Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -15,7 +15,7 @@
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<Packet Name="Accept" HandshakePacket="true" Desc="Server accept packet">
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<Member Type="Multiplayer::LongNetworkString" Name="map" />
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</Packet>
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<Packet Name="ReadyForEntityUpdates" Desc="Client confirming it is ready to receive entity updates">
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<Member Type="bool" Name="readyForEntityUpdates" />
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</Packet>
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@@ -31,11 +31,11 @@
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<Packet Name="EntityUpdates" Desc="A packet that contains multiple entity updates">
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<Member Type="AZ::TimeMs" Name="hostTimeMs" Init="AZ::TimeMs{ 0 }" />
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<Member Type="Multiplayer::HostFrameId" Name="hostFrameId" Init="Multiplayer::InvalidHostFrameId" />
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<Member Type="Multiplayer::NetworkEntityUpdateMessage" Name="entityMessages" Container="Vector" Count="Multiplayer::MaxAggregateEntityMessages" />
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<Member Type="Multiplayer::NetworkEntityUpdateVector" Name="entityMessages" />
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</Packet>
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<Packet Name="EntityRpcs" Desc="A packet that contains multiple entity rpcs">
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<Member Type="Multiplayer::NetworkEntityRpcMessage" Name="entityRpcs" Container="Vector" Count="Multiplayer::MaxAggregateRpcMessages" />
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<Member Type="Multiplayer::NetworkEntityRpcVector" Name="entityRpcs" />
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</Packet>
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<Packet Name="ClientMigration" Desc="Tell a client to migrate to a new server">
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