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#include "cmainwindow.h"
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#include "ui_cmainwindow.h"
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#include <Qt3DCore/QEntity>
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#include <Qt3DCore/QTransform>
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#include <Qt3DCore/QAspectEngine>
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#include <Qt3DRender/qrenderaspect.h>
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#include <Qt3DRender/QCamera>
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#include <Qt3DRender/QMaterial>
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#include <Qt3DExtras/Qt3DWindow>
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#include <Qt3DExtras/QTorusMesh>
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#include <Qt3DExtras/QOrbitCameraController>
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#include <Qt3DExtras/QPhongMaterial>
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Qt3DCore::QEntity* createTestScene()
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{
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Qt3DCore::QEntity* root = new Qt3DCore::QEntity;
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Qt3DCore::QEntity* torus = new Qt3DCore::QEntity(root);
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Qt3DExtras::QTorusMesh* mesh = new Qt3DExtras::QTorusMesh;
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mesh->setRadius(5);
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mesh->setMinorRadius(1);
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mesh->setRings(100);
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mesh->setSlices(20);
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Qt3DCore::QTransform* transform = new Qt3DCore::QTransform;
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// transform->setScale3D(QVector3D(1.5, 1, 0.5));
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transform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1,0,0), 45.f ));
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Qt3DRender::QMaterial* material = new Qt3DExtras::QPhongMaterial(root);
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torus->addComponent(mesh);
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torus->addComponent(transform);
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torus->addComponent(material);
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return root;
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}
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cMainWindow::cMainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::cMainWindow)
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{
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ui->setupUi(this);
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Qt3DExtras::Qt3DWindow* view = new Qt3DExtras::Qt3DWindow();
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Qt3DCore::QEntity* scene = createTestScene();
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// camera
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Qt3DRender::QCamera *camera = view->camera();
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camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
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camera->setPosition(QVector3D(0, 0, 40.0f));
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camera->setViewCenter(QVector3D(0, 0, 0));
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// manipulator
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Qt3DExtras::QOrbitCameraController* manipulator = new Qt3DExtras::QOrbitCameraController(scene);
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manipulator->setLinearSpeed(50.f);
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manipulator->setLookSpeed(180.f);
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manipulator->setCamera(camera);
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view->setRootEntity(scene);
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// view.show();
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QWidget* m_lp3DWidget = QWidget::createWindowContainer(view);
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ui->gridLayout->addWidget(m_lp3DWidget, 0, 0, 1, 1);
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}
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cMainWindow::~cMainWindow()
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{
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delete ui;
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}
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