/*
 * Copyright (c) Contributors to the Open 3D Engine Project.
 * For complete copyright and license terms please see the LICENSE at the root of this distribution.
 *
 * SPDX-License-Identifier: Apache-2.0 OR MIT
 *
 */

#include "EditorDefs.h"

#include "AnimationBipedBoneNames.h"

namespace EditorAnimationBones
{
    namespace Biped
    {
        const char* Pelvis = "Bip01 Pelvis";
        const char* Head = "Bip01 Head";
        const char* Weapon = "weapon_bone";

        const char* LeftEye = "eye_bone_left";
        const char* RightEye = "eye_bone_right";

        const char* Spine[5] = { "Bip01 Spine", "Bip01 Spine1", "Bip01 Spine2", "Bip01 Spine3", "Bip01 Spine4" };
        const char* Neck[2] = { "Bip01 Neck", "Bip01 Neck1" };

        const char* LeftHeel = "Bip01 L Heel";
        const char* LeftToe[2] = { "Bip01 L Toe0", "Bip01 L Toe1" };

        const char* RightHeel = "Bip01 R Heel";
        const char* RightToe[2] = { "Bip01 R Toe0", "Bip01 R Toe1" };
    }
}
