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389 lines
10 KiB
C++
389 lines
10 KiB
C++
/*
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* The Progressive Graphics File; http://www.libpgf.org
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*
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* $Date: 2006-06-04 22:05:59 +0200 (So, 04 Jun 2006) $
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* $Revision: 229 $
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*
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* This file Copyright (C) 2006 xeraina GmbH, Switzerland
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU LESSER GENERAL PUBLIC LICENSE
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//////////////////////////////////////////////////////////////////////
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/// @file Subband.cpp
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/// @brief PGF wavelet subband class implementation
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/// @author C. Stamm
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#include "Subband.h"
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#include "Encoder.h"
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#include "Decoder.h"
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/////////////////////////////////////////////////////////////////////
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// Default constructor
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CSubband::CSubband()
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: m_width(0)
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, m_height(0)
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, m_size(0)
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, m_level(0)
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, m_orientation(LL)
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, m_dataPos(0)
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, m_data(0)
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#ifdef __PGFROISUPPORT__
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, m_nTiles(0)
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#endif
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{
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}
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/////////////////////////////////////////////////////////////////////
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// Destructor
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CSubband::~CSubband() {
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FreeMemory();
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}
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/////////////////////////////////////////////////////////////////////
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// Initialize subband parameters
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void CSubband::Initialize(UINT32 width, UINT32 height, int level, Orientation orient) {
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m_width = width;
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m_height = height;
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m_size = m_width*m_height;
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m_level = level;
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m_orientation = orient;
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m_data = 0;
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m_dataPos = 0;
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#ifdef __PGFROISUPPORT__
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m_ROI.left = 0;
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m_ROI.top = 0;
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m_ROI.right = m_width;
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m_ROI.bottom = m_height;
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m_nTiles = 0;
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#endif
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}
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/////////////////////////////////////////////////////////////////////
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// Allocate a memory buffer to store all wavelet coefficients of this subband.
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// @return True if the allocation works without any problems
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bool CSubband::AllocMemory() {
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UINT32 oldSize = m_size;
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#ifdef __PGFROISUPPORT__
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m_size = BufferWidth()*m_ROI.Height();
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#endif
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ASSERT(m_size > 0);
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if (m_data) {
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if (oldSize >= m_size) {
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return true;
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} else {
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delete[] m_data;
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m_data = new(std::nothrow) DataT[m_size];
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return (m_data != 0);
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}
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} else {
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m_data = new(std::nothrow) DataT[m_size];
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return (m_data != 0);
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}
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}
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/////////////////////////////////////////////////////////////////////
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// Delete the memory buffer of this subband.
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void CSubband::FreeMemory() {
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if (m_data) {
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delete[] m_data; m_data = 0;
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}
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}
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/////////////////////////////////////////////////////////////////////
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// Perform subband quantization with given quantization parameter.
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// A scalar quantization (with dead-zone) is used. A large quantization value
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// results in strong quantization and therefore in big quality loss.
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// @param quantParam A quantization parameter (larger or equal to 0)
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void CSubband::Quantize(int quantParam) {
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if (m_orientation == LL) {
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quantParam -= (m_level + 1);
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// uniform rounding quantization
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if (quantParam > 0) {
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quantParam--;
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for (UINT32 i=0; i < m_size; i++) {
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if (m_data[i] < 0) {
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m_data[i] = -(((-m_data[i] >> quantParam) + 1) >> 1);
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} else {
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m_data[i] = ((m_data[i] >> quantParam) + 1) >> 1;
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}
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}
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}
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} else {
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if (m_orientation == HH) {
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quantParam -= (m_level - 1);
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} else {
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quantParam -= m_level;
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}
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// uniform deadzone quantization
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if (quantParam > 0) {
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int threshold = ((1 << quantParam) * 7)/5; // good value
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quantParam--;
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for (UINT32 i=0; i < m_size; i++) {
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if (m_data[i] < -threshold) {
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m_data[i] = -(((-m_data[i] >> quantParam) + 1) >> 1);
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} else if (m_data[i] > threshold) {
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m_data[i] = ((m_data[i] >> quantParam) + 1) >> 1;
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} else {
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m_data[i] = 0;
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}
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}
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}
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}
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}
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//////////////////////////////////////////////////////////////////////
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/// Perform subband dequantization with given quantization parameter.
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/// A scalar quantization (with dead-zone) is used. A large quantization value
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/// results in strong quantization and therefore in big quality loss.
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/// @param quantParam A quantization parameter (larger or equal to 0)
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void CSubband::Dequantize(int quantParam) {
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if (m_orientation == LL) {
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quantParam -= m_level + 1;
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} else if (m_orientation == HH) {
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quantParam -= m_level - 1;
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} else {
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quantParam -= m_level;
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}
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if (quantParam > 0) {
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for (UINT32 i=0; i < m_size; i++) {
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m_data[i] <<= quantParam;
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}
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}
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}
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/////////////////////////////////////////////////////////////////////
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/// Extracts a rectangular subregion of this subband.
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/// Write wavelet coefficients into buffer.
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/// It might throw an IOException.
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/// @param encoder An encoder instance
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/// @param tile True if just a rectangular region is extracted, false if the entire subband is extracted.
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/// @param tileX Tile index in x-direction
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/// @param tileY Tile index in y-direction
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void CSubband::ExtractTile(CEncoder& encoder, bool tile /*= false*/, UINT32 tileX /*= 0*/, UINT32 tileY /*= 0*/) {
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#ifdef __PGFROISUPPORT__
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if (tile) {
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// compute tile position and size
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UINT32 xPos, yPos, w, h;
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TilePosition(tileX, tileY, xPos, yPos, w, h);
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// write values into buffer using partitiong scheme
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encoder.Partition(this, w, h, xPos + yPos*m_width, m_width);
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} else
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#endif
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{
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(void)tileX; (void)tileY; (void)tile; // prevents from unreferenced formal parameter warning
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// write values into buffer using partitiong scheme
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encoder.Partition(this, m_width, m_height, 0, m_width);
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}
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}
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/////////////////////////////////////////////////////////////////////
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/// Decoding and dequantization of this subband.
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/// It might throw an IOException.
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/// @param decoder A decoder instance
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/// @param quantParam Dequantization value
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/// @param tile True if just a rectangular region is placed, false if the entire subband is placed.
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/// @param tileX Tile index in x-direction
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/// @param tileY Tile index in y-direction
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void CSubband::PlaceTile(CDecoder& decoder, int quantParam, bool tile /*= false*/, UINT32 tileX /*= 0*/, UINT32 tileY /*= 0*/) {
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// allocate memory
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if (!AllocMemory()) ReturnWithError(InsufficientMemory);
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// correct quantParam with normalization factor
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if (m_orientation == LL) {
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quantParam -= m_level + 1;
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} else if (m_orientation == HH) {
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quantParam -= m_level - 1;
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} else {
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quantParam -= m_level;
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}
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if (quantParam < 0) quantParam = 0;
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#ifdef __PGFROISUPPORT__
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if (tile) {
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UINT32 xPos, yPos, w, h;
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// compute tile position and size
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TilePosition(tileX, tileY, xPos, yPos, w, h);
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ASSERT(xPos >= m_ROI.left && yPos >= m_ROI.top);
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decoder.Partition(this, quantParam, w, h, (xPos - m_ROI.left) + (yPos - m_ROI.top)*BufferWidth(), BufferWidth());
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} else
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#endif
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{
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(void)tileX; (void)tileY; (void)tile; // prevents from unreferenced formal parameter warning
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// read values into buffer using partitiong scheme
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decoder.Partition(this, quantParam, m_width, m_height, 0, m_width);
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}
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}
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#ifdef __PGFROISUPPORT__
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//////////////////////////////////////////////////////////////////////
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/// Set ROI
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void CSubband::SetAlignedROI(const PGFRect& roi) {
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ASSERT(roi.left <= m_width);
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ASSERT(roi.top <= m_height);
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m_ROI = roi;
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if (m_ROI.right > m_width) m_ROI.right = m_width;
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if (m_ROI.bottom > m_height) m_ROI.bottom = m_height;
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}
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//////////////////////////////////////////////////////////////////////
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/// Compute tile position and size.
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/// @param tileX Tile index in x-direction
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/// @param tileY Tile index in y-direction
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/// @param xPos [out] Offset to left
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/// @param yPos [out] Offset to top
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/// @param w [out] Tile width
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/// @param h [out] Tile height
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void CSubband::TilePosition(UINT32 tileX, UINT32 tileY, UINT32& xPos, UINT32& yPos, UINT32& w, UINT32& h) const {
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ASSERT(tileX < m_nTiles); ASSERT(tileY < m_nTiles);
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// example
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// band = HH, w = 30, ldTiles = 2 -> 4 tiles in a row/column
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// --> tile widths
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// 8 7 8 7
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//
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// tile partitioning scheme
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// 0 1 2 3
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// 4 5 6 7
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// 8 9 A B
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// C D E F
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UINT32 nTiles = m_nTiles;
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UINT32 m;
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UINT32 left = 0, right = nTiles;
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UINT32 top = 0, bottom = nTiles;
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xPos = 0;
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yPos = 0;
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w = m_width;
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h = m_height;
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while (nTiles > 1) {
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// compute xPos and w with binary search
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m = left + ((right - left) >> 1);
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if (tileX >= m) {
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xPos += (w + 1) >> 1;
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w >>= 1;
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left = m;
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} else {
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w = (w + 1) >> 1;
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right = m;
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}
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// compute yPos and h with binary search
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m = top + ((bottom - top) >> 1);
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if (tileY >= m) {
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yPos += (h + 1) >> 1;
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h >>= 1;
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top = m;
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} else {
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h = (h + 1) >> 1;
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bottom = m;
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}
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nTiles >>= 1;
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}
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ASSERT(xPos < m_width && (xPos + w <= m_width));
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ASSERT(yPos < m_height && (yPos + h <= m_height));
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}
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//////////////////////////////////////////////////////////////////////
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/// Compute tile index and extrem position (x,y) of given position (xPos, yPos).
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void CSubband::TileIndex(bool topLeft, UINT32 xPos, UINT32 yPos, UINT32& tileX, UINT32& tileY, UINT32& x, UINT32& y) const {
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UINT32 m;
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UINT32 left = 0, right = m_width;
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UINT32 top = 0, bottom = m_height;
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UINT32 nTiles = m_nTiles;
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if (xPos > m_width) xPos = m_width;
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if (yPos > m_height) yPos = m_height;
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if (topLeft) {
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// compute tileX with binary search
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tileX = 0;
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while (nTiles > 1) {
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nTiles >>= 1;
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m = left + ((right - left + 1) >> 1);
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if (xPos < m) {
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// exclusive m
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right = m;
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} else {
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tileX += nTiles;
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left = m;
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}
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}
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x = left;
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ASSERT(tileX >= 0 && tileX < m_nTiles);
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// compute tileY with binary search
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nTiles = m_nTiles;
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tileY = 0;
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while (nTiles > 1) {
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nTiles >>= 1;
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m = top + ((bottom - top + 1) >> 1);
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if (yPos < m) {
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// exclusive m
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bottom = m;
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} else {
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tileY += nTiles;
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top = m;
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}
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}
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y = top;
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ASSERT(tileY >= 0 && tileY < m_nTiles);
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} else {
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// compute tileX with binary search
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tileX = 1;
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while (nTiles > 1) {
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nTiles >>= 1;
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m = left + ((right - left + 1) >> 1);
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if (xPos <= m) {
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// inclusive m
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right = m;
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} else {
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tileX += nTiles;
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left = m;
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}
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}
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x = right;
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ASSERT(tileX > 0 && tileX <= m_nTiles);
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// compute tileY with binary search
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nTiles = m_nTiles;
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tileY = 1;
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while (nTiles > 1) {
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nTiles >>= 1;
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m = top + ((bottom - top + 1) >> 1);
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if (yPos <= m) {
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// inclusive m
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bottom = m;
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} else {
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tileY += nTiles;
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top = m;
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}
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}
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y = bottom;
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ASSERT(tileY > 0 && tileY <= m_nTiles);
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}
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}
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#endif
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