Added DiffuseProbeGridClassification pass.
Updated RayTracing shaders to use the new light types.
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@@ -73,6 +73,7 @@ namespace AZ
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m_probeGridRenderData.m_probeIrradianceImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::IrradianceImageFormat, 0, 0);
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m_probeGridRenderData.m_probeDistanceImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::DistanceImageFormat, 0, 0);
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m_probeGridRenderData.m_probeRelocationImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::RelocationImageFormat, 0, 0);
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m_probeGridRenderData.m_probeClassificationImageViewDescriptor = RHI::ImageViewDescriptor::Create(DiffuseProbeGridRenderData::ClassificationImageFormat, 0, 0);
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// load shader
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// Note: the shader may not be available on all platforms
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