Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -50,9 +50,9 @@ namespace Multiplayer
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return m_entityReplicationManager;
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}
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void ClientToServerConnectionData::Update(AZ::TimeMs hostTimeMs)
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void ClientToServerConnectionData::Update()
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{
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m_entityReplicationManager.ActivatePendingEntities();
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m_entityReplicationManager.SendUpdates(hostTimeMs);
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m_entityReplicationManager.SendUpdates();
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}
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}
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