Initial saving/loading of JSON serialization of sc editor assets
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
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@@ -333,7 +333,7 @@ namespace AZ
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// validate class name
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auto classData = loadSettings.m_serializeContext->FindClassData(classId);
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if (azstricmp(classData->m_name, className) != 0)
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if (!classData || azstricmp(classData->m_name, className) != 0)
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{
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return AZ::Failure(AZStd::string::format("Try to load class %s from class %s data", classData->m_name, className));
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}
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