Fix AssImpTransformImporter logic for bone nodes

For bone nodes, the Transform is computed by multiplying the parent offsetMatrix by the inverse of the node's offsetMatrix

Note that this currently disables the LimitBoneWeights option since that results in the removal of bone nodes that are not attached to a mesh.
Without the bones there is no way to retrieve the offsetMatrix, so the Transform cannot be computed correctly

Fixes LYN-3755
This commit is contained in:
amzn-mike
2021-05-28 14:56:52 -05:00
parent 3fb2e60291
commit 00a529ad74
2 changed files with 55 additions and 9 deletions
@@ -46,22 +46,69 @@ namespace AZ
serializeContext->Class<AssImpTransformImporter, SceneCore::LoadingComponent>()->Version(1);
}
}
void GetAllBones(const aiScene* scene, AZStd::unordered_map<AZStd::string, const aiBone*>& boneLookup)
{
for (unsigned meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
{
const aiMesh* mesh = scene->mMeshes[meshIndex];
for (unsigned boneIndex = 0; boneIndex < mesh->mNumBones; ++boneIndex)
{
const aiBone* bone = mesh->mBones[boneIndex];
boneLookup[bone->mName.C_Str()] = bone;
}
}
}
Events::ProcessingResult AssImpTransformImporter::ImportTransform(AssImpSceneNodeAppendedContext& context)
{
AZ_TraceContext("Importer", "transform");
const aiNode* currentNode = context.m_sourceNode.GetAssImpNode();
const aiScene* scene = context.m_sourceScene.GetAssImpScene();
if (currentNode == scene->mRootNode || IsPivotNode(currentNode->mName))
{
return Events::ProcessingResult::Ignored;
}
aiMatrix4x4 combinedTransform = GetConcatenatedLocalTransform(currentNode);
AZStd::unordered_map<AZStd::string, const aiBone*> boneLookup;
GetAllBones(scene, boneLookup);
auto boneIterator = boneLookup.find(currentNode->mName.C_Str());
const bool isBone = boneIterator != boneLookup.end();
aiMatrix4x4 combinedTransform;
if (isBone)
{
auto parentNode = currentNode->mParent;
aiMatrix4x4 offsetMatrix = boneIterator->second->mOffsetMatrix;
aiMatrix4x4 parentOffset {};
auto parentBoneIterator = boneLookup.find(parentNode->mName.C_Str());
if (parentNode && parentBoneIterator != boneLookup.end())
{
const auto& parentBone = parentBoneIterator->second;
parentOffset = parentBone->mOffsetMatrix;
}
auto inverseOffset = offsetMatrix;
inverseOffset.Inverse();
combinedTransform = parentOffset * inverseOffset;
}
else
{
combinedTransform = GetConcatenatedLocalTransform(currentNode);
}
DataTypes::MatrixType localTransform = AssImpSDKWrapper::AssImpTypeConverter::ToTransform(combinedTransform);
context.m_sourceSceneSystem.SwapTransformForUpAxis(localTransform);
context.m_sourceSceneSystem.ConvertUnit(localTransform);
@@ -105,9 +152,7 @@ namespace AZ
}
else
{
bool addedData = context.m_scene.GetGraph().SetContent(
context.m_currentGraphPosition,
transformData);
bool addedData = context.m_scene.GetGraph().SetContent(context.m_currentGraphPosition, transformData);
AZ_Error(SceneAPI::Utilities::ErrorWindow, addedData, "Failed to add node data");
return addedData ? Events::ProcessingResult::Success : Events::ProcessingResult::Failure;