Atom/qingtao/atom 16135 (#7334)

* Changes to AttachmentImage related classes to have better support using render target as texture.
- Updated AttachmentImageAsset to support an unique name which can be used as AttachmentId.
- Functions in ImageSystemInterface to find an AttachmentImage by its unique name.
- Added InsertChild function to ParentPass class so it can insert a child pass at any location.
- Change to ImageAttachmentPreviewPass so it can preview cached pass attachment even the source pass was disabled.

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
This commit is contained in:
Qing Tao
2022-02-03 14:58:58 -08:00
committed by GitHub
parent 02bb73c0b0
commit 01892914ea
17 changed files with 338 additions and 47 deletions
@@ -7,6 +7,8 @@
*/
#include <Atom/RPI.Reflect/Image/AttachmentImageAssetCreator.h>
#include <Atom/RPI.Public/Image/AttachmentImagePool.h>
#include <Atom/RPI.Public/Image/ImageSystemInterface.h>
#include <AzCore/Asset/AssetManager.h>
@@ -47,8 +49,7 @@ namespace AZ
{
if (ValidateIsReady())
{
m_asset->m_isClearValueValid = true;
m_asset->m_optimizedClearValue = clearValue;
m_asset->m_optimizedClearValue = AZStd::make_shared<RHI::ClearValue>(clearValue);
}
}
@@ -59,12 +60,11 @@ namespace AZ
return false;
}
// Validate assetId instead of validate AssetData* exist. This is mainly because the Asset<T> 's serializer only need serialize asset id instead of asset data
// Instead of create a complete Asset<T>, we could use new Asset(assetId, type, hint) to create a placeholder to save the asset id for serialization.
// If the pool wasn't provided, use the system default attachment pool
if (!m_asset->m_poolAsset.GetId().IsValid())
{
ReportError("You must assign a pool asset before calling End().");
return false;
Data::Instance<RPI::AttachmentImagePool> pool = RPI::ImageSystemInterface::Get()->GetSystemAttachmentPool();
m_asset->m_poolAsset = {pool->GetAssetId(), azrtti_typeid<ResourcePoolAsset>()};
}
m_asset->SetReady();
@@ -75,5 +75,20 @@ namespace AZ
{
m_asset.SetHint(hint);
}
void AttachmentImageAssetCreator::SetName(const AZ::Name& uniqueName, bool isUniqueName)
{
if (uniqueName.IsEmpty())
{
m_asset->m_isUniqueName = false;
AZ_Warning("RPI", false, "Can't set empty string as unique name");
}
else
{
m_asset->m_isUniqueName = isUniqueName;
}
m_asset->m_name = uniqueName;
}
}
}