Added DiffuseProbeGridClassification pass.

Updated RayTracing shaders to use the new light types.
This commit is contained in:
dmcdiar
2021-04-19 02:29:20 -07:00
parent c5657373b5
commit 007589a98d
53 changed files with 1361 additions and 171 deletions
@@ -73,6 +73,7 @@ namespace AZ
m_probeGridRenderData.m_probeIrradianceImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::IrradianceImageFormat, 0, 0);
m_probeGridRenderData.m_probeDistanceImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::DistanceImageFormat, 0, 0);
m_probeGridRenderData.m_probeRelocationImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::RelocationImageFormat, 0, 0);
m_probeGridRenderData.m_probeClassificationImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::ClassificationImageFormat, 0, 0);
// load shader
// Note: the shader may not be available on all platforms