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226 lines
7.0 KiB
C++
226 lines
7.0 KiB
C++
#include "cmainwindow.h"
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#include "ui_cmainwindow.h"
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#include <Qt3DCore/QEntity>
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#include <Qt3DCore/QTransform>
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#include <Qt3DCore/QAspectEngine>
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#include <Qt3DRender/QRenderStateSet>
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#include <Qt3DRender/QRenderAspect>
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#include <Qt3DExtras/QForwardRenderer>
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#include <Qt3DRender/QCamera>
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#include <Qt3DRender/QCameraLens>
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#include <Qt3DRender/QMaterial>
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#include <Qt3DExtras/Qt3DWindow>
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#include <Qt3DExtras/QTorusMesh>
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#include <Qt3DExtras/QExtrudedTextMesh>
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#include <Qt3DExtras/QPerVertexColorMaterial>
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#include <Qt3DRender/QGeometryRenderer>
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#include <Qt3DRender/QGeometry>
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#include <Qt3DRender/QAttribute>
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#include <Qt3DRender/QBuffer>
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#include <QPropertyAnimation>
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#include <Qt3DExtras/QOrbitCameraController>
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#include <Qt3DExtras/QPhongMaterial>
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#include <Qt3DExtras/QFirstPersonCameraController>
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#include <Qt3DRender/QSceneLoader>
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#include <Qt3DInput/QInputAspect>
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cMainWindow::cMainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::cMainWindow)
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{
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ui->setupUi(this);
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Qt3DExtras::Qt3DWindow* view = new Qt3DExtras::Qt3DWindow();
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view->defaultFrameGraph()->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0));
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// Root entity
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Qt3DCore::QEntity* rootEntity = new Qt3DCore::QEntity();
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// Camera
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Qt3DRender::QCamera* cameraEntity = view->camera();
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cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
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cameraEntity->setPosition(QVector3D(0, 0, -40.0f));
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cameraEntity->setUpVector(QVector3D(0, 1, 0));
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cameraEntity->setViewCenter(QVector3D(0, 0, 0));
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// For camera controls
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Qt3DExtras::QOrbitCameraController* camController = new Qt3DExtras::QOrbitCameraController(rootEntity);
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camController->setCamera(cameraEntity);
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// Material
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Qt3DRender::QMaterial* material = new Qt3DExtras::QPerVertexColorMaterial(rootEntity);
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// Torus
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Qt3DCore::QEntity* customMeshEntity = new Qt3DCore::QEntity(rootEntity);
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// Transform
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Qt3DCore::QTransform* transform = new Qt3DCore::QTransform;
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transform->setScale(8.0f);
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// Custom Mesh (Tetrahedron)
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Qt3DRender::QGeometryRenderer* customMeshRenderer = new Qt3DRender::QGeometryRenderer;
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Qt3DRender::QGeometry* customGeometry = new Qt3DRender::QGeometry(customMeshRenderer);
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Qt3DRender::QBuffer* vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry);
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Qt3DRender::QBuffer* indexDataBuffer = new Qt3DRender::QBuffer(customGeometry);
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// vec3 for position
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// vec3 for colors
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// vec3 for normals
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/* 2
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/|\
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/ | \
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/ /3\ \
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0/___\ 1
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*/
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// 4 distinct vertices
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QByteArray vertexBufferData;
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vertexBufferData.resize(4 * (3 + 3 + 3) * sizeof(float));
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// Vertices
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QVector3D v0(-1.0f, 0.0f, -1.0f);
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QVector3D v1(1.0f, 0.0f, -1.0f);
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QVector3D v2(0.0f, 1.0f, 0.0f);
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QVector3D v3(0.0f, 0.0f, 1.0f);
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// Faces Normals
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QVector3D n023 = QVector3D::normal(v0, v2, v3);
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QVector3D n012 = QVector3D::normal(v0, v1, v2);
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QVector3D n310 = QVector3D::normal(v3, v1, v0);
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QVector3D n132 = QVector3D::normal(v1, v3, v2);
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// Vector Normals
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QVector3D n0 = QVector3D(n023 + n012 + n310).normalized();
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QVector3D n1 = QVector3D(n132 + n012 + n310).normalized();
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QVector3D n2 = QVector3D(n132 + n012 + n023).normalized();
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QVector3D n3 = QVector3D(n132 + n310 + n023).normalized();
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// Colors
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QVector3D red(1.0f, 0.0f, 0.0f);
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QVector3D green(0.0f, 1.0f, 0.0f);
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QVector3D blue(0.0f, 0.0f, 1.0f);
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QVector3D white(1.0f, 1.0f, 1.0f);
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QVector<QVector3D> vertices = QVector<QVector3D>()
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<< v0 << n0 << red
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<< v1 << n1 << blue
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<< v2 << n2 << green
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<< v3 << n3 << white;
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float* rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data());
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int idx = 0;
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for (const QVector3D &v : vertices)
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{
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rawVertexArray[idx++] = v.x();
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rawVertexArray[idx++] = v.y();
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rawVertexArray[idx++] = v.z();
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}
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// Indices (12)
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QByteArray indexBufferData;
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indexBufferData.resize(4 * 3 * sizeof(ushort));
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ushort* rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data());
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// Front
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rawIndexArray[0] = 0;
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rawIndexArray[1] = 1;
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rawIndexArray[2] = 2;
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// Bottom
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rawIndexArray[3] = 3;
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rawIndexArray[4] = 1;
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rawIndexArray[5] = 0;
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// Left
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rawIndexArray[6] = 0;
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rawIndexArray[7] = 2;
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rawIndexArray[8] = 3;
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// Right
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rawIndexArray[9] = 1;
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rawIndexArray[10] = 3;
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rawIndexArray[11] = 2;
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vertexDataBuffer->setData(vertexBufferData);
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indexDataBuffer->setData(indexBufferData);
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// Attributes
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Qt3DRender::QAttribute* positionAttribute = new Qt3DRender::QAttribute();
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positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
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positionAttribute->setBuffer(vertexDataBuffer);
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positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
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positionAttribute->setVertexSize(3);
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positionAttribute->setByteOffset(0);
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positionAttribute->setByteStride(9 * sizeof(float));
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positionAttribute->setCount(4);
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positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
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Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute();
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normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
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normalAttribute->setBuffer(vertexDataBuffer);
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normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
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normalAttribute->setVertexSize(3);
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normalAttribute->setByteOffset(3 * sizeof(float));
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normalAttribute->setByteStride(9 * sizeof(float));
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normalAttribute->setCount(4);
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normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName());
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Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute();
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colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
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colorAttribute->setBuffer(vertexDataBuffer);
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colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
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colorAttribute->setVertexSize(3);
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colorAttribute->setByteOffset(6 * sizeof(float));
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colorAttribute->setByteStride(9 * sizeof(float));
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colorAttribute->setCount(4);
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colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName());
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Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute();
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indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute);
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indexAttribute->setBuffer(indexDataBuffer);
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indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort);
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indexAttribute->setVertexSize(1);
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indexAttribute->setByteOffset(0);
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indexAttribute->setByteStride(0);
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indexAttribute->setCount(12);
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customGeometry->addAttribute(positionAttribute);
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customGeometry->addAttribute(normalAttribute);
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customGeometry->addAttribute(colorAttribute);
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customGeometry->addAttribute(indexAttribute);
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customMeshRenderer->setInstanceCount(1);
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customMeshRenderer->setFirstVertex(0);
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customMeshRenderer->setFirstInstance(0);
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customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles);
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customMeshRenderer->setGeometry(customGeometry);
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// 4 faces of 3 points
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customMeshRenderer->setVertexCount(12);
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customMeshEntity->addComponent(customMeshRenderer);
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customMeshEntity->addComponent(transform);
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customMeshEntity->addComponent(material);
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view->setRootEntity(rootEntity);
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QWidget* m_lp3DWidget = QWidget::createWindowContainer(view);
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ui->gridLayout->addWidget(m_lp3DWidget, 0, 0, 1, 1);
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}
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cMainWindow::~cMainWindow()
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{
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delete ui;
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}
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