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#-------------------------------------------------
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#
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# Project created by QtCreator 2019-10-01T14:45:20
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#
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#-------------------------------------------------
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QT += core gui 3dcore 3drender 3dinput 3dlogic 3dextras 3danimation
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greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
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TARGET = 3dtest
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TEMPLATE = app
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# The following define makes your compiler emit warnings if you use
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# any feature of Qt which has been marked as deprecated (the exact warnings
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# depend on your compiler). Please consult the documentation of the
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# deprecated API in order to know how to port your code away from it.
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DEFINES += QT_DEPRECATED_WARNINGS
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# You can also make your code fail to compile if you use deprecated APIs.
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# In order to do so, uncomment the following line.
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# You can also select to disable deprecated APIs only up to a certain version of Qt.
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#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
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CONFIG += c++11
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SOURCES += \
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main.cpp \
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cmainwindow.cpp
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HEADERS += \
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cmainwindow.h
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FORMS += \
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cmainwindow.ui
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# Default rules for deployment.
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qnx: target.path = /tmp/$${TARGET}/bin
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else: unix:!android: target.path = /opt/$${TARGET}/bin
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!isEmpty(target.path): INSTALLS += target
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#include "cmainwindow.h"
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#include "ui_cmainwindow.h"
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#include <Qt3DCore/QEntity>
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#include <Qt3DCore/QTransform>
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#include <Qt3DCore/QAspectEngine>
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#include <Qt3DRender/qrenderaspect.h>
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#include <Qt3DRender/QCamera>
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#include <Qt3DRender/QMaterial>
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#include <Qt3DExtras/Qt3DWindow>
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#include <Qt3DExtras/QTorusMesh>
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#include <Qt3DExtras/QOrbitCameraController>
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#include <Qt3DExtras/QPhongMaterial>
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Qt3DCore::QEntity* createTestScene()
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{
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Qt3DCore::QEntity* root = new Qt3DCore::QEntity;
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Qt3DCore::QEntity* torus = new Qt3DCore::QEntity(root);
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Qt3DExtras::QTorusMesh* mesh = new Qt3DExtras::QTorusMesh;
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mesh->setRadius(5);
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mesh->setMinorRadius(1);
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mesh->setRings(100);
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mesh->setSlices(20);
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Qt3DCore::QTransform* transform = new Qt3DCore::QTransform;
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// transform->setScale3D(QVector3D(1.5, 1, 0.5));
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transform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1,0,0), 45.f ));
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Qt3DRender::QMaterial* material = new Qt3DExtras::QPhongMaterial(root);
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torus->addComponent(mesh);
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torus->addComponent(transform);
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torus->addComponent(material);
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return root;
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}
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cMainWindow::cMainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::cMainWindow)
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{
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ui->setupUi(this);
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Qt3DExtras::Qt3DWindow* view = new Qt3DExtras::Qt3DWindow();
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Qt3DCore::QEntity* scene = createTestScene();
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// camera
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Qt3DRender::QCamera *camera = view->camera();
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camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
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camera->setPosition(QVector3D(0, 0, 40.0f));
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camera->setViewCenter(QVector3D(0, 0, 0));
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// manipulator
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Qt3DExtras::QOrbitCameraController* manipulator = new Qt3DExtras::QOrbitCameraController(scene);
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manipulator->setLinearSpeed(50.f);
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manipulator->setLookSpeed(180.f);
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manipulator->setCamera(camera);
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view->setRootEntity(scene);
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// view.show();
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QWidget* m_lp3DWidget = QWidget::createWindowContainer(view);
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ui->gridLayout->addWidget(m_lp3DWidget, 0, 0, 1, 1);
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}
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cMainWindow::~cMainWindow()
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{
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delete ui;
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}
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#ifndef CMAINWINDOW_H
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#define CMAINWINDOW_H
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#include <QMainWindow>
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namespace Ui {
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class cMainWindow;
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}
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class cMainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit cMainWindow(QWidget *parent = nullptr);
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~cMainWindow();
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private:
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Ui::cMainWindow *ui;
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};
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#endif // CMAINWINDOW_H
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>cMainWindow</class>
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<widget class="QMainWindow" name="cMainWindow">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>cMainWindow</string>
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</property>
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<widget class="QWidget" name="centralWidget">
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<layout class="QGridLayout" name="gridLayout"/>
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</widget>
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<widget class="QMenuBar" name="menuBar">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>21</height>
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</rect>
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</property>
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</widget>
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<widget class="QToolBar" name="mainToolBar">
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<attribute name="toolBarArea">
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<enum>TopToolBarArea</enum>
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</attribute>
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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</widget>
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<widget class="QStatusBar" name="statusBar"/>
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</widget>
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<layoutdefault spacing="6" margin="11"/>
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<resources/>
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<connections/>
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</ui>
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