#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#

if(NOT PAL_TRAIT_BUILD_HOST_TOOLS)
    return()
endif()

o3de_pal_dir(pal_source_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/${PAL_PLATFORM_NAME} ${gem_restricted_path} ${gem_path} ${gem_parent_relative_path})
set(common_source_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/Common)

include(${pal_source_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) #for PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED

if(NOT PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED)

    # Create a stub
    ly_add_target(
        NAME Atom_Asset_Shader.Builders GEM_MODULE

        NAMESPACE Gem
        FILES_CMAKE
            atom_asset_shader_builders_stub_files.cmake
        INCLUDE_DIRECTORIES
            PRIVATE
                Source
        BUILD_DEPENDENCIES
            PRIVATE
                AZ::AzCore
    )

    return()

endif()


ly_add_target(
    NAME Atom_Asset_Shader.Static STATIC
    NAMESPACE Gem
    FILES_CMAKE
        atom_asset_shader_builders_files.cmake
        ${pal_source_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
    PLATFORM_INCLUDE_FILES
        ${pal_source_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
        ${common_source_dir}/${PAL_TRAIT_COMPILER_ID}/atom_asset_shader_static_${PAL_TRAIT_COMPILER_ID_LOWERCASE}.cmake
    INCLUDE_DIRECTORIES
        PRIVATE
            Source
            Source/Editor
            ${pal_source_dir}
    COMPILE_DEFINITIONS
        PRIVATE
            _SCL_SECURE_NO_WARNINGS
    BUILD_DEPENDENCIES
        PUBLIC
            3rdParty::mcpp
            AZ::AssetBuilderSDK
            AZ::AtomCore
            AZ::AzCore
            AZ::AzFramework
            AZ::AzFramework
            AZ::AzToolsFramework
            Gem::Atom_RHI.Edit
            Gem::Atom_RPI.Edit
            Gem::Atom_RPI.Public
)

set(builder_tools_include_files)
foreach(enabled_platform ${LY_PAL_TOOLS_ENABLED})
    string(TOLOWER ${enabled_platform} enabled_platform_lowercase)
    o3de_pal_dir(builder_tools_source_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/${enabled_platform} ${gem_restricted_path} ${gem_path} ${gem_parent_relative_path})
    list(APPEND builder_tools_include_files ${builder_tools_source_dir}/platform_builders_${enabled_platform_lowercase}.cmake)
endforeach()

ly_add_target(
    NAME Atom_Asset_Shader.Builders GEM_MODULE

    NAMESPACE Gem
    FILES_CMAKE
        atom_asset_shader_builders_shared_files.cmake
    PLATFORM_INCLUDE_FILES
        ${pal_source_dir}/platform_builders_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
        ${builder_tools_include_files}
    INCLUDE_DIRECTORIES
        PRIVATE
            Source
            Source/Editor
    BUILD_DEPENDENCIES
        PRIVATE
            3rdParty::mcpp
            Gem::Atom_Asset_Shader.Static
            Gem::Atom_RPI.Edit
    RUNTIME_DEPENDENCIES
        3rdParty::DirectXShaderCompilerDxc
        3rdParty::SPIRVCross
        3rdParty::azslc
)

# The Atom_Asset_Shader is a required gem for Builders in order to process the assets that come WITHOUT
# the Atom_Feature_Common required gem
ly_enable_gems(GEMS Atom_Asset_Shader)

################################################################################
# Tests
################################################################################
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)

    ly_add_target(
        NAME Atom_Asset_Shader.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
        NAMESPACE Gem
        FILES_CMAKE
            atom_asset_shader_builders_tests_files.cmake
        INCLUDE_DIRECTORIES
            PRIVATE
                .
                Source/Editor
                Tests
        BUILD_DEPENDENCIES
            PRIVATE
                AZ::AtomCore
                AZ::AzTest
                AZ::AzFramework
                AZ::AzToolsFramework
                Legacy::CryCommon
                Gem::Atom_RPI.Public
                Gem::Atom_RHI.Public
                Gem::Atom_RPI.Edit
                Gem::Atom_Asset_Shader.Static
    )
    ly_add_googletest(
        NAME Gem::Atom_Asset_Shader.Tests
    )

endif()
