Added ReadyForEntityUpdates message allowing the server to send entity updates
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@@ -12,11 +12,17 @@
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namespace Multiplayer
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{
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inline bool ServerToClientConnectionData::CanSendUpdates()
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inline bool ServerToClientConnectionData::CanSendUpdates() const
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{
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return m_canSendUpdates;
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}
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inline void ServerToClientConnectionData::SetCanSendUpdates(bool canSendUpdates)
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{
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m_canSendUpdates = canSendUpdates;
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}
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inline NetworkEntityHandle ServerToClientConnectionData::GetPrimaryPlayerEntity()
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{
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return m_controlledEntity;
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