Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
@@ -38,7 +38,7 @@ namespace Multiplayer
|
||||
// we sort lowest priority first, so that we can easily keep the biggest N priorities
|
||||
using ReplicationCandidateQueue = AZStd::priority_queue<PrioritizedReplicationCandidate>;
|
||||
|
||||
ServerToClientReplicationWindow(NetworkEntityHandle controlledEntity, const AzNetworking::IConnection* connection);
|
||||
ServerToClientReplicationWindow(NetworkEntityHandle controlledEntity, AzNetworking::IConnection* connection);
|
||||
|
||||
//! IReplicationWindow interface
|
||||
//! @{
|
||||
@@ -47,6 +47,8 @@ namespace Multiplayer
|
||||
uint32_t GetMaxProxyEntityReplicatorSendCount() const override;
|
||||
bool IsInWindow(const ConstNetworkEntityHandle& entityPtr, NetEntityRole& outNetworkRole) const override;
|
||||
void UpdateWindow() override;
|
||||
AzNetworking::PacketId SendEntityUpdateMessages(NetworkEntityUpdateVector& entityUpdateVector) override;
|
||||
void SendEntityRpcs(NetworkEntityRpcVector& entityRpcVector, bool reliable) override;
|
||||
void DebugDraw() const override;
|
||||
//! @}
|
||||
|
||||
@@ -75,7 +77,7 @@ namespace Multiplayer
|
||||
|
||||
//NetBindComponent* m_controlledNetBindComponent = nullptr;
|
||||
|
||||
const AzNetworking::IConnection* m_connection = nullptr;
|
||||
AzNetworking::IConnection* m_connection = nullptr;
|
||||
|
||||
// Cached values to detect a poor network connection
|
||||
uint32_t m_lastCheckedSentPackets = 0;
|
||||
|
||||
Reference in New Issue
Block a user