Added ReadyForEntityUpdates message allowing the server to send entity updates
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@@ -92,6 +92,10 @@ namespace Multiplayer
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//! @return the stats object bound to this multiplayer instance
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MultiplayerStats& GetStats() { return m_stats; }
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//! Sends a packet telling if entity update messages can be sent
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//! @param readyForEntityUpdates Ready for entity updates or not
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virtual void SendReadyForEntityUpdates(bool readyForEntityUpdates) = 0;
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private:
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MultiplayerStats m_stats;
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};
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