - AZStd::string nodeList; - uint32 lowestSelectedRow = MCORE_INVALIDINDEX32; - const uint32 numTableRows = mNodeTable->rowCount(); - for (uint32 i = 0; i < numTableRows; ++i) - { - // get the current table item - QTableWidgetItem* item = mNodeTable->item(i, 0); - if (item == nullptr) - { - continue; - } - - // add the item to remove list, if it's selected - if (item->isSelected()) - { - nodeList += AZStd::string::format("%s;", item->text().toUtf8().data()); - if ((uint32)item->row() < lowestSelectedRow) - { - lowestSelectedRow = (uint32)item->row(); - } - } - } - - // stop here if nothing selected - if (nodeList.empty()) + if (mNodeTable->selectedItems().empty()) { return; } - // call command for adjusting disable on default flag + // generate node list string + AZStd::vector nodeList; + int lowestSelectedRow = AZStd::numeric_limits::max(); + for (const QTableWidgetItem* item : mNodeTable->selectedItems()) + { + nodeList.emplace_back(FromQtString(item->text())); + lowestSelectedRow = AZStd::min(lowestSelectedRow, item->row()); + } + AZStd::string outResult; - AZStd::string command = AZStd::string::format("AdjustNodeGroup -actorID %i -name \"%s\" -nodeAction \"remove\" -nodeNames \"%s\"", mActor->GetID(), mNodeGroup->GetName(), nodeList.c_str()); + auto* command = aznew CommandSystem::CommandAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAdjustNodeGroup::s_commandName), + /*actorId=*/ mActor->GetID(), + /*name=*/ mNodeGroup->GetName(), + /*newName=*/ AZStd::nullopt, + /*enabledOnDefault=*/ AZStd::nullopt, + /*nodeNames=*/ AZStd::move(nodeList), + /*nodeAction=*/ CommandSystem::CommandAdjustNodeGroup::NodeAction::Remove + ); if (EMStudio::GetCommandManager()->ExecuteCommand(command, outResult) == false) { AZ_Error("EMotionFX", false, outResult.c_str()); } // selected the next row - if (lowestSelectedRow > ((uint32)mNodeTable->rowCount() - 1)) + if (lowestSelectedRow > (mNodeTable->rowCount() - 1)) { mNodeTable->selectRow(lowestSelectedRow - 1); } @@ -353,19 +343,23 @@ namespace EMStudio } // generate node list string - AZStd::string nodeList; - nodeList.reserve(16448); - const uint32 numSelectedNodes = selectionList.GetLength(); - for (uint32 i = 0; i < numSelectedNodes; ++i) + AZStd::vector nodeList; + const uint32 selectionListSize = selectionList.GetLength(); + for (uint32 i = 0; i < selectionListSize; ++i) { - nodeList += selectionList[i].GetNodeName(); - nodeList += ";"; + nodeList.emplace_back(selectionList[i].GetNodeName()); } - AzFramework::StringFunc::Strip(nodeList, MCore::CharacterConstants::semiColon, true /* case sensitive */, false /* beginning */, true /* ending */); - // call command for adjusting disable on default flag AZStd::string outResult; - AZStd::string command = AZStd::string::format("AdjustNodeGroup -actorID %i -name \"%s\" -nodeAction \"%s\" -nodeNames \"%s\"", mActor->GetID(), mNodeGroup->GetName(), mNodeAction.c_str(), nodeList.c_str()); + auto* command = aznew CommandSystem::CommandAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAdjustNodeGroup::s_commandName), + /*actorId=*/ mActor->GetID(), + /*name=*/ mNodeGroup->GetName(), + /*newName=*/ AZStd::nullopt, + /*enabledOnDefault=*/ AZStd::nullopt, + /*nodeNames=*/ AZStd::move(nodeList), + /*nodeAction=*/ mNodeAction + ); if (EMStudio::GetCommandManager()->ExecuteCommand(command, outResult) == false) { AZ_Error("EMotionFX", false, outResult.c_str()); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h index ebef94b05c..2b4cad06de 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h @@ -13,6 +13,7 @@ #include #include "../../../../EMStudioSDK/Source/DockWidgetPlugin.h" #include "../../../../EMStudioSDK/Source/NodeSelectionWindow.h" +#include #endif QT_FORWARD_DECLARE_CLASS(QLineEdit) @@ -58,7 +59,7 @@ namespace EMStudio CommandSystem::SelectionList mNodeSelectionList; EMotionFX::NodeGroup* mNodeGroup; uint16 mNodeGroupIndex; - AZStd::string mNodeAction; + CommandSystem::CommandAdjustNodeGroup::NodeAction mNodeAction; // widgets QTableWidget* mNodeTable; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp index 91a96ef39d..218035dc30 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp @@ -11,6 +11,7 @@ #include "../../../../EMStudioSDK/Source/EMStudioCore.h" #include #include +#include #include "../../../../EMStudioSDK/Source/EMStudioManager.h" // include qt headers @@ -99,7 +100,7 @@ namespace EMStudio GetCommandManager()->RegisterCommandCallback("Select", mSelectCallback); GetCommandManager()->RegisterCommandCallback("Unselect", mUnselectCallback); GetCommandManager()->RegisterCommandCallback("ClearSelection", mClearSelectionCallback); - GetCommandManager()->RegisterCommandCallback("AdjustNodeGroup", mAdjustNodeGroupCallback); + GetCommandManager()->RegisterCommandCallback(CommandSystem::CommandAdjustNodeGroup::s_commandName.data(), mAdjustNodeGroupCallback); GetCommandManager()->RegisterCommandCallback("AddNodeGroup", mAddNodeGroupCallback); GetCommandManager()->RegisterCommandCallback("RemoveNodeGroup", mRemoveNodeGroupCallback);